athena/include/MCFileWriter.hpp

70 lines
1.9 KiB
C++

// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __MCFILEWRITER_HPP__
#define __MCFILEWRITER_HPP__
#include "Types.hpp"
#include "BinaryWriter.hpp"
namespace zelda
{
class MCFile;
/*! \class MCFileWriter
* \brief The Minish Cap Save save data writer class
*
* A Class for writing binary data to a The Minish Cap Save File,
* all work is done using a memory buffer, and not written directly from the disk.
* \sa BinaryWriter
*/
class MCFileWriter : public io::BinaryWriter
{
BINARYWRITER_BASE
public:
/*!
* \brief This constructor takes an existing buffer to write to.
*
* \param data The existing buffer
* \param length The length of the existing buffer
*/
MCFileWriter(Uint8*, Uint64);
/*!
* \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
MCFileWriter(const std::string&);
/*!
* \brief Writes the given save data to a file on disk
*
* \param file Save data to write
*/
void writeFile(MCFile* file);
private:
Uint16 calculateSlotChecksum(Uint32 game);
Uint16 calculateChecksum(Uint8* data, Uint32 length);
Uint8* reverse(Uint8* data, Uint32 length);
void unscramble();
};
} // zelda
#endif // __MCFILEWRITER_HPP__