2015-12-15 01:33:16 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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2016-01-02 17:24:40 +00:00
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<ScriptTemplate version="4">
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2015-12-15 01:33:16 +00:00
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<name>SpecialFunction</name>
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2016-01-02 17:24:40 +00:00
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<properties>
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2015-12-15 01:33:16 +00:00
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<property ID="0x00" name="Name" type="string"/>
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<property ID="0x01" name="Position" type="vector3f"/>
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<property ID="0x02" name="Rotation" type="vector3f"/>
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2016-02-15 09:06:44 +00:00
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<enum ID="0x03" name="Function">
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<enumerators>
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2016-03-20 12:48:30 +00:00
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<enumerator ID="0x00" name="Function 0"/>
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2016-02-15 09:06:44 +00:00
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<enumerator ID="0x01" name="Player Follow Locator"/>
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<enumerator ID="0x02" name="Spinner Controller"/>
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<enumerator ID="0x03" name="Object Follow Locator"/>
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<enumerator ID="0x04" name="Function 4"/>
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<enumerator ID="0x05" name="Inventory Activator"/>
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<enumerator ID="0x06" name="Map Station"/>
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<enumerator ID="0x07" name="Save Station"/>
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<enumerator ID="0x08" name="Intro Boss Ring Controller"/>
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<enumerator ID="0x09" name="View Frustum Tester (Unused)"/>
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<enumerator ID="0x0A" name="Shot Spinner Controller"/>
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<enumerator ID="0x0B" name="Escape Sequence"/>
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<enumerator ID="0x0C" name="Boss Energy Bar"/>
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<enumerator ID="0x0D" name="End Game"/>
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<enumerator ID="0x0E" name="HUD Fade In"/>
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<enumerator ID="0x0F" name="Cinematic Skip"/>
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<enumerator ID="0x10" name="Script Layer Controller"/>
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<enumerator ID="0x11" name="Rain Simulator"/>
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<enumerator ID="0x12" name="Area Damage"/>
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<enumerator ID="0x13" name="Object Follow Object (Unused)"/>
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<enumerator ID="0x14" name="Redundant Hint System"/>
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<enumerator ID="0x15" name="Drop Bomb"/>
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<enumerator ID="0x16" name="Function 22"/>
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<enumerator ID="0x17" name="Missile Station"/>
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<enumerator ID="0x18" name="Billboard"/>
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<enumerator ID="0x19" name="Player In Area Relay"/>
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<enumerator ID="0x1A" name="HUD Target"/>
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<enumerator ID="0x1B" name="Fog Fader"/>
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<enumerator ID="0x1C" name="Enter Logbook Screen"/>
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<enumerator ID="0x1D" name="Power Bomb Station"/>
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<enumerator ID="0x1E" name="Ending"/>
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<enumerator ID="0x1F" name="Fusion Relay"/>
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<enumerator ID="0x20" name="Weapon Switch (PAL-only)"/>
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</enumerators>
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</enum>
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2015-12-15 01:33:16 +00:00
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<property ID="0x04" name="Unknown 1" type="string"/>
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<property ID="0x05" name="Unknown 2" type="float"/>
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<property ID="0x06" name="Unknown 3" type="float"/>
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<property ID="0x07" name="Unknown 4" type="float"/>
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2018-06-22 21:24:04 +00:00
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<struct ID="0x08" name="LayerSwitch" template="Structs/LayerSwitch.xml"/>
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2016-03-20 12:48:30 +00:00
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<enum ID="0x09" name="Item" template="Enums/Item.xml"/>
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2016-03-14 04:34:02 +00:00
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<property ID="0x0A" name="Active" type="bool"/>
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<property ID="0x0B" name="Unknown 5" type="float"/>
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2016-09-02 00:02:26 +00:00
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<property ID="0x0C" name="Used by SpinnerController 1" type="sound"/>
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<property ID="0x0D" name="Used by SpinnerController 2" type="sound"/>
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<property ID="0x0E" name="Used by SpinnerController 3" type="sound"/>
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2015-12-15 01:33:16 +00:00
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</properties>
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2016-02-14 08:03:17 +00:00
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<states/>
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<messages/>
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2015-12-15 01:33:16 +00:00
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<editor>
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<properties>
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<property name="InstanceName" ID="0x00"/>
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<property name="Position" ID="0x01"/>
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<property name="Rotation" ID="0x02"/>
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2016-03-14 04:34:02 +00:00
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<property name="Active" ID="0x0A"/>
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2015-12-15 01:33:16 +00:00
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</properties>
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2016-01-02 17:24:40 +00:00
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<assets>
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2017-07-05 01:32:12 +00:00
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<billboard source="file">script/common/SpecialFunction.TXTR</billboard>
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2016-01-02 17:24:40 +00:00
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</assets>
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2015-12-15 01:33:16 +00:00
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<rotation_type>enabled</rotation_type>
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<scale_type>enabled</scale_type>
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</editor>
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</ScriptTemplate>
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