25 lines
354 B
Plaintext
25 lines
354 B
Plaintext
|
#version 330 core
|
||
|
|
||
|
// Input
|
||
|
layout(location = 0) in vec3 Position;
|
||
|
layout(location = 4) in vec2 Tex0;
|
||
|
|
||
|
// Output
|
||
|
out vec2 TexCoord;
|
||
|
|
||
|
// Uniforms
|
||
|
layout(std140) uniform MVPBlock
|
||
|
{
|
||
|
mat4 ModelMtx;
|
||
|
mat4 ViewMtx;
|
||
|
mat4 ProjMtx;
|
||
|
};
|
||
|
|
||
|
// Main
|
||
|
void main()
|
||
|
{
|
||
|
mat4 MVP = ModelMtx * ViewMtx * ProjMtx;
|
||
|
gl_Position = vec4(Position, 1) * MVP;
|
||
|
TexCoord = Tex0;
|
||
|
};
|