mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-21 10:49:23 +00:00
Implemented serialization support and initial support for raw resource formats
This commit is contained in:
@@ -130,7 +130,6 @@ HEADERS += \
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Resource/EResType.h \
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Resource/ETevEnums.h \
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Resource/ETexelFormat.h \
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Resource/SDependency.h \
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Resource/TResPtr.h \
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Scene/CCollisionNode.h \
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Scene/CLightNode.h \
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@@ -202,7 +201,9 @@ HEADERS += \
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GameProject/CDependencyTree.h \
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Resource/Factory/CUnsupportedFormatLoader.h \
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Resource/ParticleParameters.h \
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Resource/Factory/CUnsupportedParticleLoader.h
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Resource/Factory/CUnsupportedParticleLoader.h \
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Resource/Resources.h \
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Resource/Factory/CResourceFactory.h
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# Source Files
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SOURCES += \
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@@ -8,6 +8,7 @@
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#include <Common/CompressionUtil.h>
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#include <Common/CScopedTimer.h>
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#include <Common/FileUtil.h>
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#include <Common/Serialization/CXMLWriter.h>
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#include <tinyxml2.h>
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#define COPY_DISC_DATA 1
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@@ -15,7 +16,6 @@
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#define SAVE_PACKAGE_DEFINITIONS 1
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#define EXPORT_WORLDS 1
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#define EXPORT_COOKED 1
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#define EXPORT_CACHE 1
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CGameExporter::CGameExporter(const TString& rkInputDir, const TString& rkOutputDir)
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: mStore(this)
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@@ -76,7 +76,7 @@ void CGameExporter::CopyDiscData()
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TWideString RelPath = FullPath.ChopFront(mGameDir.Size());
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// Exclude PakTool files and folders
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if (FullPath.GetFileName(false) == L"PakTool" || FullPath.GetFileName() == L"zlib1" || RelPath.Contains(L"-pak"))
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if (FullPath.GetFileName(false) == L"PakTool" || FullPath.GetFileName(false) == L"zlib1" || RelPath.Contains(L"-pak"))
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continue;
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// Hack to determine game
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@@ -495,20 +495,19 @@ void CGameExporter::ExportCookedResources()
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#endif
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mpProject->Save();
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}
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#if EXPORT_CACHE
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{
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SCOPED_TIMER(SaveCacheData);
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// Save raw versions of resources + resource cache data files
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// Note this has to be done after all cooked resources are exported
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// because we have to load the resource to build its dependency tree and
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// some resources will fail to load if their dependencies don't exist
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SCOPED_TIMER(SaveRawResources);
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for (CResourceIterator It(&mStore); It; ++It)
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{
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if (!It->IsTransient())
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{
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It->UpdateDependencies();
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It->SaveCacheData();
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}
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It->Save();
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}
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}
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#endif
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}
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void CGameExporter::ExportResource(SResourceInstance& rRes)
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@@ -535,18 +534,17 @@ void CGameExporter::ExportResource(SResourceInstance& rRes)
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CResourceEntry *pEntry = mStore.RegisterResource(rRes.ResourceID, CResource::ResTypeForExtension(rRes.ResourceType), OutDir, OutName);
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#if EXPORT_COOKED
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// Cooked (todo: save raw)
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TWideString OutPath = pEntry->CookedAssetPath();
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FileUtil::CreateDirectory(OutPath.GetFileDirectory());
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CFileOutStream Out(OutPath.ToUTF8().ToStdString(), IOUtil::eBigEndian);
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// Save cooked asset
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TWideString OutCookedPath = pEntry->CookedAssetPath();
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FileUtil::CreateDirectory(OutCookedPath.GetFileDirectory());
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CFileOutStream Out(OutCookedPath.ToUTF8().ToStdString(), IOUtil::eBigEndian);
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if (Out.IsValid())
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Out.WriteBytes(ResourceData.data(), ResourceData.size());
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rRes.Exported = true;
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ASSERT(pEntry->HasCookedVersion());
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#else
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(void) pEntry; // Prevent "unused local variable" compiler warning
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#endif
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rRes.Exported = true;
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}
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}
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@@ -46,6 +46,9 @@ bool CGameProject::Load(const TWideString& rkPath)
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mGame = CMasterTemplate::FindGameForName( pGame->GetText() );
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mResourceDBPath = pResDB->GetText();
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mProjectRoot = rkPath.GetFileDirectory();
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mProjectRoot.Replace(L"/", L"\\");
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// Load packages
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XMLElement *pPkgElem = pPackages->FirstChildElement("Package");
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@@ -67,8 +70,6 @@ bool CGameProject::Load(const TWideString& rkPath)
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}
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// All loaded!
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mProjectRoot = rkPath.GetFileDirectory();
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mProjectRoot.Replace(L"/", L"\\");
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return true;
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}
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@@ -2,30 +2,12 @@
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#include "CGameProject.h"
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#include "CResourceStore.h"
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#include "Core/Resource/CResource.h"
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#include "Core/Resource/Factory/CResourceFactory.h"
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#include <FileIO/FileIO.h>
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#include <Common/FileUtil.h>
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#include <Common/TString.h>
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// Resource Loaders
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// todo: come up with a factory setup that doesn't suck
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#include "Core/Resource/Factory/CAnimationLoader.h"
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#include "Core/Resource/Factory/CAnimSetLoader.h"
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#include "Core/Resource/Factory/CAreaLoader.h"
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#include "Core/Resource/Factory/CCollisionLoader.h"
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#include "Core/Resource/Factory/CDependencyGroupLoader.h"
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#include "Core/Resource/Factory/CFontLoader.h"
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#include "Core/Resource/Factory/CMaterialLoader.h"
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#include "Core/Resource/Factory/CModelLoader.h"
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#include "Core/Resource/Factory/CPoiToWorldLoader.h"
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#include "Core/Resource/Factory/CScanLoader.h"
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#include "Core/Resource/Factory/CScriptLoader.h"
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#include "Core/Resource/Factory/CSkeletonLoader.h"
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#include "Core/Resource/Factory/CSkinLoader.h"
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#include "Core/Resource/Factory/CStringLoader.h"
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#include "Core/Resource/Factory/CTextureDecoder.h"
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#include "Core/Resource/Factory/CUnsupportedFormatLoader.h"
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#include "Core/Resource/Factory/CUnsupportedParticleLoader.h"
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#include "Core/Resource/Factory/CWorldLoader.h"
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#include <Common/Serialization/CXMLReader.h>
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#include <Common/Serialization/CXMLWriter.h>
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CResourceEntry::CResourceEntry(CResourceStore *pStore, const CAssetID& rkID,
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const TWideString& rkDir, const TWideString& rkFilename,
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@@ -137,6 +119,8 @@ void CResourceEntry::UpdateDependencies()
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mpDependencies = nullptr;
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}
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bool WasLoaded = IsLoaded();
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if (!mpResource)
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Load();
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@@ -147,7 +131,8 @@ void CResourceEntry::UpdateDependencies()
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}
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mpDependencies = mpResource->BuildDependencyTree();
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gpResourceStore->DestroyUnreferencedResources();
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if (!WasLoaded)
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gpResourceStore->DestroyUnreferencedResources();
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}
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TWideString CResourceEntry::CacheDataPath(bool Relative) const
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@@ -229,69 +214,87 @@ void CResourceEntry::SetGame(EGame NewGame)
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}
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}
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bool CResourceEntry::Save()
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{
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// For now, always save the resource when this function is called even if there's been no changes made to it in memory.
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// In the future this might not be desired behavior 100% of the time.
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// We also might want this function to trigger a cook for certain resource types eventually.
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bool ShouldCollectGarbage = false;
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// Save raw resource
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if (ResourceSupportsSerialization(ResourceType()))
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{
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ShouldCollectGarbage = !IsLoaded();
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Load();
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if (!mpResource) return false;
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// Note: We call Serialize directly for resources to avoid having a redundant resource root node in the output file.
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TString Path = RawAssetPath();
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TString Dir = Path.GetFileDirectory();
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FileUtil::CreateDirectory(Dir.ToUTF16());
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CXMLWriter Writer(GetResourceSerialName(ResourceType()), Path);
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mpResource->Serialize(Writer);
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}
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// Resource has been saved, now update cache file
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UpdateDependencies();
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SaveCacheData();
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if (ShouldCollectGarbage)
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gpResourceStore->DestroyUnreferencedResources();
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return true;
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}
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CResource* CResourceEntry::Load()
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{
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// todo: load raw
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// Always try to load raw version as the raw version contains extra editor-only data.
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// If there is no raw version (which will be the case for resource types that don't
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// support serialization yet) then load the cooked version as a backup.
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if (mpResource) return mpResource;
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if (!HasCookedVersion())
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if (HasRawVersion())
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{
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mpResource = CResourceFactory::SpawnResource(this);
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if (mpResource)
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{
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CXMLReader Reader(RawAssetPath());
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mpResource->Serialize(Reader);
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}
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return mpResource;
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}
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else if (HasCookedVersion())
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{
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CFileInStream File(CookedAssetPath().ToStdString(), IOUtil::eBigEndian);
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if (!File.IsValid())
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{
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Log::Error("Failed to open cooked resource: " + CookedAssetPath(true));
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return nullptr;
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}
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return LoadCooked(File);
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}
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else
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{
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Log::Error("Couldn't locate resource: " + CookedAssetPath(true));
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return nullptr;
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}
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CFileInStream File(CookedAssetPath().ToStdString(), IOUtil::eBigEndian);
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if (!File.IsValid())
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{
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Log::Error("Failed to open cooked resource: " + CookedAssetPath(true));
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return nullptr;
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}
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return Load(File);
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}
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CResource* CResourceEntry::Load(IInputStream& rInput)
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CResource* CResourceEntry::LoadCooked(IInputStream& rInput)
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{
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// Overload to allow for load from an arbitrary input stream.
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if (mpResource) return mpResource;
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if (!rInput.IsValid()) return nullptr;
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switch (mType)
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{
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case eAnimation: mpResource = CAnimationLoader::LoadANIM(rInput, this); break;
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case eAnimEventData: mpResource = CUnsupportedFormatLoader::LoadEVNT(rInput, this); break;
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case eAnimSet: mpResource = CAnimSetLoader::LoadANCSOrCHAR(rInput, this); break;
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case eArea: mpResource = CAreaLoader::LoadMREA(rInput, this); break;
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case eDependencyGroup: mpResource = CDependencyGroupLoader::LoadDGRP(rInput, this); break;
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case eDynamicCollision: mpResource = CCollisionLoader::LoadDCLN(rInput, this); break;
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case eFont: mpResource = CFontLoader::LoadFONT(rInput, this); break;
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case eGuiFrame: mpResource = CUnsupportedFormatLoader::LoadFRME(rInput, this); break;
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case eHintSystem: mpResource = CUnsupportedFormatLoader::LoadHINT(rInput, this); break;
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case eMapWorld: mpResource = CUnsupportedFormatLoader::LoadMAPW(rInput, this); break;
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case eMapUniverse: mpResource = CUnsupportedFormatLoader::LoadMAPU(rInput, this); break;
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case eMidi: mpResource = CUnsupportedFormatLoader::LoadCSNG(rInput, this); break;
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case eModel: mpResource = CModelLoader::LoadCMDL(rInput, this); break;
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case eRuleSet: mpResource = CUnsupportedFormatLoader::LoadRULE(rInput, this); break;
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case eScan: mpResource = CScanLoader::LoadSCAN(rInput, this); break;
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case eSkeleton: mpResource = CSkeletonLoader::LoadCINF(rInput, this); break;
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case eSkin: mpResource = CSkinLoader::LoadCSKR(rInput, this); break;
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case eStaticGeometryMap: mpResource = CPoiToWorldLoader::LoadEGMC(rInput, this); break;
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case eStringTable: mpResource = CStringLoader::LoadSTRG(rInput, this); break;
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case eTexture: mpResource = CTextureDecoder::LoadTXTR(rInput, this); break;
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case eWorld: mpResource = CWorldLoader::LoadMLVL(rInput, this); break;
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case eParticle:
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case eParticleElectric:
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case eParticleSwoosh:
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case eParticleDecal:
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case eParticleWeapon:
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case eParticleCollisionResponse:
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mpResource = CUnsupportedParticleLoader::LoadParticle(rInput, this);
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break;
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default: mpResource = new CResource(this); break;
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}
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mpResource = CResourceFactory::LoadCookedResource(this, rInput);
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mpStore->TrackLoadedResource(this);
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return mpResource;
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}
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@@ -56,8 +56,9 @@ public:
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u64 Size() const;
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bool NeedsRecook() const;
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void SetGame(EGame NewGame);
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bool Save();
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CResource* Load();
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CResource* Load(IInputStream& rInput);
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CResource* LoadCooked(IInputStream& rInput);
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bool Unload();
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void Move(const TWideString& rkDir, const TWideString& rkName);
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void AddToProject(const TWideString& rkDir, const TWideString& rkName);
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@@ -263,7 +263,7 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
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CMemoryInStream MemStream(DataBuffer.data(), DataBuffer.size(), IOUtil::eBigEndian);
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EResType Type = CResource::ResTypeForExtension(rkType);
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CResourceEntry *pEntry = RegisterTransientResource(Type, rkID);
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CResource *pRes = pEntry->Load(MemStream);
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CResource *pRes = pEntry->LoadCooked(MemStream);
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return pRes;
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}
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@@ -274,7 +274,7 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
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CResourceEntry *pEntry = FindEntry(rkID);
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if (pEntry) return pEntry->Load();
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|
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// Check in transient load directory
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// Check in transient load directory - this only works for cooked
|
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EResType Type = CResource::ResTypeForExtension(rkType);
|
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|
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if (Type != eInvalidResType)
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@@ -286,7 +286,7 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
|
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|
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TString Path = mTransientLoadDir.ToUTF8() + Name + "." + rkType.ToString();
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CFileInStream File(Path.ToStdString(), IOUtil::eBigEndian);
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CResource *pRes = pEntry->Load(File);
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CResource *pRes = pEntry->LoadCooked(File);
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if (!pRes) DeleteResourceEntry(pEntry);
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return pRes;
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@@ -302,6 +302,7 @@ CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkT
|
||||
|
||||
CResource* CResourceStore::LoadResource(const TString& rkPath)
|
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{
|
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// todo - support loading raw resources from arbitrary directory
|
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// Construct ID from string, check if resource is loaded already
|
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TWideString Dir = FileUtil::MakeAbsolute(TWideString(rkPath.GetFileDirectory()));
|
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TString Name = rkPath.GetFileName(false);
|
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@@ -335,7 +336,7 @@ CResource* CResourceStore::LoadResource(const TString& rkPath)
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mTransientLoadDir = Dir;
|
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|
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CResourceEntry *pEntry = RegisterTransientResource(Type, ID, Dir, Name);
|
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CResource *pRes = pEntry->Load(File);
|
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CResource *pRes = pEntry->LoadCooked(File);
|
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if (!pRes) DeleteResourceEntry(pEntry);
|
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|
||||
mTransientLoadDir = OldTransientDir;
|
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@@ -414,8 +415,6 @@ void CResourceStore::DestroyUnreferencedResources()
|
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DirIt = mTransientRoots.erase(DirIt);
|
||||
}
|
||||
}
|
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|
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Log::Write(TString::FromInt32(mLoadedResources.size(), 0, 10) + " resources loaded");
|
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}
|
||||
|
||||
bool CResourceStore::DeleteResourceEntry(CResourceEntry *pEntry)
|
||||
|
||||
@@ -26,6 +26,17 @@ EResType CResource::ResTypeForExtension(CFourCC Extension)
|
||||
}
|
||||
|
||||
// ************ GLOBAL ************
|
||||
bool ResourceSupportsSerialization(EResType Type)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case eWorld:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
TString GetResourceTypeName(EResType Type)
|
||||
{
|
||||
switch (Type)
|
||||
@@ -52,8 +63,8 @@ TString GetResourceTypeName(EResType Type)
|
||||
case eDependencyGroup: return "Dependency Group";
|
||||
case eDynamicCollision: return "Dynamic Collision";
|
||||
case eFont: return "Font";
|
||||
case eGuiFrame: return "GUI Frame";
|
||||
case eGuiKeyFrame: return "GUI Keyframe";
|
||||
case eGuiFrame: return "Gui Frame";
|
||||
case eGuiKeyFrame: return "Gui Keyframe";
|
||||
case eHintSystem: return "Hint System";
|
||||
case eMapArea: return "Area Map";
|
||||
case eMapWorld: return "World Map";
|
||||
@@ -90,7 +101,7 @@ TString GetResourceTypeName(EResType Type)
|
||||
case eStringTable: return "String Table";
|
||||
case eTexture: return "Texture";
|
||||
case eTweak: return "Tweak Data";
|
||||
case eUnknown_CAAD: return "Unknown (CAAD)";
|
||||
case eUnknown_CAAD: return "CAAD";
|
||||
case eUserEvaluatorData: return "User Evaluator Data";
|
||||
case eVideo: return "Video";
|
||||
case eWorld: return "World";
|
||||
@@ -98,8 +109,16 @@ TString GetResourceTypeName(EResType Type)
|
||||
}
|
||||
}
|
||||
|
||||
TString GetResourceRawExtension(EResType /*Type*/, EGame /*Game*/)
|
||||
TString GetResourceSerialName(EResType Type)
|
||||
{
|
||||
TString Name = GetResourceTypeName(Type);
|
||||
Name.RemoveWhitespace();
|
||||
return Name;
|
||||
}
|
||||
|
||||
TString GetResourceRawExtension(EResType Type, EGame /*Game*/)
|
||||
{
|
||||
if (Type == eWorld) return "mwld";
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <Common/CFourCC.h>
|
||||
#include <Common/types.h>
|
||||
#include <Common/TString.h>
|
||||
#include <Common/Serialization/IArchive.h>
|
||||
|
||||
// This macro creates functions that allow us to easily identify this resource type.
|
||||
// Must be included on every CResource subclass.
|
||||
@@ -40,7 +41,8 @@ public:
|
||||
}
|
||||
|
||||
virtual ~CResource() {}
|
||||
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ID()); }
|
||||
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ID()); }
|
||||
virtual void Serialize(IArchive& /*rArc*/) {}
|
||||
|
||||
inline CResourceEntry* Entry() const { return mpEntry; }
|
||||
inline TString Source() const { return mpEntry ? mpEntry->CookedAssetPath(true).GetFileName() : ""; }
|
||||
@@ -56,7 +58,9 @@ public:
|
||||
};
|
||||
|
||||
// Global Functions
|
||||
bool ResourceSupportsSerialization(EResType Type);
|
||||
TString GetResourceTypeName(EResType Type);
|
||||
TString GetResourceSerialName(EResType Type);
|
||||
TString GetResourceRawExtension(EResType Type, EGame Game);
|
||||
TString GetResourceCookedExtension(EResType Type, EGame Game);
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ CDependencyTree* CWorld::BuildDependencyTree() const
|
||||
|
||||
for (u32 iArea = 0; iArea < mAreas.size(); iArea++)
|
||||
{
|
||||
pTree->AddDependency(mAreas[iArea].FileID);
|
||||
pTree->AddDependency(mAreas[iArea].AreaResID);
|
||||
pTree->AddDependency(mAreas[iArea].pAreaName);
|
||||
}
|
||||
|
||||
@@ -59,3 +59,69 @@ void CWorld::SetAreaLayerInfo(CGameArea *pArea)
|
||||
pLayer->SetActive(rLayerInfo.EnabledByDefault);
|
||||
}
|
||||
}
|
||||
|
||||
// ************ SERIALIZATION ************
|
||||
void CWorld::Serialize(IArchive& rArc)
|
||||
{
|
||||
rArc << SERIAL("WorldNameSTRG", mpWorldName)
|
||||
<< SERIAL("DarkWorldNameSTRG", mpDarkWorldName)
|
||||
<< SERIAL("WorldSaveInfo", mpSaveWorld)
|
||||
<< SERIAL("DefaultSkyCMDL", mpDefaultSkybox)
|
||||
<< SERIAL("MapWorld", mpMapWorld)
|
||||
<< SERIAL("Unknown1", mUnknown1)
|
||||
<< SERIAL("UnknownAreas", mUnknownAreas)
|
||||
<< SERIAL("UnknownAGSC", mUnknownAGSC)
|
||||
<< SERIAL_CONTAINER("MemoryRelays", mMemoryRelays, "MemoryRelay")
|
||||
<< SERIAL_CONTAINER("Areas", mAreas, "Area")
|
||||
<< SERIAL_CONTAINER("AudioGroups", mAudioGrps, "AudioGroup");
|
||||
}
|
||||
|
||||
void Serialize(IArchive& rArc, CWorld::SMemoryRelay& rMemRelay)
|
||||
{
|
||||
rArc << SERIAL_HEX("MemoryRelayID", rMemRelay.InstanceID)
|
||||
<< SERIAL_HEX("TargetID", rMemRelay.TargetID)
|
||||
<< SERIAL("Message", rMemRelay.Message)
|
||||
<< SERIAL("Unknown", rMemRelay.Unknown);
|
||||
}
|
||||
|
||||
void Serialize(IArchive& rArc, CWorld::SArea& rArea)
|
||||
{
|
||||
rArc << SERIAL("Name", rArea.InternalName)
|
||||
<< SERIAL("NameSTRG", rArea.pAreaName)
|
||||
<< SERIAL("Transform", rArea.Transform)
|
||||
<< SERIAL("BoundingBox", rArea.AetherBox)
|
||||
<< SERIAL("AreaMREA", rArea.AreaResID)
|
||||
<< SERIAL_HEX("AreaID", rArea.AreaID)
|
||||
<< SERIAL_CONTAINER("AttachedAreas", rArea.AttachedAreaIDs, "AreaIndex")
|
||||
<< SERIAL_CONTAINER("Dependencies", rArea.Dependencies, "Dependency")
|
||||
<< SERIAL_CONTAINER("RelModules", rArea.RelFilenames, "Module")
|
||||
<< SERIAL_CONTAINER("RelOffsets", rArea.RelOffsets, "Offset")
|
||||
<< SERIAL("CommonDependsStart", rArea.CommonDependenciesStart)
|
||||
<< SERIAL_CONTAINER("Docks", rArea.Docks, "Dock")
|
||||
<< SERIAL_CONTAINER("Layers", rArea.Layers, "Layer");
|
||||
}
|
||||
|
||||
void Serialize(IArchive& rArc, CWorld::SArea::SDock& rDock)
|
||||
{
|
||||
rArc << SERIAL_CONTAINER("ConnectingDocks", rDock.ConnectingDocks, "ConnectingDock")
|
||||
<< SERIAL_CONTAINER("DockCoords", rDock.DockCoordinates, "Coord");
|
||||
}
|
||||
|
||||
void Serialize(IArchive& rArc, CWorld::SArea::SDock::SConnectingDock& rDock)
|
||||
{
|
||||
rArc << SERIAL("AreaIndex", rDock.AreaIndex)
|
||||
<< SERIAL("DockIndex", rDock.DockIndex);
|
||||
}
|
||||
|
||||
void Serialize(IArchive& rArc, CWorld::SArea::SLayer& rLayer)
|
||||
{
|
||||
rArc << SERIAL("Name", rLayer.LayerName)
|
||||
<< SERIAL("DefaultEnabled", rLayer.EnabledByDefault)
|
||||
<< SERIAL("LayerDependsStart", rLayer.LayerDependenciesStart);
|
||||
}
|
||||
|
||||
void Serialize(IArchive& rArc, CWorld::SAudioGrp& rAudioGrp)
|
||||
{
|
||||
rArc << SERIAL("StudioID", rAudioGrp.Unknown)
|
||||
<< SERIAL("AGSC", rAudioGrp.ResID);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "CResource.h"
|
||||
#include "CStringTable.h"
|
||||
#include "SDependency.h"
|
||||
#include "Core/Resource/Area/CGameArea.h"
|
||||
#include "Core/Resource/Model/CModel.h"
|
||||
#include <Math/CTransform4f.h>
|
||||
@@ -27,7 +26,7 @@ class CWorld : public CResource
|
||||
u32 mUnknownAGSC;
|
||||
struct SAudioGrp
|
||||
{
|
||||
u32 ResID;
|
||||
CAssetID ResID;
|
||||
u32 Unknown;
|
||||
};
|
||||
std::vector<SAudioGrp> mAudioGrps;
|
||||
@@ -47,11 +46,11 @@ class CWorld : public CResource
|
||||
TResPtr<CStringTable> pAreaName;
|
||||
CTransform4f Transform;
|
||||
CAABox AetherBox;
|
||||
u64 FileID; // Loading every single area as a CResource would be a very bad idea
|
||||
CAssetID AreaResID; // Loading every single area as a CResource would be a very bad idea
|
||||
u64 AreaID;
|
||||
|
||||
std::vector<u16> AttachedAreaIDs;
|
||||
std::vector<SDependency> Dependencies;
|
||||
std::vector<CAssetID> Dependencies;
|
||||
std::vector<TString> RelFilenames;
|
||||
std::vector<u32> RelOffsets;
|
||||
u32 CommonDependenciesStart;
|
||||
@@ -64,7 +63,7 @@ class CWorld : public CResource
|
||||
u32 DockIndex;
|
||||
};
|
||||
std::vector<SConnectingDock> ConnectingDocks;
|
||||
CVector3f DockCoordinates[4];
|
||||
std::vector<CVector3f> DockCoordinates;
|
||||
};
|
||||
std::vector<SDock> Docks;
|
||||
|
||||
@@ -79,7 +78,6 @@ class CWorld : public CResource
|
||||
};
|
||||
std::vector<SArea> mAreas;
|
||||
|
||||
|
||||
public:
|
||||
CWorld(CResourceEntry *pEntry = 0);
|
||||
~CWorld();
|
||||
@@ -87,6 +85,15 @@ public:
|
||||
CDependencyTree* BuildDependencyTree() const;
|
||||
void SetAreaLayerInfo(CGameArea *pArea);
|
||||
|
||||
// Serialization
|
||||
virtual void Serialize(IArchive& rArc);
|
||||
friend void Serialize(IArchive& rArc, SMemoryRelay& rMemRelay);
|
||||
friend void Serialize(IArchive& rArc, SArea& rArea);
|
||||
friend void Serialize(IArchive& rArc, SArea::SDock& rDock);
|
||||
friend void Serialize(IArchive& rArc, SArea::SDock::SConnectingDock& rDock);
|
||||
friend void Serialize(IArchive& rArc, SArea::SLayer& rLayer);
|
||||
friend void Serialize(IArchive& rArc, SAudioGrp& rAudioGrp);
|
||||
|
||||
// Accessors
|
||||
inline EGame Version() const { return mWorldVersion; }
|
||||
inline CStringTable* WorldName() const { return mpWorldName; }
|
||||
@@ -96,7 +103,7 @@ public:
|
||||
inline CResource* MapWorld() const { return mpMapWorld; }
|
||||
|
||||
inline u32 NumAreas() const { return mAreas.size(); }
|
||||
inline u64 AreaResourceID(u32 AreaIndex) const { return mAreas[AreaIndex].FileID; }
|
||||
inline u64 AreaResourceID(u32 AreaIndex) const { return mAreas[AreaIndex].AreaResID.ToLongLong(); }
|
||||
inline u32 AreaAttachedCount(u32 AreaIndex) const { return mAreas[AreaIndex].AttachedAreaIDs.size(); }
|
||||
inline u32 AreaAttachedID(u32 AreaIndex, u32 AttachedIndex) const { return mAreas[AreaIndex].AttachedAreaIDs[AttachedIndex]; }
|
||||
inline TString AreaInternalName(u32 AreaIndex) const { return mAreas[AreaIndex].InternalName; }
|
||||
|
||||
103
src/Core/Resource/Factory/CResourceFactory.h
Normal file
103
src/Core/Resource/Factory/CResourceFactory.h
Normal file
@@ -0,0 +1,103 @@
|
||||
#ifndef CRESOURCEFACTORY
|
||||
#define CRESOURCEFACTORY
|
||||
|
||||
#include "CAnimationLoader.h"
|
||||
#include "CAnimSetLoader.h"
|
||||
#include "CAreaLoader.h"
|
||||
#include "CCollisionLoader.h"
|
||||
#include "CDependencyGroupLoader.h"
|
||||
#include "CFontLoader.h"
|
||||
#include "CMaterialLoader.h"
|
||||
#include "CModelLoader.h"
|
||||
#include "CPoiToWorldLoader.h"
|
||||
#include "CScanLoader.h"
|
||||
#include "CScriptLoader.h"
|
||||
#include "CSkeletonLoader.h"
|
||||
#include "CSkinLoader.h"
|
||||
#include "CStringLoader.h"
|
||||
#include "CTextureDecoder.h"
|
||||
#include "CUnsupportedFormatLoader.h"
|
||||
#include "CUnsupportedParticleLoader.h"
|
||||
#include "CWorldLoader.h"
|
||||
|
||||
#include "Core/Resource/Resources.h"
|
||||
|
||||
// Static helper class to allow spawning resources based on an EResType
|
||||
class CResourceFactory
|
||||
{
|
||||
CResourceFactory() {}
|
||||
|
||||
public:
|
||||
static CResource* SpawnResource(CResourceEntry *pEntry)
|
||||
{
|
||||
switch (pEntry->ResourceType())
|
||||
{
|
||||
case eAnimation: return new CAnimation(pEntry);
|
||||
case eAnimSet: return new CAnimSet(pEntry);
|
||||
case eArea: return new CGameArea(pEntry);
|
||||
case eDynamicCollision: return new CCollisionMeshGroup(pEntry);
|
||||
case eDependencyGroup: return new CDependencyGroup(pEntry);
|
||||
case eFont: return new CFont(pEntry);
|
||||
case eModel: return new CModel(pEntry);
|
||||
case eScan: return new CScan(pEntry);
|
||||
case eSkeleton: return new CSkeleton(pEntry);
|
||||
case eSkin: return new CSkin(pEntry);
|
||||
case eStaticGeometryMap: return new CPoiToWorld(pEntry);
|
||||
case eStringTable: return new CStringTable(pEntry);
|
||||
case eTexture: return new CTexture(pEntry);
|
||||
case eWorld: return new CWorld(pEntry);
|
||||
default: return nullptr; // should it return a CResource instead?
|
||||
}
|
||||
}
|
||||
|
||||
static CResource* LoadCookedResource(CResourceEntry *pEntry, IInputStream& rInput)
|
||||
{
|
||||
// Warning: It is the caller's responsibility to check if the required resource is already in memory before calling this function.
|
||||
if (!rInput.IsValid()) return nullptr;
|
||||
|
||||
CResource *pRes = nullptr;
|
||||
|
||||
switch (pEntry->ResourceType())
|
||||
{
|
||||
case eAnimation: pRes = CAnimationLoader::LoadANIM(rInput, pEntry); break;
|
||||
case eAnimEventData: pRes = CUnsupportedFormatLoader::LoadEVNT(rInput, pEntry); break;
|
||||
case eAnimSet: pRes = CAnimSetLoader::LoadANCSOrCHAR(rInput, pEntry); break;
|
||||
case eArea: pRes = CAreaLoader::LoadMREA(rInput, pEntry); break;
|
||||
case eDependencyGroup: pRes = CDependencyGroupLoader::LoadDGRP(rInput, pEntry); break;
|
||||
case eDynamicCollision: pRes = CCollisionLoader::LoadDCLN(rInput, pEntry); break;
|
||||
case eFont: pRes = CFontLoader::LoadFONT(rInput, pEntry); break;
|
||||
case eGuiFrame: pRes = CUnsupportedFormatLoader::LoadFRME(rInput, pEntry); break;
|
||||
case eHintSystem: pRes = CUnsupportedFormatLoader::LoadHINT(rInput, pEntry); break;
|
||||
case eMapWorld: pRes = CUnsupportedFormatLoader::LoadMAPW(rInput, pEntry); break;
|
||||
case eMapUniverse: pRes = CUnsupportedFormatLoader::LoadMAPU(rInput, pEntry); break;
|
||||
case eMidi: pRes = CUnsupportedFormatLoader::LoadCSNG(rInput, pEntry); break;
|
||||
case eModel: pRes = CModelLoader::LoadCMDL(rInput, pEntry); break;
|
||||
case eRuleSet: pRes = CUnsupportedFormatLoader::LoadRULE(rInput, pEntry); break;
|
||||
case eScan: pRes = CScanLoader::LoadSCAN(rInput, pEntry); break;
|
||||
case eSkeleton: pRes = CSkeletonLoader::LoadCINF(rInput, pEntry); break;
|
||||
case eSkin: pRes = CSkinLoader::LoadCSKR(rInput, pEntry); break;
|
||||
case eStaticGeometryMap: pRes = CPoiToWorldLoader::LoadEGMC(rInput, pEntry); break;
|
||||
case eStringTable: pRes = CStringLoader::LoadSTRG(rInput, pEntry); break;
|
||||
case eTexture: pRes = CTextureDecoder::LoadTXTR(rInput, pEntry); break;
|
||||
case eWorld: pRes = CWorldLoader::LoadMLVL(rInput, pEntry); break;
|
||||
|
||||
case eParticle:
|
||||
case eParticleElectric:
|
||||
case eParticleSwoosh:
|
||||
case eParticleDecal:
|
||||
case eParticleWeapon:
|
||||
case eParticleCollisionResponse:
|
||||
pRes = CUnsupportedParticleLoader::LoadParticle(rInput, pEntry);
|
||||
break;
|
||||
|
||||
default:
|
||||
pRes = new CResource(pEntry);
|
||||
break;
|
||||
}
|
||||
|
||||
return pRes;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // CRESOURCEFACTORY
|
||||
|
||||
@@ -67,13 +67,13 @@ void CWorldLoader::LoadPrimeMLVL(IInputStream& rMLVL)
|
||||
|
||||
if (mVersion < eCorruptionProto)
|
||||
{
|
||||
pArea->FileID = rMLVL.ReadLong() & 0xFFFFFFFF; // This is the MREA ID; not actually loading it for obvious reasons
|
||||
pArea->AreaResID = rMLVL.ReadLong() & 0xFFFFFFFF;
|
||||
pArea->AreaID = rMLVL.ReadLong() & 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
pArea->FileID = rMLVL.ReadLongLong();
|
||||
pArea->AreaResID = rMLVL.ReadLongLong();
|
||||
pArea->AreaID = rMLVL.ReadLongLong();
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ void CWorldLoader::LoadPrimeMLVL(IInputStream& rMLVL)
|
||||
if (mVersion < eCorruptionProto)
|
||||
rMLVL.Seek(0x4, SEEK_CUR); // Skipping unknown value (always 0)
|
||||
|
||||
// Depedencies
|
||||
// Dependencies
|
||||
if (mVersion < eCorruptionProto)
|
||||
{
|
||||
u32 NumDependencies = rMLVL.ReadLong();
|
||||
@@ -94,10 +94,8 @@ void CWorldLoader::LoadPrimeMLVL(IInputStream& rMLVL)
|
||||
|
||||
for (u32 iDep = 0; iDep < NumDependencies; iDep++)
|
||||
{
|
||||
SDependency Dependency;
|
||||
Dependency.ResID = rMLVL.ReadLong() & 0xFFFFFFFF;
|
||||
Dependency.ResType = rMLVL.ReadLong();
|
||||
pArea->Dependencies.push_back(Dependency);
|
||||
pArea->Dependencies.push_back( CAssetID(rMLVL, e32Bit) );
|
||||
rMLVL.Seek(0x4, SEEK_CUR);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -137,7 +135,8 @@ void CWorldLoader::LoadPrimeMLVL(IInputStream& rMLVL)
|
||||
}
|
||||
|
||||
u32 NumCoordinates = rMLVL.ReadLong();
|
||||
if (NumCoordinates != 4) Log::Error("Dock coordinate count not 4");
|
||||
ASSERT(NumCoordinates == 4);
|
||||
pDock->DockCoordinates.resize(NumCoordinates);
|
||||
|
||||
for (u32 iCoord = 0; iCoord < NumCoordinates; iCoord++)
|
||||
pDock->DockCoordinates[iCoord] = CVector3f(rMLVL);
|
||||
@@ -245,7 +244,7 @@ void CWorldLoader::LoadReturnsMLVL(IInputStream& rMLVL)
|
||||
pArea->pAreaName = gpResourceStore->LoadResource(rMLVL.ReadLongLong(), "STRG");
|
||||
pArea->Transform = CTransform4f(rMLVL);
|
||||
pArea->AetherBox = CAABox(rMLVL);
|
||||
pArea->FileID = rMLVL.ReadLongLong();
|
||||
pArea->AreaResID = rMLVL.ReadLongLong();
|
||||
pArea->AreaID = rMLVL.ReadLongLong();
|
||||
|
||||
rMLVL.Seek(0x4, SEEK_CUR);
|
||||
|
||||
21
src/Core/Resource/Resources.h
Normal file
21
src/Core/Resource/Resources.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifndef RESOURCES_H
|
||||
#define RESOURCES_H
|
||||
|
||||
#include "CAnimation.h"
|
||||
#include "CAnimSet.h"
|
||||
#include "CCollisionMeshGroup.h"
|
||||
#include "CDependencyGroup.h"
|
||||
#include "CFont.h"
|
||||
#include "CPoiToWorld.h"
|
||||
#include "CResource.h"
|
||||
#include "CScan.h"
|
||||
#include "CSkeleton.h"
|
||||
#include "CSkin.h"
|
||||
#include "CStringTable.h"
|
||||
#include "CTexture.h"
|
||||
#include "CWorld.h"
|
||||
#include "Core/Resource/Area/CGameArea.h"
|
||||
#include "Core/Resource/Model/CModel.h"
|
||||
|
||||
#endif // RESOURCES_H
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
#ifndef SDEPENDENCY
|
||||
#define SDEPENDENCY
|
||||
|
||||
#include <Common/CFourCC.h>
|
||||
#include <Common/types.h>
|
||||
|
||||
struct SDependency
|
||||
{
|
||||
u64 ResID;
|
||||
CFourCC ResType;
|
||||
};
|
||||
|
||||
#endif // SDEPENDENCY
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define TRESPTR_H
|
||||
|
||||
#include "CResource.h"
|
||||
#include "Core/GameProject/CGameProject.h"
|
||||
|
||||
template <typename ResType>
|
||||
class TResPtr
|
||||
@@ -30,6 +31,21 @@ public:
|
||||
mpRes->Release();
|
||||
}
|
||||
|
||||
inline void Serialize(IArchive& rArc)
|
||||
{
|
||||
bool IsReader = rArc.IsReader();
|
||||
EGame ActiveGame = gpResourceStore->ActiveProject()->Game();
|
||||
|
||||
CAssetID ID = (mpRes && !IsReader ? mpRes->ID() : (ActiveGame <= eEchoes ? CAssetID::skInvalidID32 : CAssetID::skInvalidID64));
|
||||
rArc.SerializePrimitive(ID);
|
||||
|
||||
if (IsReader)
|
||||
{
|
||||
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
*this = (pEntry ? pEntry->Load() : nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Delete()
|
||||
{
|
||||
// use with caution! this function exists because not all resources are cached currently
|
||||
|
||||
Reference in New Issue
Block a user