Copyright & attribution update

This commit is contained in:
Luke Street 2021-03-26 17:39:35 -04:00
parent fe316643a0
commit 1de8b5b1a3
6 changed files with 8 additions and 7 deletions

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@ -1,6 +1,7 @@
MIT License
Copyright (c) 2018 Aruki
Copyright (c) 2015-2019 Aruki
Copyright (c) 2019-2021 AxioDL Team
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -23,7 +23,7 @@
<item>
<widget class="QLabel" name="AboutLabel">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-size:12pt; font-weight:600;&quot;&gt;%APP_FULL_NAME%&lt;/span&gt;&lt;/p&gt;&lt;p&gt;%APP_NAME% is developed by &lt;span style=&quot; font-weight:600;&quot;&gt;Aruki&lt;/span&gt;.&lt;br/&gt;All the games it edits are developed by &lt;span style=&quot; font-weight:600;&quot;&gt;Retro Studios&lt;/span&gt; and published by &lt;span style=&quot; font-weight:600;&quot;&gt;Nintendo&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;Special thanks to:&lt;/p&gt;&lt;ul style=&quot;margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;&quot;&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;The community at &lt;span style=&quot; font-weight:600;&quot;&gt;Metroid2002&lt;/span&gt; that contributed to reverse engineering the game and documenting its internals and file formats; in particular, &lt;span style=&quot; font-weight:600;&quot;&gt;Antidote&lt;/span&gt; and &lt;span style=&quot; font-weight:600;&quot;&gt;jackoalan&lt;/span&gt;, among others!&lt;/li&gt;&lt;li style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Claris: &lt;/span&gt;In addition to helping reverse engineer a few formats (in particular MLVL and MREA), also contributed greatly to putting together the script object templates and documenting object properties.&lt;/li&gt;&lt;li style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Bearborg:&lt;/span&gt; Lots of testing and feedback, plus the UI icons and some script object assets.&lt;/li&gt;&lt;li style=&quot; margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Omega: &lt;/span&gt;Script object assets.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Check the &lt;a href=&quot;http://www.metroid2002.com/retromodding/wiki/Retro_Modding_Wiki&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#007af4;&quot;&gt;Retro Modding Wiki&lt;/span&gt;&lt;/a&gt; for file format documentation.&lt;/p&gt;&lt;p&gt;%APP_NAME% uses &lt;span style=&quot; font-weight:600;&quot;&gt;Assimp&lt;/span&gt; (Open Asset Import Library).&lt;br/&gt;Copyright © 2006-2015 assimp team&lt;br/&gt;All rights reserved.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-size:12pt; font-weight:600;&quot;&gt;%APP_FULL_NAME%&lt;/span&gt;&lt;/p&gt;&lt;p&gt;%APP_NAME% was originally developed by &lt;span style=&quot; font-weight:600;&quot;&gt;Aruki,&lt;/span&gt; and is now maintained by the &lt;a href=&quot;https://axiodl.com&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#419cff;&quot;&gt;AxioDL&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-weight:600;&quot;&gt; team&lt;/span&gt;.&lt;br/&gt;All the games it edits are developed by &lt;span style=&quot; font-weight:600;&quot;&gt;Retro Studios&lt;/span&gt; and published by &lt;span style=&quot; font-weight:600;&quot;&gt;Nintendo&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;Special thanks to:&lt;/p&gt;&lt;ul style=&quot;margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;&quot;&gt;&lt;li style=&quot; margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;The community at &lt;span style=&quot; font-weight:600;&quot;&gt;Metroid2002&lt;/span&gt; that contributed to reverse engineering the game and documenting its internals and file formats; in particular, &lt;span style=&quot; font-weight:600;&quot;&gt;Antidote&lt;/span&gt; and &lt;span style=&quot; font-weight:600;&quot;&gt;jackoalan&lt;/span&gt;, among others!&lt;/li&gt;&lt;li style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Claris: &lt;/span&gt;In addition to helping reverse engineer a few formats (in particular MLVL and MREA), also contributed greatly to putting together the script object templates and documenting object properties.&lt;/li&gt;&lt;li style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Bearborg:&lt;/span&gt; Lots of testing and feedback, plus the UI icons and some script object assets.&lt;/li&gt;&lt;li style=&quot; margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Omega: &lt;/span&gt;Script object assets.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Check the &lt;a href=&quot;https://wiki.axiodl.com/w/Retro_Modding_Wiki&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#007af4;&quot;&gt;Retro Modding Wiki&lt;/span&gt;&lt;/a&gt; for file format documentation.&lt;/p&gt;&lt;p&gt;%APP_NAME% uses &lt;span style=&quot; font-weight:600;&quot;&gt;Assimp&lt;/span&gt; (Open Asset Import Library).&lt;br/&gt;Copyright © 2006-2015 assimp team&lt;br/&gt;All rights reserved.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>

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@ -75,7 +75,7 @@ if (WIN32)
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icons/win/AppIcon.ico
VERSION_MAJOR ${pwe_editor_VERSION_MAJOR} VERSION_MINOR ${pwe_editor_VERSION_MINOR}
VERSION_PATCH ${pwe_editor_VERSION_PATCH} VERSION_REVISION ${pwe_editor_VERSION_TWEAK}
COMPANY_NAME "Aruki" COMMENTS "${PWE_APP_NAME} ${PWE_WC_DESCRIBE}"
COMPANY_NAME "AxioDL" COMMENTS "${PWE_APP_NAME} ${PWE_WC_DESCRIBE}"
ORIGINAL_FILENAME "PrimeWorldEditor.exe")
set(PLAT_SRCS ${rc_file} icons/win/PrimeWorldEditor.manifest)
elseif (APPLE)

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright @CURRENT_YEAR@ Aruki -->
<!-- Copyright @CURRENT_YEAR@ AxioDL Team -->
<component type="desktop-application">
<id>io.github.arukibree.PrimeWorldEditor</id>
<metadata_license>FSFAP</metadata_license>

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@ -9,11 +9,11 @@
<key>CFBundleShortVersionString</key>
<string>@PWE_WC_DESCRIBE@</string>
<key>NSHumanReadableCopyright</key>
<string>@CURRENT_YEAR@ Aruki</string>
<string>@CURRENT_YEAR@ AxioDL Team</string>
<key>CFBundleIconFile</key>
<string>mainicon.icns</string>
<key>CFBundleIdentifier</key>
<string>com.aruki.PrimeWorldEditor</string>
<string>com.axiodl.PrimeWorldEditor</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>

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@ -96,7 +96,7 @@ public:
CEditorApplication App(argc, argv);
App.setApplicationName(QStringLiteral("PrimeWorldEditor"));
App.setApplicationVersion( APP_VERSION );
App.setOrganizationName(QStringLiteral("Aruki"));
App.setOrganizationName(QStringLiteral("AxioDL"));
App.setWindowIcon(QIcon(QStringLiteral(":/icons/win/AppIcon.ico")));
// Create UI relay