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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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@@ -266,7 +266,6 @@ CGameProject* CGameProject::LoadProject(const TString& rkProjPath, IProgressNoti
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return nullptr;
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}
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CTemplateLoader::LoadGameTemplates(pProj->mGame);
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pProj->mProjFileLock.Lock(ProjPath);
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pProj->mpGameInfo->LoadGameInfo(pProj->mGame);
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pProj->mpAudioManager->LoadAssets();
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