2013-07-21 07:49:07 +00:00
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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2013-07-21 04:14:33 +00:00
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#ifndef COMPRESSION_HPP
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#define COMPRESSION_HPP
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#include <Types.hpp>
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namespace zelda
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{
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namespace io
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{
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namespace Compression
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{
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Int32 decompressZlib(Uint8* src, Uint32 srcLen, Uint8* dst, Uint32 dstLen);
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void compressZlib(const Uint8* src, Uint32 srcLen, Uint8* dst, Uint32* dstLen);
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}
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}
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}
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#endif // COMPRESSION_HPP
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