PrimeWorldEditor/OpenGL/CFramebuffer.h

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#ifndef CFRAMEBUFFER_H
#define CFRAMEBUFFER_H
#include "CRenderbuffer.h"
#include <Resource/CTexture.h>
#include <gl/glew.h>
class CFramebuffer
{
GLuint mFramebuffer;
CRenderbuffer *mpRenderbuffer;
CTexture *mpTexture;
u32 mWidth, mHeight;
bool mInitialized;
GLenum mStatus;
static GLint smDefaultFramebuffer;
static bool smStaticsInitialized;
public:
CFramebuffer();
CFramebuffer(u32 Width, u32 Height);
~CFramebuffer();
void Init();
void Bind();
void Resize(u32 Width, u32 Height);
CTexture* Texture();
static void BindDefaultFramebuffer();
};
#endif // CFRAMEBUFFER_H