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More changes to how we handle text encoding, fixing up the code so it compiles now
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@@ -33,8 +33,7 @@ CExportGameDialog::CExportGameDialog(const QString& rkIsoPath, const QString& rk
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mpUI->setupUi(this);
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// Set up disc
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TWideString StrPath = TO_TWIDESTRING(rkIsoPath);
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mpDisc = nod::OpenDiscFromImage(*StrPath).release();
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mpDisc = nod::OpenDiscFromImage(TO_WCHAR(rkIsoPath)).release();
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if (ValidateGame())
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{
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