Copyright & attribution update
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LICENSE
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LICENSE
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MIT License
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Copyright (c) 2018 Aruki
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Copyright (c) 2015-2019 Aruki
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Copyright (c) 2019-2021 AxioDL Team
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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<item>
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<widget class="QLabel" name="AboutLabel">
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<property name="text">
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<string><html><head/><body><p><span style=" font-size:12pt; font-weight:600;">%APP_FULL_NAME%</span></p><p>%APP_NAME% is developed by <span style=" font-weight:600;">Aruki</span>.<br/>All the games it edits are developed by <span style=" font-weight:600;">Retro Studios</span> and published by <span style=" font-weight:600;">Nintendo</span>.</p><p>Special thanks to:</p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The community at <span style=" font-weight:600;">Metroid2002</span> that contributed to reverse engineering the game and documenting its internals and file formats; in particular, <span style=" font-weight:600;">Antidote</span> and <span style=" font-weight:600;">jackoalan</span>, among others!</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Claris: </span>In addition to helping reverse engineer a few formats (in particular MLVL and MREA), also contributed greatly to putting together the script object templates and documenting object properties.</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bearborg:</span> Lots of testing and feedback, plus the UI icons and some script object assets.</li><li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Omega: </span>Script object assets.</li></ul><p>Check the <a href="http://www.metroid2002.com/retromodding/wiki/Retro_Modding_Wiki"><span style=" text-decoration: underline; color:#007af4;">Retro Modding Wiki</span></a> for file format documentation.</p><p>%APP_NAME% uses <span style=" font-weight:600;">Assimp</span> (Open Asset Import Library).<br/>Copyright © 2006-2015 assimp team<br/>All rights reserved.</p></body></html></string>
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<string><html><head/><body><p><span style=" font-size:12pt; font-weight:600;">%APP_FULL_NAME%</span></p><p>%APP_NAME% was originally developed by <span style=" font-weight:600;">Aruki,</span> and is now maintained by the <a href="https://axiodl.com"><span style=" text-decoration: underline; color:#419cff;">AxioDL</span></a><span style=" font-weight:600;"> team</span>.<br/>All the games it edits are developed by <span style=" font-weight:600;">Retro Studios</span> and published by <span style=" font-weight:600;">Nintendo</span>.</p><p>Special thanks to:</p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The community at <span style=" font-weight:600;">Metroid2002</span> that contributed to reverse engineering the game and documenting its internals and file formats; in particular, <span style=" font-weight:600;">Antidote</span> and <span style=" font-weight:600;">jackoalan</span>, among others!</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Claris: </span>In addition to helping reverse engineer a few formats (in particular MLVL and MREA), also contributed greatly to putting together the script object templates and documenting object properties.</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bearborg:</span> Lots of testing and feedback, plus the UI icons and some script object assets.</li><li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Omega: </span>Script object assets.</li></ul><p>Check the <a href="https://wiki.axiodl.com/w/Retro_Modding_Wiki"><span style=" text-decoration: underline; color:#007af4;">Retro Modding Wiki</span></a> for file format documentation.</p><p>%APP_NAME% uses <span style=" font-weight:600;">Assimp</span> (Open Asset Import Library).<br/>Copyright © 2006-2015 assimp team<br/>All rights reserved.</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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@ -75,7 +75,7 @@ if (WIN32)
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ICON ${CMAKE_CURRENT_SOURCE_DIR}/icons/win/AppIcon.ico
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VERSION_MAJOR ${pwe_editor_VERSION_MAJOR} VERSION_MINOR ${pwe_editor_VERSION_MINOR}
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VERSION_PATCH ${pwe_editor_VERSION_PATCH} VERSION_REVISION ${pwe_editor_VERSION_TWEAK}
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COMPANY_NAME "Aruki" COMMENTS "${PWE_APP_NAME} ${PWE_WC_DESCRIBE}"
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COMPANY_NAME "AxioDL" COMMENTS "${PWE_APP_NAME} ${PWE_WC_DESCRIBE}"
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ORIGINAL_FILENAME "PrimeWorldEditor.exe")
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set(PLAT_SRCS ${rc_file} icons/win/PrimeWorldEditor.manifest)
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elseif (APPLE)
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright @CURRENT_YEAR@ Aruki -->
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<!-- Copyright @CURRENT_YEAR@ AxioDL Team -->
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<component type="desktop-application">
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<id>io.github.arukibree.PrimeWorldEditor</id>
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<metadata_license>FSFAP</metadata_license>
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<key>CFBundleShortVersionString</key>
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<string>@PWE_WC_DESCRIBE@</string>
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<key>NSHumanReadableCopyright</key>
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<string>@CURRENT_YEAR@ Aruki</string>
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<string>@CURRENT_YEAR@ AxioDL Team</string>
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<key>CFBundleIconFile</key>
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<string>mainicon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.aruki.PrimeWorldEditor</string>
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<string>com.axiodl.PrimeWorldEditor</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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@ -96,7 +96,7 @@ public:
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CEditorApplication App(argc, argv);
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App.setApplicationName(QStringLiteral("PrimeWorldEditor"));
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App.setApplicationVersion( APP_VERSION );
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App.setOrganizationName(QStringLiteral("Aruki"));
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App.setOrganizationName(QStringLiteral("AxioDL"));
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App.setWindowIcon(QIcon(QStringLiteral(":/icons/win/AppIcon.ico")));
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// Create UI relay
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