mirror of https://github.com/libAthena/athena.git
222 lines
7.5 KiB
C++
222 lines
7.5 KiB
C++
// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __ALTTP_QUEST_HPP__
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#define __ALTTP_QUEST_HPP__
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#include "Types.hpp"
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#include <string>
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#include <vector>
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#include "ALTTPStructs.hpp"
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#include "ALTTPEnums.hpp"
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/*! \class ALTTPQuest
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* \brief A Link to the Past Quest container class
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*
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* Contains all relevant data for an A Link to the Past
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* Quest entry.
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*/
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class ALTTPQuest
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{
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public:
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ALTTPQuest();
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~ALTTPQuest();
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void setRoomFlags(std::vector<ALTTPRoomFlags*> flags);
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void setRoomFlags(ALTTPRoomFlags* rf, Uint32 id);
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std::vector<ALTTPRoomFlags*> roomFlags();
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ALTTPRoomFlags* roomFlags(Uint32 id);
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void setOverworldEvents(std::vector<ALTTPOverworldEvent*> events);
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void setOverworldEvents(ALTTPOverworldEvent* ow, Uint32 id);
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std::vector<ALTTPOverworldEvent*> overworldEvents() const;
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ALTTPOverworldEvent* overworldEvent(Uint32 id) const;
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void setInventory(ALTTPInventory* inv);
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ALTTPInventory* inventory() const;
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void setRupeeMax(Uint16 val);
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Uint16 rupeeMax() const;
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void setRupeeCurrent(Uint16 val);
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Uint16 rupeeCurrent() const;
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void setCompasses(ALTTPDungeonItemFlags flags);
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ALTTPDungeonItemFlags compasses() const;
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void setBigKeys(ALTTPDungeonItemFlags flags);
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ALTTPDungeonItemFlags bigKeys() const;
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void setDungeonMaps(ALTTPDungeonItemFlags flags);
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ALTTPDungeonItemFlags dungeonMaps() const;
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void setWishingPond(Uint16 val);
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Uint16 wishingPond() const;
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void setHealthMax(Uint8 val);
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Uint8 healthMax() const;
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void setHealth(Uint8 val);
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Uint8 health() const;
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void setMagicPower(Uint8 val);
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Uint8 magicPower() const;
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void setKeys(Uint8 val);
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Uint8 keys() const;
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void setBombUpgrades(Uint8 val);
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Uint8 bombUpgrades() const;
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void setArrowUpgrades(Uint8 val);
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Uint8 arrowUpgrades() const;
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void setHealthFiller(Uint8 val);
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Uint8 healthFiller() const;
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void setMagicFiller(Uint8 val);
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Uint8 magicFiller() const;
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void setPendants(ALTTPPendants val);
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ALTTPPendants pendants() const;
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void setBombFiller(Uint8 val);
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Uint8 bombFiller() const;
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void setArrowFiller(Uint8 val);
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Uint8 arrowFiller() const;
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void setArrows(Uint8 val);
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Uint8 arrows() const;
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void setAbilityFlags(ALTTPAbilities val);
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ALTTPAbilities abilityFlags() const;
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void setCrystals(ALTTPCrystals val);
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ALTTPCrystals crystals() const;
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void setMagicUsage(ALTTPMagicUsage val);
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ALTTPMagicUsage magicUsage() const;
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void setDungeonKeys(std::vector<Uint8> val);
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void setDungeonKeys(Uint32 id, Uint8 val);
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Uint8 dungeonKeys(Uint32 id) const;
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Uint32 dungeonCount() const;
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void setProgressIndicator(ALTTPProgressIndicator val);
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ALTTPProgressIndicator progressIndicator() const;
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void setProgressFlags1(ALTTPProgressFlags1 val);
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ALTTPProgressFlags1 progressFlags1() const;
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void setMapIcon(ALTTPMapIcon val);
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ALTTPMapIcon mapIcon() const;
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void setStartLocation(ALTTPStartLocation val);
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ALTTPStartLocation startLocation() const;
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void setProgressFlags2(ALTTPProgressFlags2 val);
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ALTTPProgressFlags2 progressFlags2() const;
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void setLightDarkWorldIndicator(ALTTPLightDarkWorldIndicator val);
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ALTTPLightDarkWorldIndicator lightDarkWorldIndicator() const;
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void setTagAlong(ALTTPTagAlong val);
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ALTTPTagAlong tagAlong() const;
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void setOldManFlags(std::vector<Uint8> flags);
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void setOldManFlag(Uint32 id, Uint8 val);
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Uint8 oldManFlag(Uint32 id);
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Uint32 oldManFlagCount() const;
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void setBombFlag(Uint8 flag);
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Uint8 bombFlag() const;
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void setUnknown1(std::vector<Uint8> flags);
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void setUnknown1(Uint32 id, Uint8 val);
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Uint8 unknown1(Uint32 id);
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Uint32 unknown1Count() const;
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void setPlayerName(std::vector<Uint16> playerName);
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void setPlayerName(const std::string& playerName);
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std::vector<Uint16> playerName() const;
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std::string playerNameToString() const;
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void setValid(bool val);
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bool valid();
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void setDungeonDeathTotals(std::vector<Uint16> val);
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void setDungeonDeathTotal(Uint32 id, Uint16 val);
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Uint16 dungeonDeathTotal(Uint32 id) const;
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Uint16 dungeonDeathTotalCount() const;
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void setUnknown2(Uint16 val);
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Uint16 unknown2() const;
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void setDeathSaveCount(Uint16 val);
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Uint16 deathSaveCount() const;
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void setPostGameDeathCounter(Int16 val);
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Int16 postGameDeathCounter() const;
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void setChecksum(Uint16 checksum);
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Uint16 checksum() const;
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private:
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std::vector<ALTTPRoomFlags*> m_roomFlags;
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std::vector<ALTTPOverworldEvent*> m_overworldEvents;
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ALTTPInventory* m_inventory;
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Uint16 m_rupeeMax;
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Uint16 m_rupeeCurrent;
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ALTTPDungeonItemFlags m_compasses;
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ALTTPDungeonItemFlags m_bigKeys;
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ALTTPDungeonItemFlags m_dungeonMaps;
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Uint16 m_wishingPond;
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Uint8 m_healthMax;
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Uint8 m_health;
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Uint8 m_magicPower;
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Uint8 m_keys;
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Uint8 m_bombUpgrades;
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Uint8 m_arrowUpgrades;
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Uint8 m_heartFiller;
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Uint8 m_magicFiller;
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ALTTPPendants m_pendants;
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Uint8 m_bombFiller;
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Uint8 m_arrowFiller;
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Uint8 m_arrows;
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ALTTPAbilities m_abilityFlags;
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ALTTPCrystals m_crystals;
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ALTTPMagicUsage m_magicUsage;
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std::vector<Uint8> m_dungeonKeys;
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ALTTPProgressIndicator m_progressIndicator;
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ALTTPProgressFlags1 m_progressFlags1;
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ALTTPMapIcon m_mapIcon;
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ALTTPStartLocation m_startLocation;
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ALTTPProgressFlags2 m_progressFlags2;
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ALTTPLightDarkWorldIndicator m_lightDarkWorldIndicator;
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ALTTPTagAlong m_tagAlong;
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std::vector<Uint8> m_oldManFlags;
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Uint8 m_bombFlag;
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std::vector<Uint8> m_unknown1;
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std::vector<Uint16> m_playerName;
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Uint16 m_valid;
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std::vector<Uint16> m_dungeonDeathTotals;
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Uint16 m_unknown2;
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Uint16 m_deathSaveCount;
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Int16 m_postGameDeathCounter;
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Uint16 m_checksum;
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};
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#endif // __ALTTP_QUEST_HPP__
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