Various crash fixes

This commit is contained in:
Aruki 2019-02-18 03:54:58 -07:00
parent 4e1560a99c
commit 0827c05802
12 changed files with 99 additions and 48 deletions

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@ -29,6 +29,7 @@ CRenderer::CRenderer()
CRenderer::~CRenderer() CRenderer::~CRenderer()
{ {
sNumRenderers--; sNumRenderers--;
CGraphics::ReleaseContext(mContextIndex);
if (sNumRenderers == 0) if (sNumRenderers == 0)
{ {

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@ -19,7 +19,9 @@ void CCollisionRenderData::BuildRenderData(const SCollisionIndexData& kIndexData
mWireframeIndexBuffer.SetPrimitiveType(GL_LINES); mWireframeIndexBuffer.SetPrimitiveType(GL_LINES);
// Build list of triangle indices sorted by material index // Build list of triangle indices sorted by material index
std::vector<uint16> SortedTris(kIndexData.TriangleMaterialIndices.size(), 0); // Apparently some collision meshes have more triangle indices than actual triangles
uint NumTris = Math::Min(kIndexData.TriangleIndices.size() / 3, kIndexData.TriangleMaterialIndices.size());
std::vector<uint16> SortedTris(NumTris, 0);
for (uint16 i=0; i<SortedTris.size(); i++) for (uint16 i=0; i<SortedTris.size(); i++)
{ {

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@ -156,6 +156,7 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
uint TotalSize; uint TotalSize;
}; };
std::vector<SCookedLanguageData> CookedLanguageData( mpStringTable->NumLanguages() ); std::vector<SCookedLanguageData> CookedLanguageData( mpStringTable->NumLanguages() );
int EnglishIdx = -1;
for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++) for (uint LanguageIdx = 0; LanguageIdx < mpStringTable->NumLanguages(); LanguageIdx++)
{ {
@ -165,6 +166,11 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
CookedData.Language = kLanguageData.Language; CookedData.Language = kLanguageData.Language;
CookedData.StringOffsets.resize( mpStringTable->NumStrings() ); CookedData.StringOffsets.resize( mpStringTable->NumStrings() );
CookedData.TotalSize = 0; CookedData.TotalSize = 0;
if (CookedData.Language == ELanguage::English)
{
EnglishIdx = (int) LanguageIdx;
}
} }
// Language IDs // Language IDs
@ -185,9 +191,6 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
STRG.WriteLong( 0 ); STRG.WriteLong( 0 );
} }
// Some of the following code assumes that language 0 is English.
ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
// Strings // Strings
uint StringsStart = STRG.Tell(); uint StringsStart = STRG.Tell();
@ -201,7 +204,7 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
// If the "localized" flag is disabled, then we will not write this string. Instead, it will // If the "localized" flag is disabled, then we will not write this string. Instead, it will
// reuse the offset for the English text. // reuse the offset for the English text.
if (LanguageIdx == 0 || kStringData.IsLocalized) if (LanguageIdx == EnglishIdx || kStringData.IsLocalized)
{ {
CookedData.StringOffsets[StringIdx] = STRG.Tell() - StringsStart; CookedData.StringOffsets[StringIdx] = STRG.Tell() - StringsStart;
CookedData.TotalSize += kStringData.String.Size() + 1; // +1 for terminating zero CookedData.TotalSize += kStringData.String.Size() + 1; // +1 for terminating zero
@ -210,8 +213,8 @@ void CStringCooker::WriteCorruptionSTRG(IOutputStream& STRG)
} }
else else
{ {
CookedData.StringOffsets[StringIdx] = CookedLanguageData[0].StringOffsets[StringIdx]; CookedData.StringOffsets[StringIdx] = CookedLanguageData[EnglishIdx].StringOffsets[StringIdx];
CookedData.TotalSize += mpStringTable->mLanguages[0].Strings[StringIdx].String.Size() + 1; // +1 for terminating zero CookedData.TotalSize += mpStringTable->mLanguages[EnglishIdx].Strings[StringIdx].String.Size() + 1; // +1 for terminating zero
} }
} }
} }

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@ -38,6 +38,7 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
// Language definitions // Language definitions
mpStringTable->mLanguages.resize(NumLanguages); mpStringTable->mLanguages.resize(NumLanguages);
std::vector<uint> LanguageOffsets(NumLanguages); std::vector<uint> LanguageOffsets(NumLanguages);
int EnglishIdx = -1;
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++) for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
{ {
@ -49,10 +50,13 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
{ {
STRG.Skip(4); STRG.Skip(4);
} }
}
// Some of the following code assumes that language 0 is English if (mpStringTable->mLanguages[LanguageIdx].Language == ELanguage::English)
ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English ); {
EnglishIdx = (int) LanguageIdx;
}
}
ASSERT(EnglishIdx != -1);
// String names // String names
if (mVersion >= EGame::EchoesDemo) if (mVersion >= EGame::EchoesDemo)
@ -89,16 +93,24 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
{ {
STRG.GoTo( StringOffsets[StringIdx] ); STRG.GoTo( StringOffsets[StringIdx] );
TString String = STRG.Read16String().ToUTF8(); TString String = STRG.Read16String().ToUTF8();
Language.Strings[StringIdx].String = String;
}
}
// Set "localized" flags on strings
const CStringTable::SLanguageData& kEnglishData = mpStringTable->mLanguages[EnglishIdx];
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
{
CStringTable::SLanguageData& LanguageData = mpStringTable->mLanguages[LanguageIdx];
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
{
// Flag the string as localized if it is different than the English // Flag the string as localized if it is different than the English
// version of the same string. // version of the same string.
const TString& kEnglishString = (StringIdx == 0 ? String : const TString& kLocalString = LanguageData.Strings[StringIdx].String;
mpStringTable->mLanguages[0].Strings[StringIdx].String); const TString& kEnglishString = kEnglishData.Strings[StringIdx].String;
LanguageData.Strings[StringIdx].IsLocalized = (LanguageIdx == EnglishIdx || kLocalString != kEnglishString);
bool IsLocalized = (LanguageIdx == 0 || String != kEnglishString);
Language.Strings[StringIdx].String = String;
Language.Strings[StringIdx].IsLocalized = IsLocalized;
} }
} }
} }
@ -116,11 +128,18 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
// Language definitions // Language definitions
mpStringTable->mLanguages.resize(NumLanguages); mpStringTable->mLanguages.resize(NumLanguages);
std::vector< std::vector<uint> > LanguageOffsets(NumLanguages); std::vector< std::vector<uint> > LanguageOffsets(NumLanguages);
int EnglishIdx = -1;
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++) for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
{ {
mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC(); mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC();
if (mpStringTable->mLanguages[LanguageIdx].Language == ELanguage::English)
{
EnglishIdx = (int) LanguageIdx;
} }
}
ASSERT(EnglishIdx != -1);
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++) for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
{ {
@ -133,9 +152,6 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
} }
} }
// Some of the following code assumes that language 0 is English
ASSERT( mpStringTable->mLanguages[0].Language == ELanguage::English );
// Strings // Strings
uint StringsStart = STRG.Tell(); uint StringsStart = STRG.Tell();
@ -151,8 +167,8 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
Language.Strings[StringIdx].String = STRG.ReadString(); Language.Strings[StringIdx].String = STRG.ReadString();
// Flag the string as localized if it has a different offset than the English string // Flag the string as localized if it has a different offset than the English string
Language.Strings[StringIdx].IsLocalized = (LanguageIdx == 0 || Language.Strings[StringIdx].IsLocalized = (LanguageIdx == EnglishIdx ||
LanguageOffsets[LanguageIdx][StringIdx] != LanguageOffsets[0][StringIdx]); LanguageOffsets[LanguageIdx][StringIdx] != LanguageOffsets[EnglishIdx][StringIdx]);
} }
} }
} }

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@ -96,12 +96,13 @@ TString CStringTable::GetString(ELanguage Language, uint StringIndex) const
void CStringTable::SetString(ELanguage Language, uint StringIndex, const TString& kNewString) void CStringTable::SetString(ELanguage Language, uint StringIndex, const TString& kNewString)
{ {
int LanguageIdx = FindLanguageIndex(this, Language); int LanguageIdx = FindLanguageIndex(this, Language);
int EnglishIdx = FindLanguageIndex(this, ELanguage::English);
if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex) if (LanguageIdx >= 0 && mLanguages[LanguageIdx].Strings.size() > StringIndex)
{ {
mLanguages[LanguageIdx].Strings[StringIndex].String = kNewString; mLanguages[LanguageIdx].Strings[StringIndex].String = kNewString;
mLanguages[LanguageIdx].Strings[StringIndex].IsLocalized = mLanguages[LanguageIdx].Strings[StringIndex].IsLocalized =
(LanguageIdx == 0 || kNewString != mLanguages[0].Strings[StringIndex].String); (LanguageIdx == EnglishIdx || kNewString != mLanguages[EnglishIdx].Strings[StringIndex].String);
} }
} }

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@ -32,14 +32,42 @@ void CTweakManager::LoadTweaks()
// MP2+ - Load tweaks from Standard.ntwk // MP2+ - Load tweaks from Standard.ntwk
else else
{ {
TString FilePath = mpProject->DiscFilesystemRoot(false) + "Standard.ntwk"; if (!mpProject->IsWiiBuild())
CFileInStream StandardNTWK(FilePath, EEndian::BigEndian); {
mStandardFilePath = mpProject->DiscFilesystemRoot(false) / "Standard.ntwk";
}
else
{
// For Wii builds, there is another game-dependent subfolder.
EGame Game = mpProject->Game();
TString GameName = (Game == EGame::Prime ? "MP1" :
Game == EGame::Echoes ? "MP2" :
"MP3");
mStandardFilePath = mpProject->DiscFilesystemRoot(false) / GameName / "Standard.ntwk";
// MP3 might actually be FrontEnd
if (Game == EGame::Corruption && !FileUtil::Exists(mStandardFilePath))
{
mStandardFilePath = mpProject->DiscFilesystemRoot(false) / "fe/Standard.ntwk";
}
}
if (FileUtil::Exists(mStandardFilePath))
{
CFileInStream StandardNTWK(mStandardFilePath, EEndian::BigEndian);
CTweakLoader::LoadNTWK(StandardNTWK, mpProject->Game(), mTweakObjects); CTweakLoader::LoadNTWK(StandardNTWK, mpProject->Game(), mTweakObjects);
} }
}
} }
bool CTweakManager::SaveTweaks() bool CTweakManager::SaveTweaks()
{ {
// If we don't have any tweaks loaded, nothing to do
if (mTweakObjects.empty())
{
return false;
}
// MP1 - Save all tweak assets // MP1 - Save all tweak assets
if (mpProject->Game() <= EGame::Prime) if (mpProject->Game() <= EGame::Prime)
{ {
@ -67,8 +95,7 @@ bool CTweakManager::SaveTweaks()
// MP2+ - Save tweaks to Standard.ntwk // MP2+ - Save tweaks to Standard.ntwk
else else
{ {
TString FilePath = mpProject->DiscFilesystemRoot(false) + "Standard.ntwk"; CFileOutStream StandardNTWK(mStandardFilePath, EEndian::BigEndian);
CFileOutStream StandardNTWK(FilePath, EEndian::BigEndian);
return CTweakCooker::CookNTWK(mTweakObjects, StandardNTWK); return CTweakCooker::CookNTWK(mTweakObjects, StandardNTWK);
} }
} }

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@ -12,6 +12,9 @@ class CTweakManager
/** All tweak resources in the current game */ /** All tweak resources in the current game */
std::vector< CTweakData* > mTweakObjects; std::vector< CTweakData* > mTweakObjects;
/** For MP2+, the path to Standard.ntwk */
TString mStandardFilePath;
public: public:
CTweakManager(CGameProject* pInProject); CTweakManager(CGameProject* pInProject);
~CTweakManager(); ~CTweakManager();

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@ -34,6 +34,7 @@ CResourceBrowser::CResourceBrowser(QWidget *pParent)
, mpInspectedEntry(nullptr) , mpInspectedEntry(nullptr)
{ {
mpUI->setupUi(this); mpUI->setupUi(this);
setEnabled(false);
// Hide sorting combo box for now. The size isn't displayed on the UI so this isn't really useful for the end user. // Hide sorting combo box for now. The size isn't displayed on the UI so this isn't really useful for the end user.
mpUI->SortComboBox->hide(); mpUI->SortComboBox->hide();
@ -896,6 +897,7 @@ void CResourceBrowser::UpdateStore()
// Refresh project-specific UI // Refresh project-specific UI
CreateAddMenu(); CreateAddMenu();
CreateFilterCheckboxes(); CreateFilterCheckboxes();
setEnabled(mpStore != nullptr);
// Refresh directory tree // Refresh directory tree
mpDirectoryModel->SetRoot(mpStore ? mpStore->RootDirectory() : nullptr); mpDirectoryModel->SetRoot(mpStore ? mpStore->RootDirectory() : nullptr);

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@ -229,6 +229,7 @@ bool CWorldEditor::CloseWorld()
ui->ActionSave->setEnabled(false); ui->ActionSave->setEnabled(false);
ui->ActionSaveAndRepack->setEnabled(false); ui->ActionSaveAndRepack->setEnabled(false);
ui->ActionEditLayers->setEnabled(false);
emit MapChanged(mpWorld, mpArea); emit MapChanged(mpWorld, mpArea);
return true; return true;
} }
@ -287,6 +288,7 @@ bool CWorldEditor::SetArea(CWorld *pWorld, int AreaIndex)
// Update toolbar actions // Update toolbar actions
ui->ActionSave->setEnabled(true); ui->ActionSave->setEnabled(true);
ui->ActionSaveAndRepack->setEnabled(true); ui->ActionSaveAndRepack->setEnabled(true);
ui->ActionEditLayers->setEnabled(true);
// Emit signals // Emit signals
emit MapChanged(mpWorld, mpArea); emit MapChanged(mpWorld, mpArea);

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@ -568,6 +568,9 @@
</property> </property>
</action> </action>
<action name="ActionEditLayers"> <action name="ActionEditLayers">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text"> <property name="text">
<string>Edit Layers</string> <string>Edit Layers</string>
</property> </property>

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@ -30,6 +30,8 @@ bool WCreateTab::eventFilter(QObject *pObj, QEvent *pEvent)
if (pObj == mpEditor->Viewport()) if (pObj == mpEditor->Viewport())
{ {
if (pEvent->type() == QEvent::DragEnter) if (pEvent->type() == QEvent::DragEnter)
{
if (mpEditor->ActiveArea() != nullptr)
{ {
QDragEnterEvent *pDragEvent = static_cast<QDragEnterEvent*>(pEvent); QDragEnterEvent *pDragEvent = static_cast<QDragEnterEvent*>(pEvent);
@ -39,6 +41,7 @@ bool WCreateTab::eventFilter(QObject *pObj, QEvent *pEvent)
return true; return true;
} }
} }
}
else if (pEvent->type() == QEvent::Drop) else if (pEvent->type() == QEvent::Drop)
{ {

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@ -7927,7 +7927,7 @@
</Element> </Element>
<Element> <Element>
<Key ID="0x2BD13AB3" Type="string"/> <Key ID="0x2BD13AB3" Type="string"/>
<Value Name="Unknown"/> <Value Name="PakFile"/>
</Element> </Element>
<Element> <Element>
<Key ID="0x2BD1C15B" Type="float"/> <Key ID="0x2BD1C15B" Type="float"/>
@ -13561,10 +13561,6 @@
<Key ID="0x4A1E493B" Type="EmperorIngStage1Data"/> <Key ID="0x4A1E493B" Type="EmperorIngStage1Data"/>
<Value Name="Data"/> <Value Name="Data"/>
</Element> </Element>
<Element>
<Key ID="0x4A1E493B" Type="UnknownStruct25"/>
<Value Name="Data"/>
</Element>
<Element> <Element>
<Key ID="0x4A1E8961" Type="float"/> <Key ID="0x4A1E8961" Type="float"/>
<Value Name="Unknown"/> <Value Name="Unknown"/>
@ -14913,10 +14909,6 @@
<Key ID="0x5105FA2D" Type="EmperorIngStage2TentacleData"/> <Key ID="0x5105FA2D" Type="EmperorIngStage2TentacleData"/>
<Value Name="Data"/> <Value Name="Data"/>
</Element> </Element>
<Element>
<Key ID="0x5105FA2D" Type="UnknownStruct18"/>
<Value Name="Data"/>
</Element>
<Element> <Element>
<Key ID="0x5106FEB9" Type="bool"/> <Key ID="0x5106FEB9" Type="bool"/>
<Value Name="Unknown"/> <Value Name="Unknown"/>
@ -16003,7 +15995,7 @@
</Element> </Element>
<Element> <Element>
<Key ID="0x56E3CEEF" Type="float"/> <Key ID="0x56E3CEEF" Type="float"/>
<Value Name="Fade Length"/> <Value Name="Fadetime"/>
</Element> </Element>
<Element> <Element>
<Key ID="0x56EB17BB" Type="GenericCreatureStructE"/> <Key ID="0x56EB17BB" Type="GenericCreatureStructE"/>
@ -32865,10 +32857,6 @@
<Key ID="0xB3C6398F" Type="EmperorIngStage1TentacleData"/> <Key ID="0xB3C6398F" Type="EmperorIngStage1TentacleData"/>
<Value Name="Tentacle"/> <Value Name="Tentacle"/>
</Element> </Element>
<Element>
<Key ID="0xB3C6398F" Type="UnknownStruct19"/>
<Value Name="Tentacle"/>
</Element>
<Element> <Element>
<Key ID="0xB3DABF84" Type="DamageInfo"/> <Key ID="0xB3DABF84" Type="DamageInfo"/>
<Value Name="HyperDamage"/> <Value Name="HyperDamage"/>
@ -36643,7 +36631,7 @@
</Element> </Element>
<Element> <Element>
<Key ID="0xC80FC827" Type="float"/> <Key ID="0xC80FC827" Type="float"/>
<Value Name="Time"/> <Value Name="PickupEffectLifetime"/>
</Element> </Element>
<Element> <Element>
<Key ID="0xC81690CB" Type="string"/> <Key ID="0xC81690CB" Type="string"/>