2013-02-16 18:28:30 +00:00
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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2013-01-26 20:19:24 +00:00
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#ifndef __UTILITY_H__
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#define __UTILITY_H__
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#include <string>
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#include "Types.hpp"
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bool isEmpty(Int8*, size_t);
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unsigned short swapU16(unsigned short val );
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2013-07-21 03:57:20 +00:00
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short swap16 (short val );
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2013-01-26 20:19:24 +00:00
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unsigned int swapU32(unsigned int val);
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2013-07-21 03:57:20 +00:00
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int swap32 (int val );
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long long swap64 (long long val);
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2013-01-26 20:19:24 +00:00
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2013-07-21 03:57:20 +00:00
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float swapFloat(float val);
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double swapDouble(double val);
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2013-01-26 20:19:24 +00:00
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2013-02-16 18:28:30 +00:00
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bool isSystemBigEndian();
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void fillRandom(Uint8 * rndArea, Uint8 count);
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2013-01-26 20:19:24 +00:00
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2013-07-21 03:57:20 +00:00
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void yaz0Decode(Uint8* src, Uint8* dst, Uint32 uncompressedSize);
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2013-01-26 20:19:24 +00:00
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#endif
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