Antidote
ebca406d71
* Added progress callback to Binary reader
2014-02-22 00:25:43 -08:00
Antidote
9c38e96403
* Add missing readUByte to stream
2014-02-12 18:55:38 -08:00
Antidote
2731ac3dff
* Add InvalidDataException
2014-02-12 14:52:44 -08:00
Antidote
5552a24628
* Add LZO support
...
* Add qmake include file
2014-02-11 17:39:10 -08:00
Antidote
9c64071bc0
* Remove updateTexture in SpritePart
2014-01-25 21:15:24 -08:00
Antidote
3afe76c70e
* Added Sakura Sprite
...
* Renamed SSFile* and SSQuest to SkywardSword*
2014-01-25 20:56:04 -08:00
Antidote
aa5c37856f
Added join in zelda::utility
2014-01-25 20:54:36 -08:00
Antidote
3c737226ba
* Added DEPRECATED macro
2014-01-14 20:13:26 -08:00
Antidote
164dff3926
* Parsebool
2014-01-11 10:27:29 -08:00
Antidote
428438cf89
* Changed zelda::utility::countChar to use a pointer to lastOccur rather than a reference
2014-01-10 13:13:06 -08:00
Antidote
1e450a6785
* Unknown
2014-01-04 13:56:03 -08:00
Antidote
c8b382f754
* Fixed WiiSaveReader/Writer
2013-09-28 08:14:13 -07:00
Antidote
8ad0c00613
* Added Checksums utility namespace
2013-09-11 09:39:20 -07:00
Antidote
740fbd4273
* Working on Wii Port
2013-09-08 20:36:54 -07:00
Antidote
baf16a6fbd
* Added SkywardSword classes
...
* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote
162d2753dc
* Squashed a bug in ZQuestFile
...
* Moved yaz0Decode to zelda::compression
* Added yaz0Encode (NOT TESTED)
2013-07-26 23:39:03 -07:00
Antidote
b7b4df52f3
* Fixed compression code, old code was unreliable and failed at random
...
(don't use zlib's compress function)
* More refactory work, ready for merge
2013-07-21 20:06:54 -07:00
Antidote
d06c96d3aa
* Standardized Exception messages
...
* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote
89151ed3c8
* Fix building
2013-07-20 21:14:33 -07:00
Antidote
e86d64e7bb
* Fix botched commit (forgot -a)
2013-07-20 20:57:20 -07:00
Antidote
8234d33f0d
* Fix botched push
2013-07-20 20:51:26 -07:00
Antidote
49ddbbed16
* Moved WiiImage class to it's own header and source.
...
* Modified ALTTPFileWriter::calculateChecksum to better match Zelda 3's
routine
* Started documentation for ALTTP Files
2013-03-21 13:20:29 -07:00
Antidote
e4cec5788b
* Added ALTTP to libzelda
...
* Added License header
2013-02-16 10:28:30 -08:00
Antidote
2a5f4add1c
* Get libzelda compiling
2013-02-15 20:30:51 -08:00
Antidote
24f6a1715a
* Merge libwiisave with libzelda
2013-02-15 20:22:16 -08:00
Antidote
1e2065b352
* Fix bug in BinaryReader where it wasn't correctly reading in all the data
2013-01-29 13:46:05 -08:00
Antidote
a0e341f5cf
* Forgot to implement isOpenForRead/Writing in TextStream
...
* Changed isOpenForReading/Writing to const int Stream
2013-01-27 12:28:59 -08:00
Antidote
6c5e489f71
* Forgot writeLineAt in TextStream
2013-01-27 12:25:01 -08:00
Antidote
2e53be3baa
* Finished adding features to TextStream
...
* Finished Documentation of TextStream
2013-01-27 12:13:09 -08:00
Antidote
f644c7d1a3
* Changed how TextStream works; It's now less derpish and doesn't
...
produce a corrupted buffer everytime you edit a line.
2013-01-27 08:49:48 -08:00
Antidote
3c8b493014
* Added TextStream, needs documentation but it's functional
2013-01-26 21:57:53 -08:00
Antidote
29b1c842f2
* Completed documentation
2013-01-26 17:19:49 -08:00
Antidote
506556e1ae
* Nearly done with the documentation
...
* Changed BinaryReader/Writer to read and write in 512 byte chunks by
default
2013-01-26 16:13:19 -08:00
Antidote
ad0505a501
First Commit
2013-01-26 12:19:24 -08:00