PrimeWorldEditor/Common/CColor.cpp

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#include "CColor.h"
CColor::CColor()
{
r = g = b = a = 0;
}
CColor::CColor(CInputStream& src)
{
src.ReadBytes(&r, 4);
}
CColor::CColor(u32 rgba)
{
r = (rgba >> 24) & 0xFF;
g = (rgba >> 16) & 0xFF;
b = (rgba >> 8) & 0xFF;
a = rgba & 0xFF;
}
CColor::CColor(u8 rgba)
{
r = g = b = a = rgba;
}
CColor::CColor(u8 _r, u8 _g, u8 _b, u8 _a)
{
r = _r;
g = _g;
b = _b;
a = _a;
}
CColor::CColor(float rgba)
{
r = g = b = a = u8(rgba * 255.f);
}
CColor::CColor(float _r, float _g, float _b, float _a)
{
r = u8(_r * 255.f);
g = u8(_g * 255.f);
b = u8(_b * 255.f);
a = u8(_a * 255.f);
}
void CColor::Write(COutputStream &Output)
{
Output.WriteBytes(&r, 4);
}
long CColor::AsLongRGBA() const
{
return (r << 24) | (g << 16) | (b << 8) | a;
}
long CColor::ToLongARGB() const
{
return (a << 24) | (r << 16) | (g << 8) | b;
}
CVector4f CColor::ToVector4f() const
{
return CVector4f(float(r) / 255.f,
float(g) / 255.f,
float(b) / 255.f,
float(a) / 255.f);
}
bool CColor::operator==(const CColor& other) const
{
return ((r == other.r) &&
(g == other.g) &&
(b == other.b) &&
(a == other.a));
}
bool CColor::operator!=(const CColor& other) const
{
return (!(*this == other));
}
CColor CColor::operator+(const CColor& other) const
{
u16 NewR = r + other.r;
if (NewR > 255) NewR = 255;
u16 NewG = g + other.g;
if (NewG > 255) NewG = 255;
u16 NewB = b + other.b;
if (NewB > 255) NewB = 255;
u16 NewA = a + other.a;
if (NewA > 255) NewA = 255;
return CColor((u8) NewR, (u8) NewG, (u8) NewB, (u8) NewA);
}
void CColor::operator+=(const CColor& other)
{
*this = (*this + other);
}
CColor CColor::operator-(const CColor& other) const
{
s16 NewR = r - other.r;
if (NewR < 0) NewR = 0;
s16 NewG = g - other.g;
if (NewG < 0) NewG = 0;
s16 NewB = b - other.b;
if (NewB < 0) NewB = 0;
s16 NewA = a - other.a;
if (NewA < 0) NewA = 0;
return CColor((u8) NewR, (u8) NewG, (u8) NewB, (u8) NewA);
}
void CColor::operator-=(const CColor& other)
{
*this = (*this - other);
}
CColor CColor::operator*(const CColor& other) const
{
u16 NewR = r * other.r;
if (NewR > 255) NewR = 255;
u16 NewG = g * other.g;
if (NewG > 255) NewG = 255;
u16 NewB = b * other.b;
if (NewB > 255) NewB = 255;
u16 NewA = a * other.a;
if (NewA > 255) NewA = 255;
return CColor((u8) NewR, (u8) NewG, (u8) NewB, (u8) NewA);
}
void CColor::operator*=(const CColor& other)
{
*this = (*this - other);
}
CColor CColor::operator*(const float other) const
{
u8 NewR = (u8) (r * other);
u8 NewG = (u8) (g * other);
u8 NewB = (u8) (b * other);
u8 NewA = (u8) (a * other);
return CColor(NewR, NewG, NewB, NewA);
}
void CColor::operator*=(const float other)
{
*this = (*this * other);
}
CColor CColor::operator/(const CColor& other) const
{
u16 NewR = (other.r == 0) ? 0 : r / other.r;
u16 NewG = (other.g == 0) ? 0 : g / other.g;
u16 NewB = (other.b == 0) ? 0 : b / other.b;
u16 NewA = (other.a == 0) ? 0 : a / other.a;
return CColor((u8) NewR, (u8) NewG, (u8) NewB, (u8) NewA);
}
void CColor::operator/=(const CColor& other)
{
*this = (*this / other);
}
// ************ STATIC ************
CColor CColor::RandomColor(bool transparent)
{
CColor out;
out.r = rand() % 255;
out.g = rand() % 255;
out.b = rand() % 255;
out.a = (transparent ? rand() % 255 : 0);
return out;
}
CColor CColor::RandomLightColor(bool transparent)
{
CColor out;
out.r = 127 + (rand() % 128);
out.g = 127 + (rand() % 128);
out.b = 127 + (rand() % 128);
out.a = (transparent ? 127 + (rand() % 128) : 0);
return out;
}
CColor CColor::RandomDarkColor(bool transparent)
{
CColor out;
out.r = rand() % 128;
out.g = rand() % 128;
out.b = rand() % 128;
out.a = (transparent ? rand() % 128 : 0);
return out;
}
// defining predefined colors
const CColor CColor::skRed (u32(0xFF0000FF));
const CColor CColor::skGreen (u32(0x00FF00FF));
const CColor CColor::skBlue (u32(0x0000FFFF));
const CColor CColor::skYellow(u32(0xFFFF00FF));
const CColor CColor::skPurple(u32(0xFF00FFFF));
const CColor CColor::skCyan (u32(0x00FFFFFF));
const CColor CColor::skWhite (u32(0xFFFFFFFF));
const CColor CColor::skBlack (u32(0x000000FF));
const CColor CColor::skGray (u32(0x808080FF));
const CColor CColor::skTransparentRed (u32(0xFF000000));
const CColor CColor::skTransparentGreen (u32(0x00FF0000));
const CColor CColor::skTransparentBlue (u32(0x0000FF00));
const CColor CColor::skTransparentYellow(u32(0xFFFF0000));
const CColor CColor::skTransparentPurple(u32(0xFF00FF00));
const CColor CColor::skTransparentCyan (u32(0x00FFFF00));
const CColor CColor::skTransparentWhite (u32(0xFFFFFF00));
const CColor CColor::skTransparentBlack (u32(0x00000000));
const CColor CColor::skTransparentGray (u32(0x80808000));