mirror of https://github.com/libAthena/athena.git
70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
// This file is part of libZelda.
|
|
//
|
|
// libZelda is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// libZelda is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
|
|
|
#ifndef __MCFILEWRITER_HPP__
|
|
#define __MCFILEWRITER_HPP__
|
|
|
|
#include "Types.hpp"
|
|
#include "BinaryWriter.hpp"
|
|
|
|
namespace zelda
|
|
{
|
|
|
|
class MCFile;
|
|
|
|
/*! \class MCFileWriter
|
|
* \brief The Minish Cap Save save data writer class
|
|
*
|
|
* A Class for writing binary data to a The Minish Cap Save File,
|
|
* all work is done using a memory buffer, and not written directly from the disk.
|
|
* \sa BinaryWriter
|
|
*/
|
|
class MCFileWriter : public io::BinaryWriter
|
|
{
|
|
BINARYWRITER_BASE
|
|
public:
|
|
/*!
|
|
* \brief This constructor takes an existing buffer to write to.
|
|
*
|
|
* \param data The existing buffer
|
|
* \param length The length of the existing buffer
|
|
*/
|
|
MCFileWriter(Uint8*, Uint64);
|
|
|
|
/*!
|
|
* \brief This constructor creates an instance from a file on disk.
|
|
*
|
|
* \param filename The file to create the stream from
|
|
*/
|
|
MCFileWriter(const std::string&);
|
|
|
|
/*!
|
|
* \brief Writes the given save data to a file on disk
|
|
*
|
|
* \param file Save data to write
|
|
*/
|
|
void writeFile(MCFile* file);
|
|
|
|
private:
|
|
Uint16 calculateSlotChecksum(Uint32 game);
|
|
Uint16 calculateChecksum(Uint8* data, Uint32 length);
|
|
Uint8* reverse(Uint8* data, Uint32 length);
|
|
void unscramble();
|
|
};
|
|
|
|
} // zelda
|
|
|
|
#endif // __MCFILEWRITER_HPP__
|