athena/src/Athena/WiiSave.cpp

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#include "Athena/WiiSave.hpp"
#include "Athena/WiiFile.hpp"
#include "Athena/WiiBanner.hpp"
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#include "Athena/MemoryReader.hpp"
#include "Athena/MemoryWriter.hpp"
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#include "Athena/Utility.hpp"
#include "aes.hpp"
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#include "ec.h"
#include "md5.h"
#include "sha1.h"
#include <stdio.h>
#include <vector>
#include <string.h>
#include <sys/stat.h>
#include <iostream>
#include <iomanip>
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namespace Athena
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{
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WiiSave::WiiSave()
: m_root(NULL),
m_banner(NULL)
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{
}
WiiSave::~WiiSave()
{
delete m_root;
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delete m_banner;
m_banner = NULL;
}
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void WiiSave::addFile(WiiFile* file)
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{
m_root->addChild(file);
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}
void WiiSave::setRoot(WiiFile* root)
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{
if (root != m_root)
delete m_root;
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m_root = root;
}
WiiFile* WiiSave::file(const std::string& filepath)
{
if (filepath.empty())
return nullptr;
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std::string cleanPath(filepath);
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while (cleanPath.at(0) == '/')
cleanPath.erase(cleanPath.begin());
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return m_root->child(cleanPath);
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}
atUint32 WiiSave::fileCount() const
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{
return m_root->fileCount();
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}
WiiFile* WiiSave::root()
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{
return m_root;
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}
void WiiSave::setBanner(WiiBanner* banner)
{
m_banner = banner;
}
WiiBanner* WiiSave::banner() const
{
return m_banner;
}
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std::vector<WiiFile*> WiiSave::allFiles() const
{
return m_root->allChildren();
}
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} // zelda