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CGameExporter: Make use of unsigned stream helpers where applicable
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@@ -252,7 +252,7 @@ void CMaterialLoader::ReadCorruptionMatSet()
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const uint32 NumMats = mpFile->ReadULong();
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mpSet->mMaterials.resize(NumMats);
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for (size_t iMat = 0; iMat < NumMats; iMat++)
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for (uint32 iMat = 0; iMat < NumMats; iMat++)
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{
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const uint32 Size = mpFile->ReadULong();
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const uint32 Next = mpFile->Tell() + Size;
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