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AxioDL
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PrimeWorldEditor
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https://github.com/AxioDL/PrimeWorldEditor.git
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Modding tools and editor suite for the Metroid Prime series
30
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6
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102
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08dbdb337a
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parax0
08dbdb337a
Fixed STRG loader bug that caused a crash if a STRG file with names didn't have a name for every string
2015-08-19 11:59:34 -04:00
Common
Gizmo raycasting implemented
2015-08-17 14:10:42 -04:00
Core
Gizmo raycasting implemented
2015-08-17 14:10:42 -04:00
EditorAssets
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
OpenGL
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
Resource
Fixed STRG loader bug that caused a crash if a STRG file with names didn't have a name for every string
2015-08-19 11:59:34 -04:00
Scene
Gizmo raycasting implemented
2015-08-17 14:10:42 -04:00
UI
Gizmo raycasting implemented
2015-08-17 14:10:42 -04:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00