PrimeWorldEditor/UI/WTextureGLWidget.h

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#ifndef WTEXTUREGLWIDGET_H
#define WTEXTUREGLWIDGET_H
#include <gl/glew.h>
#include <QOpenGLWidget>
#include <Common/CTransform4f.h>
#include <Common/CVector2f.h>
#include <Core/CToken.h>
#include <Resource/CTexture.h>
#include <QTimer>
class WTextureGLWidget : public QOpenGLWidget
{
Q_OBJECT
float mAspectRatio;
CTexture *mpTexture;
CToken mTexToken;
float mTexAspectRatio;
CTransform4f mTexTransform;
CVector2f mCheckerCoords[4];
u32 mContextID;
bool mInitialized;
public:
explicit WTextureGLWidget(QWidget *parent = 0, CTexture *pTex = 0);
~WTextureGLWidget();
void initializeGL();
void paintGL();
void resizeGL(int w, int h);
void SetTexture(CTexture *pTex);
private:
void CalcTexTransform();
void CalcCheckerCoords();
};
#endif // WTEXTUREGLWIDGET_H