PrimeWorldEditor/templates/mp1/Script/OmegaPirate.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptTemplate version="4">
<name>OmegaPirate</name>
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<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Scale" type="vector3f"/>
<struct ID="0x04" name="PatternedInfo" template="Structs/PatternedInfo.xml"/>
<struct ID="0x05" name="ActorParameters 1" template="Structs/ActorParameters.xml"/>
<property ID="0x06" name="Unknown 1" type="float"/>
<property ID="0x07" name="Unknown 2" type="float"/>
<property ID="0x08" name="Unknown 3" type="float"/>
<property ID="0x09" name="Unknown 4" type="float"/>
<property ID="0x0A" name="Unknown 5" type="float"/>
<property ID="0x0B" name="Unknown 6" type="float"/>
<property ID="0x0C" name="Unknown 7" type="float"/>
<property ID="0x0D" name="Unknown 8" type="float"/>
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<property ID="0x0E" name="Particle 1" type="file" extensions="PART"/>
<property ID="0x0F" name="Sound ID 1" type="long"/>
<struct ID="0x10" name="ActorParameters 2" template="Structs/ActorParameters.xml"/>
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<property ID="0x11" name="AnimationParameters" type="character"/>
<property ID="0x12" name="Particle 2" type="file" extensions="PART"/>
<property ID="0x13" name="Sound ID 2" type="long"/>
<property ID="0x14" name="Grenade Model" type="file" extensions="CMDL"/>
<struct ID="0x15" name="DamageInfo 1" template="Structs/DamageInfo.xml"/>
<property ID="0x16" name="Unknown 9" type="float"/>
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<property ID="0x17" name="Particle 3" type="file" extensions="PART"/>
<property ID="0x18" name="Particle 4" type="file" extensions="PART"/>
<property ID="0x19" name="Particle 5" type="file" extensions="PART"/>
<property ID="0x1A" name="Particle 6" type="file" extensions="PART"/>
<property ID="0x1B" name="Unknown 10" type="float"/>
<property ID="0x1C" name="Unknown 11" type="float"/>
<property ID="0x1D" name="Unknown 12" type="float"/>
<property ID="0x1E" name="Unknown 13" type="float"/>
<property ID="0x1F" name="Unknown 14" type="float"/>
<property ID="0x20" name="Unknown 15" type="float"/>
<property ID="0x21" name="Unknown 16" type="long"/>
<property ID="0x22" name="Sound ID 3" type="long"/>
<property ID="0x23" name="Sound ID 4" type="long"/>
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<property ID="0x24" name="Particle 7" type="file" extensions="PART"/>
<struct ID="0x25" name="DamageInfo 2" template="Structs/DamageInfo.xml"/>
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<property ID="0x26" name="ELSC" type="file" extensions="ELSC"/>
<property ID="0x27" name="Sound ID 5" type="long"/>
<property ID="0x28" name="Unknown 17" type="bool"/>
<property ID="0x29" name="Unknown 18" type="bool"/>
<property ID="0x2A" name="X-Ray Model" type="file" extensions="CMDL"/>
<property ID="0x2B" name="X-Ray CSKR" type="file" extensions="CSKR"/>
<property ID="0x2C" name="X-Ray CINF" type="file" extensions="CINF"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
<property name="Scale" ID="0x03"/>
<property name="Active" ID="0x04:0x1A"/>
<property name="LightParameters" ID="0x05:0x00"/>
</properties>
<assets>
<animparams source="property">0x04:0x19</animparams>
<animparams source="property">0x11</animparams>
<model source="property">0x14</model>
<model source="property">0x2A</model>
</assets>
<attachments>
<attachment propertyID="0x11" locator="grenadeLauncher_LCTR"/>
<attachment propertyID="0x11" locator="grenadeLauncher2_LCTR"/>
</attachments>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>