* Moved WiiImage class to it's own header and source.

* Modified ALTTPFileWriter::calculateChecksum to better match Zelda 3's
routine
* Started documentation for ALTTP Files
This commit is contained in:
Antidote 2013-03-21 13:20:29 -07:00
parent e4cec5788b
commit 49ddbbed16
1 changed files with 91 additions and 0 deletions

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include/WiiImage.hpp Normal file
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// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __WIIIMAGE_HPP__
#define __WIIIMAGE_HPP__
#include "Types.hpp"
/*!
* \brief The WiiImage class
*/
class WiiImage
{
public:
/*!
* \brief WiiImage
*/
WiiImage();
/*!
* \brief WiiImage
* \param width
* \param height
* \param data
*/
WiiImage(Uint32 width, Uint32 height, Uint8* data);
/*!
* \brief ~WiiImage
*/
~WiiImage();
/*!
* \brief setWidth
* \param width
*/
void setWidth(const Uint32 width);
/*!
* \brief width
* \return
*/
Uint32 width() const;
/*!
* \brief setHeight
* \param height
*/
void setHeight(const Uint32 height);
/*!
* \brief height
* \return
*/
Uint32 height() const;
/*!
* \brief setData
* \param data
*/
void setData(const Uint8* data);
/*!
* \brief data
* \return
*/
Uint8* data();
/*!
* \brief toRGBA
* \return
*/
Uint8* toRGBA();
private:
Uint32 m_width;
Uint32 m_height;
Uint8* m_data;
};
#endif // WIIIMAGE_HPP