PrimeWorldEditor/UI/WorldEditor/CLayerEditor.h

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#ifndef CLAYEREDITOR_H
#define CLAYEREDITOR_H
#include <QDialog>
#include "CLayerModel.h"
namespace Ui {
class CLayerEditor;
}
class CLayerEditor : public QDialog
{
Q_OBJECT
CGameArea *mpArea;
CLayerModel *mpModel;
CScriptLayer *mpCurrentLayer;
public:
explicit CLayerEditor(QWidget *parent = 0);
~CLayerEditor();
void SetArea(CGameArea *pArea);
public slots:
void SetCurrentIndex(int index);
void EditLayerName(const QString& name);
void EditLayerActive(bool active);
private:
Ui::CLayerEditor *ui;
};
#endif // CLAYEREDITOR_H