mirror of https://github.com/libAthena/athena.git
156 lines
5.0 KiB
C++
156 lines
5.0 KiB
C++
// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __BINARYWRITER_HPP__
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#define __BINARYWRITER_HPP__
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#include "Stream.hpp"
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#include <string>
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namespace zelda
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{
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namespace io
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{
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/*! \class BinaryWriter
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* \brief A Stream class for writing binary data
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*
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* A Class for writing binary data to a file or memory stream,
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* all work is done using a memory buffer, and not written directly to the disk
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* this allows for fast, flexible code as well as the ability to quickly modify data
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* \sa Stream
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*/
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class BinaryWriter : public Stream
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{
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public:
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/*! \brief This constructor takes an existing buffer to write to.
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*
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* \param data The existing buffer
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* \param length The length of the existing buffer
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*/
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BinaryWriter(const Uint8* data, Uint64 length);
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/*! \brief This constructor takes an existing Stream to write to.
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*
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* \param stream The stream to write data to
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*/
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BinaryWriter(const Stream& stream);
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/*! \brief This constructor creates an instance from a file on disk.
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*
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* \param filename The file to create the stream from
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*/
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BinaryWriter(const std::string& filename);
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/*! \brief Saves the file to the specified file.
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*
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* \param filename If not empty, the filename to save to
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*/
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void save(const std::string& filename="");
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/*! \brief Writes an Int16 to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeInt16(Int16 val);
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/*! \brief Writes an Uint16 to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeUInt16(Uint16);
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/*! \brief Writes an Int32 to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeInt32(Int32);
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/*! \brief Writes an Uint32 to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeUInt32(Uint32);
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/*! \brief Writes an Int64 to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeInt64(Int64);
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/*! \brief Writes an Uint64 to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeUInt64(Uint64);
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/*! \brief Writes an float to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeFloat(float);
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/*! \brief Writes an double to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeDouble(double);
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/*! \brief Writes an bool to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param val The value to write to the buffer
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*/
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void writeBool(bool);
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/*! \brief Writes an unicode string to the buffer and advances the buffer.
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* It also swaps the bytes depending on the platform and Stream settings.
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*
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* \sa Endian
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* \param str The string to write to the buffer
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*/
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void writeUnicode(const std::string& str);
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protected:
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Int8 readByte();
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Int8* readBytes(Int64);
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bool isOpenForReading(); //!< Overridden from \sa Stream
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std::string m_filepath; //!< Path to the target file
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};
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}
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}
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#ifndef BINARYWRITER_BASE
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#define BINARYWRITER_BASE \
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private: \
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typedef zelda::io::BinaryWriter base;
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#endif // BINARYWRITER_BASE
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#endif // __BINARY_WRITER_HPP__
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