2013-02-16 18:28:30 +00:00
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#include "WiiBanner.hpp"
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2013-02-16 04:22:16 +00:00
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#include <utility.hpp>
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#include <string.h>
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WiiImage::WiiImage(Uint32 width, Uint32 height, Uint8* data) :
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m_width(width),
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m_height(height),
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m_data(data)
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{
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}
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WiiImage::~WiiImage()
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{
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if (m_data)
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delete[] m_data;
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m_data = NULL;
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}
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Uint8* WiiImage::data()
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{
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return m_data;
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}
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Uint32 WiiImage::width() const
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{
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return m_width;
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}
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Uint32 WiiImage::height() const
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{
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return m_height;
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}
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WiiBanner::WiiBanner() :
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m_gameId(0),
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m_banner(NULL),
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m_flags(0),
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m_bannerSize(0),
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m_title(""),
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m_subtitle("")
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{
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}
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WiiBanner::WiiBanner(Uint32 gameId, const std::string& title,
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const std::string& subtitle, WiiImage* banner, std::vector<WiiImage*> icons) :
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m_gameId(gameId),
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m_banner(banner),
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m_flags(0),
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m_bannerSize(0),
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m_icons(icons),
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m_title(title),
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m_subtitle(subtitle)
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{
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}
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WiiBanner::~WiiBanner()
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{
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delete m_banner;
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m_icons.clear();
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}
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void WiiBanner::setGameID(Uint64 id)
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{
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m_gameId = id;
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}
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Uint64 WiiBanner::gameID() const
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{
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return m_gameId;
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}
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void WiiBanner::setTitle(const std::string& title)
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{
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m_title = title;
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}
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std::string WiiBanner::title() const
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{
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return m_title;
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}
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void WiiBanner::setSubtitle(const std::string& subtitle)
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{
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m_subtitle = subtitle;
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}
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std::string WiiBanner::subtitle() const
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{
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return m_subtitle;
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}
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void WiiBanner::addIcon(WiiImage* icon)
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{
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m_icons.push_back(icon);
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}
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void WiiBanner::setIcon(Uint32 id, WiiImage* icon)
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{
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if (m_icons[id] != NULL)
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{
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delete m_icons[id];
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m_icons[id] = icon;
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}
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}
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WiiImage* WiiBanner::getIcon(Uint32 id) const
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{
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if (!m_icons[id])
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return NULL;
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return m_icons[id];
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}
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std::vector<WiiImage*> WiiBanner::icons() const
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{
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return m_icons;
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}
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void WiiBanner::setBannerImage(WiiImage* banner)
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{
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m_banner = banner;
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}
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WiiImage* WiiBanner::bannerImage() const
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{
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return m_banner;
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}
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void WiiBanner::setAnimationSpeed(Uint16 animSpeed)
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{
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m_animSpeed = animSpeed;
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}
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Uint16 WiiBanner::animationSpeed() const
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{
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return m_animSpeed;
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}
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void WiiBanner::setPermissions(Uint8 permissions)
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{
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m_permissions = permissions;
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}
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Uint8 WiiBanner::permissions() const
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{
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return m_permissions;
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}
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void WiiBanner::setBannerSize(Uint32 size)
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{
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m_bannerSize = size;
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}
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Uint32 WiiBanner::bannerSize() const
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{
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return m_bannerSize;
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}
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void WiiBanner::setFlags(Uint32 flags)
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{
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m_flags = flags;
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}
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Uint32 WiiBanner::flags() const
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{
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return m_flags;
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}
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