PrimeWorldEditor/Resource/CScan.h

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#ifndef CSCAN_H
#define CSCAN_H
#include "CResource.h"
#include "CStringTable.h"
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#include "EFormatVersion.h"
#include <Core/CToken.h>
class CScan : public CResource
{
friend class CScanLoader;
public:
// This likely needs revising when MP2/MP3 support is added
enum ELogbookCategory
{
eNone,
ePirateData,
eChozoLore,
eCreatures,
eResearch
};
private:
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EGame mVersion;
CResource *mpFrame;
CStringTable *mpStringTable;
CToken mFrameToken;
CToken mStringToken;
bool mIsSlow;
bool mIsImportant;
ELogbookCategory mCategory;
public:
CScan();
~CScan();
EResType Type();
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EGame Version();
CStringTable* ScanText();
bool IsImportant();
bool IsSlow();
ELogbookCategory LogbookCategory();
};
#endif // CSCAN_H