Commit Graph

83 Commits

Author SHA1 Message Date
Antidote 9c38e96403 * Add missing readUByte to stream 2014-02-12 18:55:38 -08:00
Antidote 2731ac3dff * Add InvalidDataException 2014-02-12 14:52:44 -08:00
Antidote 5552a24628 * Add LZO support
* Add qmake include file
2014-02-11 17:39:10 -08:00
Antidote 9c64071bc0 * Remove updateTexture in SpritePart 2014-01-25 21:15:24 -08:00
Antidote 3afe76c70e * Added Sakura Sprite
* Renamed SSFile* and SSQuest to SkywardSword*
2014-01-25 20:56:04 -08:00
Antidote aa5c37856f Added join in zelda::utility 2014-01-25 20:54:36 -08:00
Antidote 3c737226ba * Added DEPRECATED macro 2014-01-14 20:13:26 -08:00
Antidote 164dff3926 * Parsebool 2014-01-11 10:27:29 -08:00
Antidote 428438cf89 * Changed zelda::utility::countChar to use a pointer to lastOccur rather than a reference 2014-01-10 13:13:06 -08:00
Antidote 1e450a6785 * Unknown 2014-01-04 13:56:03 -08:00
Antidote c8b382f754 * Fixed WiiSaveReader/Writer 2013-09-28 08:14:13 -07:00
Antidote 8ad0c00613 * Added Checksums utility namespace 2013-09-11 09:39:20 -07:00
Antidote 740fbd4273 * Working on Wii Port 2013-09-08 20:36:54 -07:00
Antidote baf16a6fbd * Added SkywardSword classes
* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote 162d2753dc * Squashed a bug in ZQuestFile
* Moved yaz0Decode to zelda::compression
* Added yaz0Encode (NOT TESTED)
2013-07-26 23:39:03 -07:00
Antidote b7b4df52f3 * Fixed compression code, old code was unreliable and failed at random
(don't use zlib's compress function)
* More refactory work, ready for merge
2013-07-21 20:06:54 -07:00
Antidote d06c96d3aa * Standardized Exception messages
* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote 89151ed3c8 * Fix building 2013-07-20 21:14:33 -07:00
Antidote e86d64e7bb * Fix botched commit (forgot -a) 2013-07-20 20:57:20 -07:00
Antidote 8234d33f0d * Fix botched push 2013-07-20 20:51:26 -07:00
Antidote 49ddbbed16 * Moved WiiImage class to it's own header and source.
* Modified ALTTPFileWriter::calculateChecksum to better match Zelda 3's
routine
* Started documentation for ALTTP Files
2013-03-21 13:20:29 -07:00
Antidote e4cec5788b * Added ALTTP to libzelda
* Added License header
2013-02-16 10:28:30 -08:00
Antidote 2a5f4add1c * Get libzelda compiling 2013-02-15 20:30:51 -08:00
Antidote 24f6a1715a * Merge libwiisave with libzelda 2013-02-15 20:22:16 -08:00
Antidote 1e2065b352 * Fix bug in BinaryReader where it wasn't correctly reading in all the data 2013-01-29 13:46:05 -08:00
Antidote a0e341f5cf * Forgot to implement isOpenForRead/Writing in TextStream
* Changed isOpenForReading/Writing to const int Stream
2013-01-27 12:28:59 -08:00
Antidote 6c5e489f71 * Forgot writeLineAt in TextStream 2013-01-27 12:25:01 -08:00
Antidote 2e53be3baa * Finished adding features to TextStream
* Finished Documentation of TextStream
2013-01-27 12:13:09 -08:00
Antidote f644c7d1a3 * Changed how TextStream works; It's now less derpish and doesn't
produce a corrupted buffer everytime you edit a line.
2013-01-27 08:49:48 -08:00
Antidote 3c8b493014 * Added TextStream, needs documentation but it's functional 2013-01-26 21:57:53 -08:00
Antidote 29b1c842f2 * Completed documentation 2013-01-26 17:19:49 -08:00
Antidote 506556e1ae * Nearly done with the documentation
* Changed BinaryReader/Writer to read and write in 512 byte chunks by
default
2013-01-26 16:13:19 -08:00
Antidote ad0505a501 First Commit 2013-01-26 12:19:24 -08:00