athena/include/Athena/WiiSaveWriter.hpp

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#ifndef ATHENA_NO_SAVES
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// This file is part of libAthena.
//
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// libAthena is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
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// libAthena is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
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// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#ifndef __WII_SAVE_WRITER_HPP__
#define __WII_SAVE_WRITER_HPP__
#include "Athena/BinaryWriter.hpp"
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namespace Athena
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{
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class WiiSave;
class WiiBanner;
class WiiFile;
class WiiImage;
namespace io
{
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/*! \class WiiSaveWriter
* \brief Wii data.bin writer class
*
* A Class for writing binary data to a wii data.bin file,
* all work is done using a memory buffer, and not written directly to the disk.
* \sa BinaryReader
*/
class WiiSaveWriter : protected BinaryWriter
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{
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BINARYWRITER_BASE();
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public:
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/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
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WiiSaveWriter(const std::string&);
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/*!
* \brief writeSave
* \param save
* \param macAddress
* \param ngId
* \param ngPriv
* \param ngSig
* \param ngKeyId
* \param filepath
* \return
*/
bool writeSave(WiiSave* save, atUint8* macAddress, atUint32 ngId, atUint8* ngPriv, atUint8* ngSig, atUint32 ngKeyId, const std::string& filepath = "");
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private:
void writeBanner(WiiBanner* banner);
atUint32 writeFile(WiiFile* file);
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void writeImage(WiiImage* image);
void writeCerts(atUint32 filesSize, atUint32 ngId, atUint8* ngPriv, atUint8* ngSig, atUint32 ngKeyId);
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};
} // io
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} // zelda
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#endif // __WII_SAVE_WRITER_HPP__
#endif // ATHENA_NO_SAVES