This website requires JavaScript.
Explore
Help
Sign In
AxioDL
/
PrimeWorldEditor
mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
Watch
2
Star
0
Fork
You've already forked PrimeWorldEditor
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Modding tools and editor suite for the Metroid Prime series
82
Commits
4
Branches
6
Tags
102
MiB
C++
59.6%
C
39.7%
CMake
0.5%
9b2dd838ea
Go to file
HTTPS
Download ZIP
Download TAR.GZ
Download BUNDLE
Clone in VS Code
Cite this repository
APA
BibTeX
Cancel
parax0
9b2dd838ea
Don't render damageable trigger selection in game mode
2015-11-28 11:51:06 -07:00
Common
Added CDamageableTriggerExtra
2015-11-28 11:37:22 -07:00
Core
Added CDamageableTriggerExtra
2015-11-28 11:37:22 -07:00
EditorAssets
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
OpenGL
Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
2015-11-26 03:42:42 -07:00
Resource
Added CDamageableTriggerExtra
2015-11-28 11:37:22 -07:00
Scene
Don't render damageable trigger selection in game mode
2015-11-28 11:51:06 -07:00
UI
Allow changing pass textures in the model editor
2015-11-28 02:27:52 -07:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro
Added CDamageableTriggerExtra
2015-11-28 11:37:22 -07:00