625 lines
20 KiB
C++
625 lines
20 KiB
C++
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#include "CTemplateLoader.h"
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#include "CWorldLoader.h"
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#include "../script/EAttribType.h"
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#include <Core/Log.h>
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// ************ PROPERTY ************
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CPropertyTemplate* CTemplateLoader::LoadPropertyTemplate(tinyxml2::XMLElement *pElem, const std::string& TemplateName)
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{
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const char *pElemName = pElem->Name();
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// Load multi-property struct
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if (strcmp(pElemName, "struct") == 0)
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{
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CStructTemplate *pStruct = LoadStructTemplate(pElem, TemplateName);
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if (pStruct)
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pStruct->mIsSingleProperty = false;
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return pStruct;
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}
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else if (strcmp(pElemName, "property") == 0)
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{
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// Get name, type, and ID
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std::string Name;
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EPropertyType Type;
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u32 ID;
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GetPropertyInfo(pElem, Name, Type, ID);
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// Error check
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if (Type == eInvalidProperty)
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{
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const char *pType = pElem->Attribute("type");
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if (pType)
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Log::Error("Invalid property type in " + TemplateName + " template: " + pType);
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else
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Log::Error("Property " + Name + " in " + TemplateName + " template has no type");
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}
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// Load single-property struct
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if (Type == eStructProperty)
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{
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CStructTemplate *pStruct = LoadStructTemplate(pElem, TemplateName);
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pStruct->mIsSingleProperty = true;
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return pStruct;
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}
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// Load file property
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else if (Type == eFileProperty)
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{
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// Fetch file extension
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CFileTemplate *pFile = nullptr;
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const char *pExt = pElem->Attribute("ext");
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if (pExt)
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pFile = new CFileTemplate(Name, ID, StringUtil::Tokenize(pExt, ","));
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else
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{
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CFileTemplate *pSrc = (CFileTemplate*) mpMaster->GetProperty(ID);
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if (pSrc)
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pFile = new CFileTemplate(Name, ID, pSrc->Extensions());
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}
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// Check if extensions are valid
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if (!pFile)
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{
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Log::Error("File property " + Name + " in " + TemplateName + " template has no extension");
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return nullptr;
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}
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else
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return pFile;
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}
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// Load regular property
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else
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{
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CPropertyTemplate *pProperty = new CPropertyTemplate(Type, Name, ID);
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return pProperty;
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}
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}
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return nullptr;
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}
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CStructTemplate* CTemplateLoader::LoadStructTemplate(tinyxml2::XMLElement *pElem, const std::string& TemplateName)
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{
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CStructTemplate *pStruct = new CStructTemplate();
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// Get name, type, and ID
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GetPropertyInfo(pElem, pStruct->mPropName, pStruct->mPropType, pStruct->mPropID);
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const char *pTemp = pElem->Attribute("template");
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if (!pTemp) pTemp = pElem->Attribute("target");
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// Get source template from the master property list, if it exists
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CStructTemplate *pSrc = (CStructTemplate*) mpMaster->GetProperty(pStruct->mPropID);
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// "IsSingleProperty" means, does the struct contain multiple properties, each with separate IDs
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// or does the entire struct as a whole count as just one property?
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if (pSrc)
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pStruct->mIsSingleProperty = pSrc->IsSingleProperty();
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else
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pStruct->mIsSingleProperty = (strcmp(pElem->Name(), "property") == 0);
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// Read struct children. Priority is [Embedded -> Template -> Master].
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// Embedded
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if (!pElem->NoChildren())
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{
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// Get count
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const char *pCount = pElem->Attribute("count");
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if (pCount)
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pStruct->mPropertyCount = std::stoul(pCount);
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// Parse sub-elements
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tinyxml2::XMLElement *pChild = pElem->FirstChildElement();
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while (pChild)
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{
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CPropertyTemplate *pProp = LoadPropertyTemplate(pChild, TemplateName);
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if (pProp)
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pStruct->mProperties.push_back(pProp);
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pChild = pChild->NextSiblingElement();
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}
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}
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// Template
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else if (pTemp)
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{
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// Get handle for XML
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std::string TempPath = mMasterDir + pTemp;
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tinyxml2::XMLDocument TempXML;
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TempXML.LoadFile(TempPath.c_str());
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if (TempXML.Error())
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Log::Error("Couldn't open struct template: " + TempPath);
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else
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{
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tinyxml2::XMLElement *pVersionElem = TempXML.FirstChildElement()->FirstChildElement("version");
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tinyxml2::XMLElement *pPropertiesElem = TempXML.FirstChildElement()->FirstChildElement("properties");
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if (!pVersionElem) Log::Error("Struct template has no version element: " + TempPath);
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if (!pPropertiesElem) Log::Error("Struct template has no properties element: " + TempPath);
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if (pVersionElem && pPropertiesElem)
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{
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// Get version number
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u32 VersionNumber = std::stoul(pVersionElem->GetText());
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// Get property count
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const char *pCount = pPropertiesElem->Attribute("count");
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if (pCount)
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pStruct->mPropertyCount = std::stoul(pCount);
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// Parse properties
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tinyxml2::XMLElement *pPropElem = pPropertiesElem->FirstChildElement();
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while (pPropElem)
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{
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if (!pPropElem) break;
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CPropertyTemplate *pProp = LoadPropertyTemplate(pPropElem, TemplateName);
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if (pProp)
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pStruct->mProperties.push_back(pProp);
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pPropElem = pPropElem->NextSiblingElement();
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}
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}
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}
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}
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// Master
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else if (pSrc)
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{
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pStruct->mPropertyCount = pSrc->TemplateCount();
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for (u32 p = 0; p < pSrc->Count(); p++)
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pStruct->mProperties.push_back(pSrc->PropertyByIndex(p));
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}
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// If it's none of these things, then it probably has no children because it's a property list entry
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return pStruct;
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}
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void CTemplateLoader::GetPropertyInfo(tinyxml2::XMLElement *pElem, std::string& Name, EPropertyType& Type, u32& ID)
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{
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const char *pNameStr = pElem->Attribute("name");
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const char *pTypeStr = pElem->Attribute("type");
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const char *pIDStr = pElem->Attribute("ID");
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bool IsBaseStruct = (strcmp(pElem->Name(), "properties") == 0);
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// Fetch source template, if available
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CPropertyTemplate *pSrcTmp;
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if (pIDStr)
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{
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ID = std::stoul(pIDStr, 0, 16);
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pSrcTmp = mpMaster->GetProperty(ID);
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}
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else
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{
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ID = 0xFFFFFFFF;
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pSrcTmp = nullptr;
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}
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// Get name
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if (pNameStr)
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Name = pNameStr;
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else if (pSrcTmp)
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Name = pSrcTmp->Name();
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else if (IsBaseStruct)
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Name = "Base";
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else
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Name = "";
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// Get type
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if (strcmp(pElem->Name(), "struct") == 0)
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Type = eStructProperty;
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else if (IsBaseStruct)
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Type = eStructProperty;
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else if (pTypeStr)
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Type = PropStringToPropEnum(pTypeStr);
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else if (pSrcTmp)
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Type = pSrcTmp->Type();
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else
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Type = eInvalidProperty;
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}
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// ************ SCRIPT OBJECT ************
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CScriptTemplate* CTemplateLoader::LoadScriptTemplate(tinyxml2::XMLDocument *pDoc, const std::string& TemplateName, u32 ObjectID)
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{
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tinyxml2::XMLElement *pBaseElement = pDoc->FirstChildElement();
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CScriptTemplate *pScript = new CScriptTemplate(mpMaster);
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pScript->mObjectID = ObjectID;
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pScript->mTemplateName = pBaseElement->Name();
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// Properties?
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tinyxml2::XMLElement *pProperties = pBaseElement->FirstChildElement("properties");
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if (pProperties)
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{
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pScript->mpBaseStruct = LoadStructTemplate(pBaseElement->FirstChildElement("properties"), TemplateName);
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pScript->mpBaseStruct->SetName(pScript->mTemplateName);
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}
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// Attribs?
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tinyxml2::XMLElement *pAttributes = pBaseElement->FirstChildElement("attributes");
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if (pAttributes) LoadScriptAttribs(pAttributes, pScript);
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return pScript;
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}
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void CTemplateLoader::LoadScriptAttribs(tinyxml2::XMLElement *pElem, CScriptTemplate *pScript)
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{
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// Parsing attribs
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tinyxml2::XMLElement *pAttrib = pElem->FirstChildElement("attrib");
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while (pAttrib)
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{
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CAttribTemplate Attrib;
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Attrib.ExtraSettings = -1;
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const char *pType = pAttrib->Attribute("type");
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if (!pType)
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Log::Error("An attrib in " + pScript->TemplateName() + " template has no type set");
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else
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{
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// Initialize attrib template values
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Attrib.AttribType = AttribStringToAttribEnum(pType);
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if (Attrib.AttribType == eInvalidAttrib)
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Log::Error("An attrib in " + pScript->TemplateName() + " template has an invalid type: " + pType);
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else
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{
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bool NoError = ParseAttribExtra(pAttrib, Attrib, pScript->TemplateName());
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if (NoError)
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{
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Attrib.AttribTarget = pAttrib->Attribute("target");
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CPropertyTemplate *pTargetProp = nullptr;
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if (Attrib.ResFile.empty())
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{
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pTargetProp = pScript->mpBaseStruct->PropertyByName(Attrib.AttribTarget); // Ensure target is valid if it points to a property
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if (!pTargetProp)
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Log::Error("An attrib in " + pScript->TemplateName() + " template of type " + pType + " has an invalid target: " + Attrib.AttribTarget);
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}
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if ((pTargetProp) || (!Attrib.ResFile.empty()))
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pScript->mAttribs.push_back(Attrib);
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}
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}
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}
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pAttrib = pAttrib->NextSiblingElement("attrib");
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}
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}
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bool CTemplateLoader::ParseAttribExtra(tinyxml2::XMLElement *pElem, CAttribTemplate& Attrib, const std::string& TemplateName)
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{
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// This function is for parsing extra tags that some attribs have, such as "source" for models or "forcenode" for animsets
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// AnimSet
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if (Attrib.Type() == eAnimSetAttrib)
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{
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// Check res source
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const char *pSource = pElem->Attribute("source");
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if ((pSource) && (strcmp(pSource, "file") == 0))
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{
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const char *pFileName = pElem->Attribute("target");
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if (pFileName)
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Attrib.ResFile = std::string("../resources/") + pFileName;
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else
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{
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Log::Error("An attrib in " + TemplateName + " template of type animset has an invalid target: \"" + pFileName + "\"");
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return false;
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}
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}
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// Check forcenode
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const char *pForceNode = pElem->Attribute("forcenode");
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if (pForceNode)
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{
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if (!StringUtil::IsHexString(pForceNode))
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{
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Log::Error("An animset attrib in " + TemplateName + " has an invalid \"forcenode\" setting: \"" + pForceNode + "\"");
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return false;
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}
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else
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Attrib.ExtraSettings = std::stoul(pForceNode);
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}
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}
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// Model
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if (Attrib.Type() == eModelAttrib)
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{
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// Check res source
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const char *pSource = pElem->Attribute("source");
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if ((pSource) && (strcmp(pSource, "file") == 0))
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{
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const char *pFileName = pElem->Attribute("target");
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if (pFileName)
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Attrib.ResFile = std::string("../resources/") + pFileName;
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else
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{
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Log::Error("An attrib in " + TemplateName + " template of type model has an invalid target: \"" + pFileName + "\"");
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return false;
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}
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}
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}
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// Volume
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if (Attrib.Type() == eVolumeAttrib)
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{
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const char *pShape = pElem->Attribute("shape");
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if (pShape)
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{
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if (strcmp(pShape, "Box") == 0)
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Attrib.ExtraSettings = 0;
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else if (strcmp(pShape, "OrientedBox") == 0)
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Attrib.ExtraSettings = 1;
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else if (strcmp(pShape, "Sphere") == 0)
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Attrib.ExtraSettings = 2;
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else
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{
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Log::Error("Volume attrib in " + TemplateName + " template has an invalid shape: " + pShape);
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return false;
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}
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}
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else
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{
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Log::Error("Volume attrib in " + TemplateName + " template has no shape attribute");
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return false;
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}
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}
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return true;
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}
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// ************ MASTER ************
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void CTemplateLoader::LoadMasterTemplate(tinyxml2::XMLDocument *pDoc)
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{
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tinyxml2::XMLNode *pNode = pDoc->FirstChild()->NextSibling()->FirstChild();
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while (pNode)
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{
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tinyxml2::XMLElement *pElem = pNode->ToElement();
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// Version
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if (strcmp(pElem->Name(), "version") == 0)
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{
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u32 Version = std::stoul(pElem->GetText());
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mpMaster->mVersion = Version;
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}
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// Properties
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else if (strcmp(pElem->Name(), "properties") == 0)
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{
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std::string PropListPath = mMasterDir + pElem->GetText();
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tinyxml2::XMLDocument PropListXML;
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PropListXML.LoadFile(PropListPath.c_str());
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if (PropListXML.Error())
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Log::Error("Couldn't open property list: " + PropListPath);
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else
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LoadPropertyList(&PropListXML, PropListPath);
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}
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// Objects
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else if (strcmp(pElem->Name(), "objects") == 0)
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{
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// Iterate categories
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tinyxml2::XMLElement *pCat = pElem->FirstChildElement("category");
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while (pCat)
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{
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CTemplateCategory Cat(pCat->Attribute("name"));
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tinyxml2::XMLElement *pObj = pCat->FirstChildElement("object");
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while (pObj)
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{
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// ID can either be a hex number or an ASCII fourCC
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std::string StrID = pObj->Attribute("ID");
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u32 ID;
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if (StringUtil::IsHexString(StrID, true))
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ID = std::stoul(StrID, 0, 16);
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else
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ID = CFourCC(StrID).ToLong();
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// Load up the object
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std::string TemplateName = pObj->Attribute("template");
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std::string TemplatePath = mMasterDir + TemplateName;
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tinyxml2::XMLDocument ObjectXML;
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ObjectXML.LoadFile(TemplatePath.c_str());
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if (ObjectXML.Error())
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Log::Error("Couldn't open script template: " + TemplatePath);
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else
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{
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CScriptTemplate *pTemp = LoadScriptTemplate(&ObjectXML, TemplateName, ID);
|
||
|
|
||
|
if (pTemp)
|
||
|
{
|
||
|
mpMaster->mTemplates[ID] = pTemp;
|
||
|
Cat.AddTemplate(pTemp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pObj = pObj->NextSiblingElement("object");
|
||
|
}
|
||
|
|
||
|
Cat.Sort();
|
||
|
mpMaster->mCategories.push_back(Cat);
|
||
|
pCat = pCat->NextSiblingElement("category");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// States
|
||
|
else if (strcmp(pElem->Name(), "states") == 0)
|
||
|
{
|
||
|
tinyxml2::XMLElement *pState = pElem->FirstChildElement("state");
|
||
|
|
||
|
while (pState)
|
||
|
{
|
||
|
std::string StrID = pState->Attribute("ID");
|
||
|
u32 StateID;
|
||
|
|
||
|
if (StringUtil::IsHexString(StrID, true))
|
||
|
StateID = std::stoul(StrID, 0, 16);
|
||
|
else
|
||
|
StateID = CFourCC(StrID).ToLong();
|
||
|
|
||
|
std::string StateName = pState->Attribute("name");
|
||
|
mpMaster->mStates[StateID] = StateName;
|
||
|
pState = pState->NextSiblingElement("state");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Messages
|
||
|
else if (strcmp(pElem->Name(), "messages") == 0)
|
||
|
{
|
||
|
tinyxml2::XMLElement *pMessage = pElem->FirstChildElement("message");
|
||
|
|
||
|
while (pMessage)
|
||
|
{
|
||
|
std::string StrID = pMessage->Attribute("ID");
|
||
|
u32 MessageID;
|
||
|
|
||
|
if (StringUtil::IsHexString(StrID, true))
|
||
|
MessageID = std::stoul(StrID, 0, 16);
|
||
|
else
|
||
|
MessageID = CFourCC(StrID).ToLong();
|
||
|
|
||
|
std::string MessageName = pMessage->Attribute("name");
|
||
|
mpMaster->mMessages[MessageID] = MessageName;
|
||
|
pMessage = pMessage->NextSiblingElement("message");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pNode = pNode->NextSibling();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CTemplateLoader::LoadPropertyList(tinyxml2::XMLDocument *pDoc, const std::string& ListName)
|
||
|
{
|
||
|
tinyxml2::XMLElement *pElem = pDoc->FirstChildElement()->FirstChildElement();
|
||
|
|
||
|
while (pElem)
|
||
|
{
|
||
|
CPropertyTemplate *pProp = LoadPropertyTemplate(pElem, ListName);
|
||
|
|
||
|
if (pProp)
|
||
|
mpMaster->mPropertyList[pProp->PropertyID()] = pProp;
|
||
|
|
||
|
pElem = pElem->NextSiblingElement();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CMasterTemplate* CTemplateLoader::LoadGame(tinyxml2::XMLNode *pNode)
|
||
|
{
|
||
|
tinyxml2::XMLElement *pGameElem = pNode->FirstChildElement();
|
||
|
mpMaster = new CMasterTemplate();
|
||
|
|
||
|
// Parse game parameters
|
||
|
while (pGameElem)
|
||
|
{
|
||
|
if (strcmp(pGameElem->Name(), "name") == 0)
|
||
|
mpMaster->mGameName = pGameElem->GetText();
|
||
|
|
||
|
else if (strcmp(pGameElem->Name(), "mlvl") == 0)
|
||
|
{
|
||
|
u32 VersionNum = std::stoul(pGameElem->GetText(), 0, 16);
|
||
|
mpMaster->mGame = CWorldLoader::GetFormatVersion(VersionNum);
|
||
|
}
|
||
|
|
||
|
else if (strcmp(pGameElem->Name(), "master") == 0)
|
||
|
{
|
||
|
std::string MasterPath = mTemplatesDir + pGameElem->GetText();
|
||
|
mMasterDir = StringUtil::GetFileDirectory(MasterPath);
|
||
|
|
||
|
tinyxml2::XMLDocument MasterXML;
|
||
|
MasterXML.LoadFile(MasterPath.c_str());
|
||
|
|
||
|
if (MasterXML.Error())
|
||
|
Log::Error("Couldn't open master template at " + MasterPath + " - error " + std::to_string(MasterXML.ErrorID()));
|
||
|
else
|
||
|
LoadMasterTemplate(&MasterXML);
|
||
|
}
|
||
|
pGameElem = pGameElem->NextSiblingElement();
|
||
|
}
|
||
|
|
||
|
mpMaster->mFullyLoaded = true;
|
||
|
return mpMaster;
|
||
|
}
|
||
|
|
||
|
// ************ PUBLIC ************
|
||
|
void CTemplateLoader::LoadGameList()
|
||
|
{
|
||
|
static const std::string TemplatesDir = "../templates/";
|
||
|
static const std::string GameListPath = TemplatesDir + "GameList.xml";
|
||
|
Log::Write("Loading game list");
|
||
|
|
||
|
// Load Game List XML
|
||
|
tinyxml2::XMLDocument GameListXML;
|
||
|
GameListXML.LoadFile(GameListPath.c_str());
|
||
|
|
||
|
if (GameListXML.Error())
|
||
|
{
|
||
|
Log::Error("Couldn't open game list at " + GameListPath + " - error " + std::to_string(GameListXML.ErrorID()));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Parse
|
||
|
tinyxml2::XMLNode *pNode = GameListXML.FirstChild()->NextSibling()->FirstChild();
|
||
|
|
||
|
while (pNode)
|
||
|
{
|
||
|
tinyxml2::XMLElement *pElement = pNode->ToElement();
|
||
|
|
||
|
// Game List version number
|
||
|
if (strcmp(pElement->Name(), "version") == 0)
|
||
|
{
|
||
|
u32 VersionNum = std::stoul(pElement->GetText());
|
||
|
CMasterTemplate::smGameListVersion = VersionNum;
|
||
|
}
|
||
|
|
||
|
// Games
|
||
|
else if (strcmp(pElement->Name(), "game") == 0)
|
||
|
{
|
||
|
CTemplateLoader Loader(TemplatesDir);
|
||
|
CMasterTemplate *pMaster = Loader.LoadGame(pNode);
|
||
|
|
||
|
if (!pMaster->IsLoadedSuccessfully())
|
||
|
{
|
||
|
Log::Error("Master template for " + pMaster->mGameName + " couldn't be loaded");
|
||
|
delete pMaster;
|
||
|
}
|
||
|
|
||
|
else
|
||
|
CMasterTemplate::smMasterMap[pMaster->mGame] = pMaster;
|
||
|
}
|
||
|
|
||
|
pNode = pNode->NextSibling();
|
||
|
}
|
||
|
}
|