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CNodeCopyMimeData: Make use of explicit in constructor
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@@ -43,7 +43,7 @@ public:
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{
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{
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}
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}
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CNodeCopyMimeData(CWorldEditor *pEditor)
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explicit CNodeCopyMimeData(CWorldEditor *pEditor)
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: mpEditor(pEditor)
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: mpEditor(pEditor)
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, mAreaID(pEditor->ActiveArea()->ID())
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, mAreaID(pEditor->ActiveArea()->ID())
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, mGame(pEditor->CurrentGame())
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, mGame(pEditor->CurrentGame())
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