More changes to how we handle text encoding, fixing up the code so it compiles now
This commit is contained in:
parent
e92a9fc6b0
commit
0ae7b8686e
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@ -1 +1 @@
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Subproject commit 6557c54f799c3bbb16900d2d98a75e9533a6f80d
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Subproject commit 057d2b817dc0299759e8a1c46774fbd875358166
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@ -585,7 +585,7 @@ void GenerateAssetNames(CGameProject *pProj)
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TString String;
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for (uint32 iStr = 0; iStr < pString->NumStrings() && String.IsEmpty(); iStr++)
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String = CStringTable::StripFormatting( pString->String("ENGL", iStr) ).Trimmed();
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String = CStringTable::StripFormatting( pString->GetString(ELanguage::English, iStr) ).Trimmed();
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if (!String.IsEmpty())
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{
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@ -198,16 +198,16 @@ bool CGameExporter::ExtractDiscData()
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if (IsWii)
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{
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// Extract crypto files
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if (!pDataPartition->extractCryptoFiles(*AbsDiscDir.ToUTF16(), Context))
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if (!pDataPartition->extractCryptoFiles(ToWChar(AbsDiscDir), Context))
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return false;
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// Extract disc header files
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if (!mpDisc->extractDiscHeaderFiles(*AbsDiscDir.ToUTF16(), Context))
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if (!mpDisc->extractDiscHeaderFiles(ToWChar(AbsDiscDir), Context))
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return false;
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}
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// Extract system files
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if (!pDataPartition->extractSysFiles(*AbsDiscDir.ToUTF16(), Context))
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if (!pDataPartition->extractSysFiles(ToWChar(AbsDiscDir), Context))
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return false;
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return true;
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@ -226,7 +226,7 @@ bool CGameExporter::ExtractDiscNodeRecursive(const nod::Node *pkNode, const TStr
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if (Iter->getKind() == nod::Node::Kind::File)
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{
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TString FilePath = rkDir + Iter->getName().data();
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bool Success = Iter->extractToDirectory(*rkDir.ToUTF16(), rkContext);
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bool Success = Iter->extractToDirectory(ToWChar(rkDir), rkContext);
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if (!Success) return false;
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if (FilePath.GetFileExtension().CaseInsensitiveCompare("pak"))
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@ -83,21 +83,21 @@ bool CGameProject::BuildISO(const TString& rkIsoPath, IProgressNotifier *pProgre
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auto ProgressCallback = [&](float ProgressPercent, const nod::SystemStringView& rkInfoString, size_t)
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{
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pProgress->Report((int) (ProgressPercent * 10000), 10000, TWideString(rkInfoString.data()).ToUTF8());
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pProgress->Report((int) (ProgressPercent * 10000), 10000, nod::SystemUTF8Conv(rkInfoString).c_str());
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};
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pProgress->SetTask(0, "Building " + rkIsoPath.GetFileName());
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TWideString DiscRoot = DiscDir(false).ToUTF16();
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TString DiscRoot = DiscDir(false);
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if (!IsWiiBuild())
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{
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nod::DiscBuilderGCN Builder(*rkIsoPath.ToUTF16(), ProgressCallback);
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return Builder.buildFromDirectory(*DiscRoot) == nod::EBuildResult::Success;
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nod::DiscBuilderGCN Builder(ToWChar(rkIsoPath), ProgressCallback);
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return Builder.buildFromDirectory(ToWChar(DiscRoot)) == nod::EBuildResult::Success;
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}
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else
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{
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nod::DiscBuilderWii Builder(*rkIsoPath.ToUTF16(), IsTrilogy(), ProgressCallback);
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return Builder.buildFromDirectory(*DiscRoot) == nod::EBuildResult::Success;
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nod::DiscBuilderWii Builder(ToWChar(rkIsoPath), IsTrilogy(), ProgressCallback);
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return Builder.buildFromDirectory(ToWChar(DiscRoot)) == nod::EBuildResult::Success;
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}
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}
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@ -109,15 +109,15 @@ bool CGameProject::MergeISO(const TString& rkIsoPath, nod::DiscWii *pOriginalIso
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auto ProgressCallback = [&](float ProgressPercent, const nod::SystemStringView& rkInfoString, size_t)
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{
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pProgress->Report((int) (ProgressPercent * 10000), 10000, TWideString(rkInfoString.data()).ToUTF8());
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pProgress->Report((int) (ProgressPercent * 10000), 10000, nod::SystemUTF8Conv(rkInfoString).c_str());
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};
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pProgress->SetTask(0, "Building " + rkIsoPath.GetFileName());
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TWideString DiscRoot = DiscFilesystemRoot(false).ToUTF16();
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TString DiscRoot = DiscFilesystemRoot(false);
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nod::DiscMergerWii Merger(*rkIsoPath.ToUTF16(), *pOriginalIso, IsTrilogy(), ProgressCallback);
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return Merger.mergeFromDirectory(*DiscRoot) == nod::EBuildResult::Success;
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nod::DiscMergerWii Merger(ToWChar(rkIsoPath), *pOriginalIso, IsTrilogy(), ProgressCallback);
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return Merger.mergeFromDirectory(ToWChar(DiscRoot)) == nod::EBuildResult::Success;
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}
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void CGameProject::GetWorldList(std::list<CAssetID>& rOut) const
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@ -30,7 +30,7 @@ TString COpeningBanner::EnglishGameName() const
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Banner.ReadBytes(NameBuffer.data(), MaxLen * CharSize);
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Banner.SetData(NameBuffer.data(), NameBuffer.size(), EEndian::BigEndian);
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return mWii ? Banner.ReadWString().ToUTF8() : Banner.ReadString();
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return mWii ? Banner.Read16String().ToUTF8() : Banner.ReadString();
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}
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void COpeningBanner::SetEnglishGameName(const TString& rkName)
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@ -44,7 +44,7 @@ void COpeningBanner::SetEnglishGameName(const TString& rkName)
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if (mWii)
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{
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Banner.GoTo(0xB0);
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Banner.WriteWString(rkName.ToUTF16(), -1, false);
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Banner.Write16String(rkName.ToUTF16(), -1, false);
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PadCount = (MaxLen - rkName.Size()) * 2;
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}
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else
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@ -63,7 +63,7 @@ void CWorld::SetAreaLayerInfo(CGameArea *pArea)
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TString CWorld::InGameName() const
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{
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if (mpWorldName)
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return mpWorldName->String("ENGL", 0);
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return mpWorldName->GetString(ELanguage::English, 0);
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else
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return Entry()->Name();
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}
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@ -73,7 +73,7 @@ TString CWorld::AreaInGameName(uint32 AreaIndex) const
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const SArea& rkArea = mAreas[AreaIndex];
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if (rkArea.pAreaName)
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return rkArea.pAreaName->String("ENGL", 0);
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return rkArea.pAreaName->GetString(ELanguage::English, 0);
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else
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return "!!" + rkArea.InternalName;
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}
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@ -214,7 +214,7 @@ void CScanLoader::LoadParamsMP3(IInputStream& rSCAN, uint16 NumProperties)
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switch (PropertyID)
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{
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case 0x2F5B6423:
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mpScan->mpStringTable = gpResourceStore->LoadResource(rSCAN.ReadLongLong(), EResourceType::Scan);
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mpScan->mpStringTable = gpResourceStore->LoadResource(rSCAN.ReadLongLong(), EResourceType::StringTable);
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break;
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case 0xC308A322:
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@ -1,193 +1,214 @@
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#include "CStringLoader.h"
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#include <Common/Log.h>
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#include <Common/Math/MathUtil.h>
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void CStringLoader::LoadPrimeDemoSTRG(IInputStream& rSTRG)
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void CStringLoader::LoadPrimeDemoSTRG(IInputStream& STRG)
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{
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// This function starts at 0x4 in the file - right after the size
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// This STRG version only supports one language per file
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mpStringTable->mLangTables.resize(1);
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CStringTable::SLangTable* Lang = &mpStringTable->mLangTables[1];
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Lang->Language = "ENGL";
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uint32 TableStart = rSTRG.Tell();
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mpStringTable->mLanguages.resize(1);
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CStringTable::SLanguageData& Language = mpStringTable->mLanguages[0];
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Language.Language = ELanguage::English;
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uint TableStart = STRG.Tell();
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// Header
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uint32 NumStrings = rSTRG.ReadLong();
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Lang->Strings.resize(NumStrings);
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mpStringTable->mNumStrings = NumStrings;
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uint NumStrings = STRG.ReadLong();
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Language.Strings.resize(NumStrings);
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// String offsets (yeah, that wasn't much of a header)
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std::vector<uint32> StringOffsets(NumStrings);
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for (uint32 iOff = 0; iOff < StringOffsets.size(); iOff++)
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StringOffsets[iOff] = rSTRG.ReadLong();
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std::vector<uint> StringOffsets(NumStrings);
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for (uint32 OffsetIdx = 0; OffsetIdx < NumStrings; OffsetIdx++)
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StringOffsets[OffsetIdx] = STRG.ReadLong();
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// Strings
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for (uint32 iStr = 0; iStr < NumStrings; iStr++)
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for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
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{
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rSTRG.Seek(TableStart + StringOffsets[iStr], SEEK_SET);
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Lang->Strings[iStr] = rSTRG.ReadWString().ToUTF8();
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STRG.GoTo( TableStart + StringOffsets[StringIdx] );
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Language.Strings[StringIdx] = STRG.Read16String().ToUTF8();
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}
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}
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void CStringLoader::LoadPrimeSTRG(IInputStream& rSTRG)
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void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
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{
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// This function starts at 0x8 in the file, after magic/version
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// Header
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uint32 NumLanguages = rSTRG.ReadLong();
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uint32 NumStrings = rSTRG.ReadLong();
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mpStringTable->mNumStrings = NumStrings;
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uint NumLanguages = STRG.ReadLong();
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uint NumStrings = STRG.ReadLong();
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// Language definitions
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mpStringTable->mLangTables.resize(NumLanguages);
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std::vector<uint32> LangOffsets(NumLanguages);
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mpStringTable->mLanguages.resize(NumLanguages);
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std::vector<uint> LanguageOffsets(NumLanguages);
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for (uint32 iLang = 0; iLang < NumLanguages; iLang++)
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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mpStringTable->mLangTables[iLang].Language = CFourCC(rSTRG);
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LangOffsets[iLang] = rSTRG.ReadLong();
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if (mVersion == EGame::Echoes) rSTRG.Seek(0x4, SEEK_CUR); // Skipping strings size
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mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC();
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LanguageOffsets[LanguageIdx] = STRG.ReadLong();
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// Skip strings size in MP2
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if (mVersion >= EGame::EchoesDemo)
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{
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STRG.Skip(4);
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}
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}
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// String names
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if (mVersion == EGame::Echoes)
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LoadNameTable(rSTRG);
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if (mVersion >= EGame::EchoesDemo)
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{
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LoadNameTable(STRG);
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}
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// Strings
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uint32 StringsStart = rSTRG.Tell();
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for (uint32 iLang = 0; iLang < NumLanguages; iLang++)
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uint StringsStart = STRG.Tell();
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for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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rSTRG.Seek(StringsStart + LangOffsets[iLang], SEEK_SET);
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if (mVersion == EGame::Prime) rSTRG.Seek(0x4, SEEK_CUR); // Skipping strings size
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STRG.GoTo( StringsStart + LanguageOffsets[LanguageIdx] );
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uint32 LangStart = rSTRG.Tell();
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CStringTable::SLangTable* pLang = &mpStringTable->mLangTables[iLang];
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pLang->Strings.resize(NumStrings);
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// Skip strings size in MP1
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if (mVersion == EGame::Prime)
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{
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STRG.Skip(4);
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}
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CStringTable::SLanguageData& Language = mpStringTable->mLanguages[LanguageIdx];
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Language.Strings.resize(NumStrings);
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// Offsets
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std::vector<uint32> StringOffsets(NumStrings);
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for (uint32 iOff = 0; iOff < NumStrings; iOff++)
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StringOffsets[iOff] = rSTRG.ReadLong();
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uint LanguageStart = STRG.Tell();
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std::vector<uint> StringOffsets(NumStrings);
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for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
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{
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StringOffsets[StringIdx] = LanguageStart + STRG.ReadLong();
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}
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// The actual strings
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for (uint32 iStr = 0; iStr < NumStrings; iStr++)
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for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
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{
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rSTRG.Seek(LangStart + StringOffsets[iStr], SEEK_SET);
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pLang->Strings[iStr] = rSTRG.ReadWString().ToUTF8();
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STRG.GoTo( StringOffsets[StringIdx] );
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Language.Strings[StringIdx] = STRG.Read16String().ToUTF8();
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}
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}
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}
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void CStringLoader::LoadCorruptionSTRG(IInputStream& rSTRG)
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void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
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{
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// This function starts at 0x8 in the file, after magic/version
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// Header
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uint32 NumLanguages = rSTRG.ReadLong();
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uint32 NumStrings = rSTRG.ReadLong();
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mpStringTable->mNumStrings = NumStrings;
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uint NumLanguages = STRG.ReadLong();
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uint NumStrings = STRG.ReadLong();
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// String names
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LoadNameTable(rSTRG);
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LoadNameTable(STRG);
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// Language definitions
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mpStringTable->mLangTables.resize(NumLanguages);
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std::vector<std::vector<uint32>> LangOffsets(NumLanguages);
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mpStringTable->mLanguages.resize(NumLanguages);
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std::vector< std::vector<uint> > LanguageOffsets(NumLanguages);
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for (uint32 iLang = 0; iLang < NumLanguages; iLang++)
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mpStringTable->mLangTables[iLang].Language = CFourCC(rSTRG);
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for (uint32 iLang = 0; iLang < NumLanguages; iLang++)
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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LangOffsets[iLang].resize(NumStrings);
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mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC();
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}
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rSTRG.Seek(0x4, SEEK_CUR); // Skipping total string size
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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LanguageOffsets[LanguageIdx].resize(NumStrings);
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STRG.Skip(4); // Skipping total string size
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for (uint32 iStr = 0; iStr < NumStrings; iStr++)
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LangOffsets[iLang][iStr] = rSTRG.ReadLong();
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for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
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{
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LanguageOffsets[LanguageIdx][StringIdx] = STRG.ReadLong();
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}
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}
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// Strings
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uint32 StringsStart = rSTRG.Tell();
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uint StringsStart = STRG.Tell();
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for (uint32 iLang = 0; iLang < NumLanguages; iLang++)
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for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
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{
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CStringTable::SLangTable *pLang = &mpStringTable->mLangTables[iLang];
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pLang->Strings.resize(NumStrings);
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CStringTable::SLanguageData& Language = mpStringTable->mLanguages[LanguageIdx];
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Language.Strings.resize(NumStrings);
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for (uint32 iStr = 0; iStr < NumStrings; iStr++)
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for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
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{
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rSTRG.Seek(StringsStart + LangOffsets[iLang][iStr], SEEK_SET);
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rSTRG.Seek(0x4, SEEK_CUR); // Skipping string size
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pLang->Strings[iStr] = rSTRG.ReadString();
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STRG.GoTo( StringsStart + LanguageOffsets[LanguageIdx][StringIdx] );
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STRG.Skip(4); // Skipping string size
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Language.Strings[StringIdx] = STRG.ReadString();
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}
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}
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}
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void CStringLoader::LoadNameTable(IInputStream& rSTRG)
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void CStringLoader::LoadNameTable(IInputStream& STRG)
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{
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// Name table header
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uint32 NameCount = rSTRG.ReadLong();
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uint32 NameTableSize = rSTRG.ReadLong();
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uint32 NameTableStart = rSTRG.Tell();
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uint32 NameTableEnd = NameTableStart + NameTableSize;
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uint NameCount = STRG.ReadLong();
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uint NameTableSize = STRG.ReadLong();
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uint NameTableStart = STRG.Tell();
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uint NameTableEnd = NameTableStart + NameTableSize;
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// Name definitions
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struct SNameDef {
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uint32 NameOffset, StringIndex;
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uint NameOffset, StringIndex;
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};
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std::vector<SNameDef> NameDefs(NameCount);
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for (uint32 iName = 0; iName < NameCount; iName++)
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// Keep track of max string index so we can size the names array appropriately.
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// Note that it is possible that not every string in the table has a name.
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int MaxIndex = -1;
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for (uint NameIdx = 0; NameIdx < NameCount; NameIdx++)
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{
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NameDefs[iName].NameOffset = rSTRG.ReadLong() + NameTableStart;
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NameDefs[iName].StringIndex = rSTRG.ReadLong();
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NameDefs[NameIdx].NameOffset = STRG.ReadLong() + NameTableStart;
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NameDefs[NameIdx].StringIndex = STRG.ReadLong();
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MaxIndex = Math::Max(MaxIndex, (int) NameDefs[NameIdx].StringIndex);
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}
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// Name strings
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mpStringTable->mStringNames.resize(mpStringTable->mNumStrings);
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for (uint32 iName = 0; iName < NameCount; iName++)
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mpStringTable->mStringNames.resize(MaxIndex + 1);
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for (uint NameIdx = 0; NameIdx < NameCount; NameIdx++)
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{
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SNameDef *pDef = &NameDefs[iName];
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rSTRG.Seek(pDef->NameOffset, SEEK_SET);
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mpStringTable->mStringNames[pDef->StringIndex] = rSTRG.ReadString();
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SNameDef& NameDef = NameDefs[NameIdx];
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STRG.GoTo(NameDef.NameOffset);
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mpStringTable->mStringNames[NameDef.StringIndex] = STRG.ReadString();
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}
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rSTRG.Seek(NameTableEnd, SEEK_SET);
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STRG.GoTo(NameTableEnd);
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}
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// ************ STATIC ************
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CStringTable* CStringLoader::LoadSTRG(IInputStream& rSTRG, CResourceEntry *pEntry)
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CStringTable* CStringLoader::LoadSTRG(IInputStream& STRG, CResourceEntry* pEntry)
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{
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// Verify that this is a valid STRG
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if (!rSTRG.IsValid()) return nullptr;
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if (!STRG.IsValid()) return nullptr;
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uint32 Magic = rSTRG.ReadLong();
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// Verify that this is a valid STRG
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uint Magic = STRG.ReadLong();
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EGame Version = EGame::Invalid;
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if (Magic != 0x87654321)
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{
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// Check for MP1 Demo STRG format - no magic/version; the first value is actually the filesize
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// so the best I can do is verify the first value actually points to the end of the file
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if (Magic <= (uint32) rSTRG.Size())
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// so the best I can do is verify the first value actually points to the end of the file.
|
||||
// The file can have up to 31 padding bytes at the end so we account for that
|
||||
if (Magic <= (uint) STRG.Size() && Magic > STRG.Size() - 32)
|
||||
{
|
||||
rSTRG.Seek(Magic, SEEK_SET);
|
||||
if ((rSTRG.EoF()) || (rSTRG.ReadShort() == 0xFFFF))
|
||||
Version = EGame::PrimeDemo;
|
||||
}
|
||||
|
||||
// If not, then we seem to have an invalid file...
|
||||
if (Version != EGame::PrimeDemo)
|
||||
{
|
||||
errorf("%s: Invalid STRG magic: 0x%08X", *rSTRG.GetSourceString(), Magic);
|
||||
errorf("%s: Invalid STRG magic: 0x%08X", *STRG.GetSourceString(), Magic);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
uint32 FileVersion = rSTRG.ReadLong();
|
||||
uint FileVersion = STRG.ReadLong();
|
||||
Version = GetFormatVersion(FileVersion);
|
||||
|
||||
if (Version == EGame::Invalid)
|
||||
{
|
||||
errorf("%s: Unsupported STRG version: 0x%X", *rSTRG.GetSourceString(), FileVersion);
|
||||
errorf("%s: Unrecognized STRG version: 0x%X", *STRG.GetSourceString(), FileVersion);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -197,9 +218,9 @@ CStringTable* CStringLoader::LoadSTRG(IInputStream& rSTRG, CResourceEntry *pEntr
|
|||
Loader.mpStringTable = new CStringTable(pEntry);
|
||||
Loader.mVersion = Version;
|
||||
|
||||
if (Version == EGame::PrimeDemo) Loader.LoadPrimeDemoSTRG(rSTRG);
|
||||
else if (Version < EGame::Corruption) Loader.LoadPrimeSTRG(rSTRG);
|
||||
else Loader.LoadCorruptionSTRG(rSTRG);
|
||||
if (Version == EGame::PrimeDemo) Loader.LoadPrimeDemoSTRG(STRG);
|
||||
else if (Version < EGame::Corruption) Loader.LoadPrimeSTRG(STRG);
|
||||
else Loader.LoadCorruptionSTRG(STRG);
|
||||
|
||||
return Loader.mpStringTable;
|
||||
}
|
||||
|
|
|
@ -12,14 +12,14 @@ class CStringLoader
|
|||
EGame mVersion;
|
||||
|
||||
CStringLoader() {}
|
||||
void LoadPrimeDemoSTRG(IInputStream& rSTRG);
|
||||
void LoadPrimeSTRG(IInputStream& rSTRG);
|
||||
void LoadCorruptionSTRG(IInputStream& rSTRG);
|
||||
void LoadNameTable(IInputStream& rSTRG);
|
||||
void LoadPrimeDemoSTRG(IInputStream& STRG);
|
||||
void LoadPrimeSTRG(IInputStream& STRG);
|
||||
void LoadCorruptionSTRG(IInputStream& STRG);
|
||||
void LoadNameTable(IInputStream& STRG);
|
||||
|
||||
public:
|
||||
static CStringTable* LoadSTRG(IInputStream &rSTRG, CResourceEntry *pEntry);
|
||||
static EGame GetFormatVersion(uint32 Version);
|
||||
static CStringTable* LoadSTRG(IInputStream& STRG, CResourceEntry* pEntry);
|
||||
static EGame GetFormatVersion(uint Version);
|
||||
};
|
||||
|
||||
#endif // CSTRINGLOADER_H
|
||||
|
|
|
@ -36,11 +36,11 @@ const ELanguage gkSupportedLanguagesDKCR[] =
|
|||
};
|
||||
|
||||
// Utility function - retrieve the index of a given language
|
||||
static int FindLanguageIndex(CStringTable* pInTable, ELanguage InLanguage)
|
||||
static int FindLanguageIndex(const CStringTable* pkInTable, ELanguage InLanguage)
|
||||
{
|
||||
for (uint LanguageIdx = 0; LanguageIdx < pInTable->NumLanguages(); LanguageIdx++)
|
||||
for (uint LanguageIdx = 0; LanguageIdx < pkInTable->NumLanguages(); LanguageIdx++)
|
||||
{
|
||||
if (pInTable->LanguageByIndex(LanguageIdx) == InLanguage)
|
||||
if (pkInTable->LanguageByIndex(LanguageIdx) == InLanguage)
|
||||
{
|
||||
return LanguageIdx;
|
||||
}
|
||||
|
@ -155,7 +155,7 @@ CDependencyTree* CStringTable::BuildDependencyTree() const
|
|||
// Determine which params are textures based on image type
|
||||
TStringList Params = ParamString.Split(",");
|
||||
TString ImageType = Params.front();
|
||||
int TexturesStart = -1;
|
||||
uint TexturesStart = 0;
|
||||
|
||||
if (ImageType == "A")
|
||||
TexturesStart = 2;
|
||||
|
@ -265,7 +265,7 @@ bool CStringTable::IsLanguageSupported(ELanguage Language, EGame Game, ERegion R
|
|||
pkSupportedLanguages = &gkSupportedLanguagesDKCR[0];
|
||||
NumLanguages = ARRAY_SIZE( gkSupportedLanguagesDKCR );
|
||||
}
|
||||
ASSERT(pkSupportedLangages);
|
||||
ASSERT(pkSupportedLanguages);
|
||||
ASSERT(NumLanguages > 0);
|
||||
|
||||
// Check if the requested language is in the array.
|
||||
|
|
|
@ -8,7 +8,9 @@
|
|||
#include <Common/TString.h>
|
||||
#include <vector>
|
||||
|
||||
/** A table of localized strings from STRG assets */
|
||||
/** A table of localized strings from STRG assets.
|
||||
* Strings are always internally stored as UTF-8.
|
||||
*/
|
||||
class CStringTable : public CResource
|
||||
{
|
||||
DECLARE_RESOURCE_TYPE(StringTable)
|
||||
|
|
|
@ -15,7 +15,7 @@ enum class ELanguage
|
|||
Italian = FOURCC('ITAL'),
|
||||
Dutch = FOURCC('DUTC'), // Unused
|
||||
Japanese = FOURCC('JAPN'),
|
||||
// The rest of these languages were added in Metroid Prime 3
|
||||
// The rest of these languages were added in Donkey Kong Country Returns
|
||||
SimplifiedChinese = FOURCC('SCHN'), // Unused
|
||||
TraditionalChinese = FOURCC('TCHN'), // Unused
|
||||
UKEnglish = FOURCC('UKEN'),
|
||||
|
|
|
@ -33,8 +33,7 @@ CExportGameDialog::CExportGameDialog(const QString& rkIsoPath, const QString& rk
|
|||
mpUI->setupUi(this);
|
||||
|
||||
// Set up disc
|
||||
TWideString StrPath = TO_TWIDESTRING(rkIsoPath);
|
||||
mpDisc = nod::OpenDiscFromImage(*StrPath).release();
|
||||
mpDisc = nod::OpenDiscFromImage(TO_WCHAR(rkIsoPath)).release();
|
||||
|
||||
if (ValidateGame())
|
||||
{
|
||||
|
|
|
@ -164,7 +164,7 @@ void CProjectSettingsDialog::BuildISO()
|
|||
|
||||
// Verify this ISO matches the original
|
||||
bool IsWii;
|
||||
pBaseDisc = nod::OpenDiscFromImage(*TO_TWIDESTRING(SourceIsoPath), IsWii);
|
||||
pBaseDisc = nod::OpenDiscFromImage(TO_WCHAR(SourceIsoPath), IsWii);
|
||||
|
||||
if (!pBaseDisc || !IsWii)
|
||||
{
|
||||
|
|
|
@ -32,10 +32,12 @@
|
|||
// Common conversion functions
|
||||
#define TO_QSTRING(Str) UICommon::ToQString(Str)
|
||||
#define TO_TSTRING(Str) UICommon::ToTString(Str)
|
||||
#define TO_TWIDESTRING(Str) UICommon::ToTWideString(Str)
|
||||
#define TO_CCOLOR(Clr) CColor::Integral(Clr.red(), Clr.green(), Clr.blue(), Clr.alpha())
|
||||
#define TO_QCOLOR(Clr) QColor(Clr.R * 255, Clr.G * 255, Clr.B * 255, Clr.A * 255)
|
||||
|
||||
//@todo This name isn't ideal, too similar to ToWChar and so might cause confusion
|
||||
#define TO_WCHAR(Str) ToWChar( UICommon::ToT16String(Str) )
|
||||
|
||||
namespace UICommon
|
||||
{
|
||||
|
||||
|
@ -47,12 +49,12 @@ bool OpenInExternalApplication(const QString& rkPath);
|
|||
// TString/TWideString <-> QString
|
||||
inline QString ToQString(const TString& rkStr)
|
||||
{
|
||||
return QString::fromStdString(rkStr.ToStdString());
|
||||
return QString::fromUtf8(*rkStr);
|
||||
}
|
||||
|
||||
inline QString ToQString(const TWideString& rkStr)
|
||||
inline QString ToQString(const T16String& rkStr)
|
||||
{
|
||||
return QString::fromStdWString(rkStr.ToStdString());
|
||||
return QString::fromUtf16(*rkStr);
|
||||
}
|
||||
|
||||
inline TString ToTString(const QString& rkStr)
|
||||
|
@ -60,9 +62,9 @@ inline TString ToTString(const QString& rkStr)
|
|||
return TString(rkStr.toStdString());
|
||||
}
|
||||
|
||||
inline TWideString ToTWideString(const QString& rkStr)
|
||||
inline T16String ToT16String(const QString& rkStr)
|
||||
{
|
||||
return TWideString(rkStr.toStdWString());
|
||||
return T16String(rkStr.toStdU16String());
|
||||
}
|
||||
|
||||
// QFileDialog wrappers
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "WStringPreviewPanel.h"
|
||||
#include "Editor/UICommon.h"
|
||||
#include <Core/Resource/CStringTable.h>
|
||||
#include <Core/Resource/StringTable/CStringTable.h>
|
||||
|
||||
#include <QFontMetrics>
|
||||
#include <QTextLayout>
|
||||
|
@ -41,7 +41,7 @@ void WStringPreviewPanel::SetResource(CResource *pRes)
|
|||
|
||||
for (uint32 iStr = 0; iStr < pString->NumStrings(); iStr++)
|
||||
{
|
||||
QString text = TO_QSTRING(pString->String("ENGL", iStr));
|
||||
QString text = TO_QSTRING(pString->GetString(ELanguage::English, iStr));
|
||||
QLabel *pLabel = new QLabel(text, this);
|
||||
pLabel->setWordWrap(true);
|
||||
pLabel->setFrameStyle(QFrame::Plain | QFrame::Box);
|
||||
|
|
Loading…
Reference in New Issue