PrimeWorldEditor/Core/SRenderablePtr.h

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#ifndef SRENDERABLEPTR_H
#define SRENDERABLEPTR_H
#include <Common/CAABox.h>
#include <Common/types.h>
#include <Core/ERenderCommand.h>
#include <Scene/CSceneNode.h>
#include <Resource/CMaterial.h>
struct SRenderablePtr
{
IRenderable *pRenderable;
u32 Asset;
CAABox AABox;
ERenderCommand Command;
};
#endif // SRENDERABLEPTR_H