PrimeWorldEditor/templates/mp3/Script/BeastRider.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
<name>BeastRider</name>
<modules>
<module>RSO_BeastRider.rso</module>
</modules>
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<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x56C48141" type="multi">
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<properties>
<property ID="0xB3A26A80" type="asset" extensions="CMDL"/>
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<struct ID="0xA6001CE0" template="Structs/PlasmaBeamInfo.xml"/>
<property ID="0xB3343F83" type="asset" extensions="CMDL"/>
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<struct ID="0xA149701E" template="Structs/RagDollData.xml"/>
<property ID="0xC7C3F610" type="asset" extensions="CAUD"/>
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</properties>
</struct>
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<struct ID="0xB3774750" template="Structs/PatternedAI.xml"/>
<struct ID="0x7E397FED" template="Structs/ActorParameters.xml"/>
</properties>
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<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
<property name="LightParameters" ID="0x7E397FED:0xB028DB0E"/>
</properties>
<assets>
<animparams source="property">0xB3774750:0xA244C9D8</animparams>
<model source="property">0x56C48141:0xB3A26A80</model>
<model source="property">0x56C48141:0xB3343F83</model>
<model source="property">0x7E397FED:0xBB52F0BE</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>