PrimeWorldEditor/UI/WorldEditor/WInstancesTab.h

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#ifndef WINSTANCESTAB_H
#define WINSTANCESTAB_H
#include <QWidget>
#include <QAction>
#include <QMenu>
#include "CTypesInstanceModel.h"
class CWorldEditor;
class CSceneManager;
namespace Ui {
class WInstancesTab;
}
class WInstancesTab : public QWidget
{
Q_OBJECT
CWorldEditor *mpEditor;
CSceneManager *mpScene;
CTypesInstanceModel *mpLayersModel;
CTypesInstanceModel *mpTypesModel;
// Tree right-click context menu
QMenu *mpTreeContextMenu;
QAction *mpHideInstance;
QAction *mpHideType;
QAction *mpHideAllExceptType;
public:
explicit WInstancesTab(QWidget *parent = 0);
~WInstancesTab();
void SetEditor(CWorldEditor *pEditor, CSceneManager *pScene);
void SetMaster(CMasterTemplate *pMaster);
void SetArea(CGameArea *pArea);
private slots:
void OnTreeClick(QModelIndex Index);
void OnTreeDoubleClick(QModelIndex Index);
void OnHideInstanceAction();
void OnHideTypeAction();
void OnHideAllExceptTypeAction();
private:
Ui::WInstancesTab *ui;
void ExpandTopLevelItems();
};
#endif // WINSTANCESTAB_H