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Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
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@@ -160,6 +160,7 @@ CResource* CScriptTemplate::FindDisplayAsset(CPropertyStruct *pProperties, u32&
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for (auto it = mAssets.begin(); it != mAssets.end(); it++)
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{
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if (it->AssetType == SEditorAsset::eCollision) continue;
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CResource *pRes = nullptr;
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// File
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