PrimeWorldEditor/Scene/CStaticNode.h

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#ifndef CSTATICNODE_H
#define CSTATICNODE_H
#include "CSceneNode.h"
#include <Resource/model/CStaticModel.h>
class CStaticNode : public CSceneNode
{
CStaticModel *mpModel;
public:
CStaticNode(CSceneManager *pScene, CSceneNode *pParent = 0, CStaticModel *pModel = 0);
ENodeType NodeType();
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
void Draw(ERenderOptions Options, int ComponentIndex, const SViewInfo& ViewInfo);
void DrawSelection();
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void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& ViewInfo);
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
};
#endif // CSTATICNODE_H