PrimeWorldEditor/templates/mp3/Structs/LaunchProjectileData.xml

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<?xml version="1.0" encoding="UTF-8"?>
<struct name="LaunchProjectileData" type="multi">
<properties>
<property ID="0xEF485DB9" type="asset" extensions="WPSC"/>
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<struct ID="0x337F9524" template="Structs/DamageInfo.xml"/>
<property ID="0xF726E5DA" type="vector3f">
<default>1.0, 1.0, 1.0</default>
</property>
<property ID="0x14FFF39C" type="float">
<default>1.0</default>
</property>
<property ID="0x7DA8EA23" type="float">
<default>0.0</default>
</property>
<property ID="0xE9C8E2BD" type="asset" extensions="PART"/>
<property ID="0xA3E8EC4E" type="asset" extensions="CAUD"/>
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<property ID="0x053AE4A7" type="float">
<default>20.0</default>
</property>
<property ID="0xCF201BFA" type="float">
<default>1.0</default>
</property>
<property ID="0x88137FA8" type="float">
<default>3.0</default>
</property>
<property ID="0xB2D02323" type="bool">
<default>true</default>
</property>
<property ID="0xF344C0B0" type="vector3f">
<default>1.0, 1.0, 1.0</default>
</property>
<property ID="0x056B20B2" type="float">
<default>1.0</default>
</property>
<property ID="0xF78469D6" type="float">
<default>0.0</default>
</property>
</properties>
</struct>