PrimeWorldEditor/templates/dkcr/Structs/CameraInterpolation.xml

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<?xml version="1.0" encoding="UTF-8"?>
<struct name="CameraInterpolation" type="multi">
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<properties>
<property ID="0x1D49D35C" type="long">
<default>3</default>
<should_cook>always</should_cook>
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</property>
<property ID="0xC22D6492" type="float">
<default>100.0</default>
</property>
<property ID="0xE02022D5" type="float">
<default>135.0</default>
</property>
<struct ID="0xA738790A" template="Structs/MotionInterpolationMethod.xml"/>
<struct ID="0xA768A18E" template="Structs/OrientationInterpolationMethod.xml"/>
<struct ID="0x3B8C7CB4" template="Structs/FOVInterpolationMethod.xml"/>
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<property ID="0x058C1B1D" type="long">
<default>3</default>
<should_cook>always</should_cook>
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</property>
<property ID="0x943F8A27" type="float">
<default>100.0</default>
</property>
<property ID="0x3127E68A" type="float">
<default>135.0</default>
</property>
<struct ID="0x7FAC732A" template="Structs/MotionInterpolationMethod.xml">
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<properties>
<struct ID="0x287F9F45">
<properties>
<property ID="0x8B51E23F">
<default>2.0</default>
</property>
</properties>
</struct>
</properties>
</struct>
<struct ID="0xDFAB73B6" template="Structs/OrientationInterpolationMethod.xml"/>
<struct ID="0xF391EDBC" template="Structs/FOVInterpolationMethod.xml"/>
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<property ID="0x07A6C22C" type="long">
<default>3</default>
<should_cook>always</should_cook>
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</property>
<property ID="0xC4E74018" type="float">
<default>100.0</default>
</property>
<property ID="0x28B3B4B5" type="float">
<default>135.0</default>
</property>
<struct ID="0xBC723CAC" template="Structs/MotionInterpolationMethod.xml"/>
<struct ID="0xBE093676" template="Structs/OrientationInterpolationMethod.xml"/>
<struct ID="0x70754E15" template="Structs/FOVInterpolationMethod.xml"/>
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</properties>
</struct>