PrimeWorldEditor/Common/CRayCollisionTester.h

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#ifndef CRAYCOLLISIONHELPER_H
#define CRAYCOLLISIONHELPER_H
#include "CAABox.h"
#include "CRay.h"
#include "CVector3f.h"
#include "SRayIntersection.h"
#include "types.h"
#include <list>
class CSceneNode;
class CRayCollisionTester
{
CRay mRay;
std::list<SRayIntersection> mBoxIntersectList;
public:
CRayCollisionTester(const CRay& Ray);
~CRayCollisionTester();
const CRay& Ray() const;
void AddNode(CSceneNode *pNode, u32 AssetIndex, float Distance);
SRayIntersection TestNodes();
};
inline const CRay& CRayCollisionTester::Ray() const
{
return mRay;
}
#endif // CRAYCOLLISIONHELPER_H