Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates

This commit is contained in:
parax0 2016-02-26 05:38:26 -07:00
parent e8f48ef66a
commit 146c88d016
8 changed files with 29 additions and 18 deletions

View File

@ -668,14 +668,6 @@ public:
return false;
}
{
for (u32 iProp = 0; iProp < mSubProperties.size(); iProp++)
{
IPropertyTemplate *pProp = mSubProperties[iProp];
}
}
inline TString SourceFile() const { return mSourceFile; }
inline bool IsSingleProperty() const { return mIsSingleProperty; }
inline u32 Count() const { return mSubProperties.size(); }

View File

@ -282,7 +282,10 @@ void CScriptNode::RayAABoxIntersectTest(CRayCollisionTester& Tester, const SView
// If we're in game mode, then check whether we're visible before proceeding with the ray test.
if (ViewInfo.GameMode)
{
if ( (!mpInstance->IsActive() && Template()->Game() != eReturns) || !mpInstance->HasInGameModel())
if (mGameModeVisibility == eUntested)
TestGameModeVisibility();
if (mGameModeVisibility != eVisible)
return;
}

View File

@ -33,6 +33,10 @@
</enum>
</properties>
</struct>
<property ID="0x00DD86E2" type="color">
<default>1.0, 1.0, 1.0, 1.0</default>
<description>This property isn't read by the game and has no ingame effect.</description>
</property>
</properties>
<states/>
<messages/>

View File

@ -10,7 +10,7 @@
<struct ID="0x20091B54" template="Structs/SplineType.xml"/>
<property ID="0x00DD86E2" type="color">
<default>1.0, 1.0, 1.0, 1.0</default>
<description>This property isn't read by the game and has no ingame effect.</description>
<description>This property isn't read by the game and has no ingame effect.</description>
</property>
</properties>
<states/>

View File

@ -9,7 +9,7 @@
<struct ID="0x20091B54" template="Structs/SplineType.xml"/>
<property ID="0x00DD86E2" type="color">
<default>1.0, 1.0, 1.0, 1.0</default>
<description>This property is purely for editor visualization. It isn't read by the game and has no ingame effect.</description>
<description>This property is purely for editor visualization. It isn't read by the game and has no ingame effect.</description>
</property>
</properties>
<states/>

View File

@ -40,6 +40,8 @@
<enumerator ID="0x7FD04BC9" name="Unknown 34"/>
<enumerator ID="0x82B045FA" name="Unknown 35"/>
<enumerator ID="0xF4863F16" name="Unknown 36"/>
<enumerator ID="0x955321A2" name="Invalid 1"/>
<enumerator ID="0x5F3FCED8" name="Invalid 2"/>
</enumerators>
</enum>
</properties>

View File

@ -25,13 +25,16 @@
</properties>
</struct>
<struct ID="0x1FF47DDF" type="multi">
<description>This struct isn't read by the game, so it has no ingame effect.</description>
<description>This struct isn't read by the game, so it has no ingame effect.</description>
<properties>
<property ID="0x18C7396A" type="bool">
<default>false</default>
<should_cook>always</should_cook>
</property>
<property ID="0xBD0B7EDE" type="string"/>
<property ID="0x6C84C588" type="float">
<default>0.0</default>
</property>
</properties>
</struct>
<struct ID="0x0CF33816" type="multi">

View File

@ -13,12 +13,19 @@
<flag mask="0x00000002" name="Unknown 2"/>
<flag mask="0x00000004" name="Unknown 3"/>
<flag mask="0x00000008" name="Unknown 4"/>
<flag mask="0x00000800" name="Unknown 5"/>
<flag mask="0x00001000" name="Unknown 6"/>
<flag mask="0x00002000" name="Unknown 7"/>
<flag mask="0x00004000" name="Unknown 8"/>
<flag mask="0x00010000" name="Unknown 9"/>
<flag mask="0x00020000" name="Unknown 10"/>
<flag mask="0x00000010" name="Unknown 5"/>
<flag mask="0x00000020" name="Unknown 6"/>
<flag mask="0x00000040" name="Unknown 7"/>
<flag mask="0x00000080" name="Unknown 8"/>
<flag mask="0x00000100" name="Unknown 9"/>
<flag mask="0x00000200" name="Unknown 10"/>
<flag mask="0x00000400" name="Unknown 11"/>
<flag mask="0x00000800" name="Unknown 12"/>
<flag mask="0x00001000" name="Unknown 13"/>
<flag mask="0x00002000" name="Unknown 14"/>
<flag mask="0x00004000" name="Unknown 15"/>
<flag mask="0x00010000" name="Unknown 16"/>
<flag mask="0x00020000" name="Unknown 17"/>
</flags>
</bitfield>
<property ID="0x06" name="Active" type="bool"/>