PrimeWorldEditor/Core/SViewInfo.h

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#ifndef SVIEWINFO
#define SVIEWINFO
#include "CFrustumPlanes.h"
#include <Common/CMatrix4f.h>
#include <Common/CRay.h>
struct SViewInfo
{
class CSceneManager *pScene;
class CRenderer *pRenderer;
class CCamera *pCamera;
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bool GameMode;
CFrustumPlanes ViewFrustum;
CMatrix4f RotationOnlyViewMatrix;
};
#endif // SVIEWINFO