CMaterialLoader: Make use of unsigned stream helpers where applicable
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4b20a8ad9f
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a603b3a4ef
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@ -12,48 +12,48 @@ CMaterialLoader::~CMaterialLoader() = default;
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FVertexDescription CMaterialLoader::ConvertToVertexDescription(uint32 VertexFlags)
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{
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FVertexDescription Desc;
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if (VertexFlags & 0x00000003) Desc |= EVertexAttribute::Position;
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if (VertexFlags & 0x0000000C) Desc |= EVertexAttribute::Normal;
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if (VertexFlags & 0x00000030) Desc |= EVertexAttribute::Color0;
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if (VertexFlags & 0x000000C0) Desc |= EVertexAttribute::Color1;
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if (VertexFlags & 0x00000300) Desc |= EVertexAttribute::Tex0;
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if (VertexFlags & 0x00000C00) Desc |= EVertexAttribute::Tex1;
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if (VertexFlags & 0x00003000) Desc |= EVertexAttribute::Tex2;
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if (VertexFlags & 0x0000C000) Desc |= EVertexAttribute::Tex3;
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if (VertexFlags & 0x00030000) Desc |= EVertexAttribute::Tex4;
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if (VertexFlags & 0x000C0000) Desc |= EVertexAttribute::Tex5;
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if (VertexFlags & 0x00300000) Desc |= EVertexAttribute::Tex6;
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if (VertexFlags & 0x00C00000) Desc |= EVertexAttribute::Tex7;
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if (VertexFlags & 0x01000000) Desc |= EVertexAttribute::PosMtx;
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if (VertexFlags & 0x02000000) Desc |= EVertexAttribute::Tex0Mtx;
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if (VertexFlags & 0x04000000) Desc |= EVertexAttribute::Tex1Mtx;
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if (VertexFlags & 0x08000000) Desc |= EVertexAttribute::Tex2Mtx;
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if (VertexFlags & 0x10000000) Desc |= EVertexAttribute::Tex3Mtx;
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if (VertexFlags & 0x20000000) Desc |= EVertexAttribute::Tex4Mtx;
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if (VertexFlags & 0x40000000) Desc |= EVertexAttribute::Tex5Mtx;
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if (VertexFlags & 0x80000000) Desc |= EVertexAttribute::Tex6Mtx;
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if ((VertexFlags & 0x00000003) != 0) Desc |= EVertexAttribute::Position;
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if ((VertexFlags & 0x0000000C) != 0) Desc |= EVertexAttribute::Normal;
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if ((VertexFlags & 0x00000030) != 0) Desc |= EVertexAttribute::Color0;
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if ((VertexFlags & 0x000000C0) != 0) Desc |= EVertexAttribute::Color1;
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if ((VertexFlags & 0x00000300) != 0) Desc |= EVertexAttribute::Tex0;
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if ((VertexFlags & 0x00000C00) != 0) Desc |= EVertexAttribute::Tex1;
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if ((VertexFlags & 0x00003000) != 0) Desc |= EVertexAttribute::Tex2;
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if ((VertexFlags & 0x0000C000) != 0) Desc |= EVertexAttribute::Tex3;
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if ((VertexFlags & 0x00030000) != 0) Desc |= EVertexAttribute::Tex4;
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if ((VertexFlags & 0x000C0000) != 0) Desc |= EVertexAttribute::Tex5;
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if ((VertexFlags & 0x00300000) != 0) Desc |= EVertexAttribute::Tex6;
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if ((VertexFlags & 0x00C00000) != 0) Desc |= EVertexAttribute::Tex7;
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if ((VertexFlags & 0x01000000) != 0) Desc |= EVertexAttribute::PosMtx;
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if ((VertexFlags & 0x02000000) != 0) Desc |= EVertexAttribute::Tex0Mtx;
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if ((VertexFlags & 0x04000000) != 0) Desc |= EVertexAttribute::Tex1Mtx;
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if ((VertexFlags & 0x08000000) != 0) Desc |= EVertexAttribute::Tex2Mtx;
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if ((VertexFlags & 0x10000000) != 0) Desc |= EVertexAttribute::Tex3Mtx;
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if ((VertexFlags & 0x20000000) != 0) Desc |= EVertexAttribute::Tex4Mtx;
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if ((VertexFlags & 0x40000000) != 0) Desc |= EVertexAttribute::Tex5Mtx;
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if ((VertexFlags & 0x80000000) != 0) Desc |= EVertexAttribute::Tex6Mtx;
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return Desc;
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}
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void CMaterialLoader::ReadPrimeMatSet()
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{
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// Textures
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uint32 NumTextures = mpFile->ReadLong();
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const uint32 NumTextures = mpFile->ReadULong();
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mTextures.resize(NumTextures);
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for (uint32 iTex = 0; iTex < NumTextures; iTex++)
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for (size_t iTex = 0; iTex < NumTextures; iTex++)
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{
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uint32 TextureID = mpFile->ReadLong();
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const uint32 TextureID = mpFile->ReadULong();
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mTextures[iTex] = gpResourceStore->LoadResource<CTexture>(TextureID);
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}
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// Materials
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uint32 NumMats = mpFile->ReadLong();
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const uint32 NumMats = mpFile->ReadULong();
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std::vector<uint32> Offsets(NumMats);
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for (uint32 iMat = 0; iMat < NumMats; iMat++)
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Offsets[iMat] = mpFile->ReadLong();
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for (auto& offset : Offsets)
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offset = mpFile->ReadULong();
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uint32 MatsStart = mpFile->Tell();
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const uint32 MatsStart = mpFile->Tell();
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mpSet->mMaterials.resize(NumMats);
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for (uint32 iMat = 0; iMat < NumMats; iMat++)
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{
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@ -69,41 +69,44 @@ std::unique_ptr<CMaterial> CMaterialLoader::ReadPrimeMaterial()
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auto pMat = std::make_unique<CMaterial>(mVersion, FVertexDescription{});
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// Flags
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pMat->mOptions = (mpFile->ReadLong() & (uint) EMaterialOption::AllMP1Settings);
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pMat->mOptions = (mpFile->ReadULong() & static_cast<uint>(EMaterialOption::AllMP1Settings));
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pMat->mOptions.SetFlag(EMaterialOption::ColorWrite);
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// Textures
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uint32 NumTextures = mpFile->ReadLong();
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const uint32 NumTextures = mpFile->ReadULong();
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std::vector<uint32> TextureIndices(NumTextures);
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for (uint32 iTex = 0; iTex < NumTextures; iTex++)
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for (auto& index : TextureIndices)
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{
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uint32 Index = mpFile->ReadLong();
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TextureIndices[iTex] = Index;
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index = mpFile->ReadULong();
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}
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// Vertex description
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pMat->mVtxDesc = ConvertToVertexDescription( mpFile->ReadLong() );
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pMat->mVtxDesc = ConvertToVertexDescription(mpFile->ReadULong());
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// Unknowns
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if (mVersion >= EGame::EchoesDemo)
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{
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pMat->mEchoesUnknownA = mpFile->ReadLong();
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pMat->mEchoesUnknownB = mpFile->ReadLong();
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pMat->mEchoesUnknownA = mpFile->ReadULong();
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pMat->mEchoesUnknownB = mpFile->ReadULong();
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}
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mpFile->Seek(0x4, SEEK_CUR); // Skipping group index
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// Konst
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if (pMat->mOptions & EMaterialOption::Konst)
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if ((pMat->mOptions & EMaterialOption::Konst) != 0)
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{
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uint32 KonstCount = mpFile->ReadLong();
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const uint32 KonstCount = mpFile->ReadULong();
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for (uint32 iKonst = 0; iKonst < KonstCount; iKonst++)
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for (size_t iKonst = 0; iKonst < KonstCount; iKonst++)
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{
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if (iKonst >= 4) break;
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if (iKonst >= 4)
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break;
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pMat->mKonstColors[iKonst] = CColor(*mpFile, true);
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}
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if (KonstCount > 4) mpFile->Seek(0x4 * (KonstCount - 4), SEEK_CUR);
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if (KonstCount > 4)
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mpFile->Seek(0x4 * (KonstCount - 4), SEEK_CUR);
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}
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// Blend mode
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@ -111,131 +114,131 @@ std::unique_ptr<CMaterial> CMaterialLoader::ReadPrimeMaterial()
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pMat->mBlendSrcFac = gBlendFactor[mpFile->ReadShort()];
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// Indirect texture
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if (pMat->mOptions & EMaterialOption::IndStage)
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if ((pMat->mOptions & EMaterialOption::IndStage) != 0)
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{
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uint32 IndTexIndex = mpFile->ReadLong();
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const uint32 IndTexIndex = mpFile->ReadULong();
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pMat->mpIndirectTexture = mTextures[TextureIndices[IndTexIndex]];
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}
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// Color channels
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uint32 ChanCount = mpFile->ReadLong();
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pMat->mLightingEnabled = ((mpFile->ReadLong() & 0x1) == 1);
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const uint32 ChanCount = mpFile->ReadULong();
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pMat->mLightingEnabled = (mpFile->ReadULong() & 1) == 1;
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mpFile->Seek((4 * ChanCount) - 4, SEEK_CUR);
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// TEV
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uint32 TevCount = mpFile->ReadLong();
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const uint32 TevCount = mpFile->ReadULong();
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pMat->mPasses.resize(TevCount);
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for (uint32 iTev = 0; iTev < TevCount; iTev++)
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for (size_t iTev = 0; iTev < TevCount; iTev++)
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{
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auto pPass = std::make_unique<CMaterialPass>(pMat.get());
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uint32 ColorIn = mpFile->ReadLong();
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uint32 AlphaIn = mpFile->ReadLong();
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pPass->mColorOutput = (ETevOutput) ((mpFile->ReadLong() & 0x600) >> 9);
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pPass->mAlphaOutput = (ETevOutput) ((mpFile->ReadLong() & 0x600) >> 9);
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const uint32 ColorIn = mpFile->ReadULong();
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const uint32 AlphaIn = mpFile->ReadULong();
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pPass->mColorOutput = static_cast<ETevOutput>((mpFile->ReadULong() & 0x600) >> 9);
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pPass->mAlphaOutput = static_cast<ETevOutput>((mpFile->ReadULong() & 0x600) >> 9);
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mpFile->Seek(0x1, SEEK_CUR); // Padding byte
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pPass->mKAlphaSel = (ETevKSel) mpFile->ReadByte();
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pPass->mKColorSel = (ETevKSel) mpFile->ReadByte();
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pPass->mRasSel = (ETevRasSel) (uint8) mpFile->ReadByte();
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pPass->mKAlphaSel = static_cast<ETevKSel>(mpFile->ReadByte());
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pPass->mKColorSel = static_cast<ETevKSel>(mpFile->ReadByte());
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pPass->mRasSel = static_cast<ETevRasSel>(mpFile->ReadUByte());
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for (uint32 iInput = 0; iInput < 4; iInput++)
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for (size_t iInput = 0; iInput < 4; iInput++)
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{
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pPass->mColorInputs[iInput] = (ETevColorInput) ((ColorIn >> (iInput * 5)) & 0xF);
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pPass->mAlphaInputs[iInput] = (ETevAlphaInput) ((AlphaIn >> (iInput * 5)) & 0x7);
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pPass->mColorInputs[iInput] = static_cast<ETevColorInput>((ColorIn >> (iInput * 5)) & 0xF);
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pPass->mAlphaInputs[iInput] = static_cast<ETevAlphaInput>((AlphaIn >> (iInput * 5)) & 0x7);
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}
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pMat->mPasses[iTev] = std::move(pPass);
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}
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std::vector<uint8> TevCoordIndices(TevCount);
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for (uint32 iTev = 0; iTev < TevCount; iTev++)
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for (size_t iTev = 0; iTev < TevCount; iTev++)
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{
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mpFile->Seek(0x2, SEEK_CUR);
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CMaterialPass *pPass = pMat->Pass(iTev);
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uint8 TexSel = mpFile->ReadByte();
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const uint8 TexSel = mpFile->ReadUByte();
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if ((TexSel == 0xFF) || (TexSel >= TextureIndices.size()))
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if (TexSel == 0xFF || TexSel >= TextureIndices.size())
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pPass->mpTexture = nullptr;
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else
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pPass->mpTexture = mTextures[TextureIndices[TexSel]];
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TevCoordIndices[iTev] = mpFile->ReadByte();
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TevCoordIndices[iTev] = mpFile->ReadUByte();
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}
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// TexGens
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uint32 TexGenCount = mpFile->ReadLong();
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const uint32 TexGenCount = mpFile->ReadULong();
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std::vector<uint32> TexGens(TexGenCount);
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for (uint32 iTex = 0; iTex < TexGenCount; iTex++)
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TexGens[iTex] = mpFile->ReadLong();
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for (auto& texGen : TexGens)
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texGen = mpFile->ReadULong();
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// UV animations
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mpFile->Seek(0x4, SEEK_CUR); // Skipping UV anims size
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uint32 NumAnims = mpFile->ReadLong();
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const uint32 NumAnims = mpFile->ReadULong();
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struct SUVAnim {
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int32 Mode; float Params[4];
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int32 Mode;
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std::array<float, 4> Params;
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};
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std::vector <SUVAnim> Anims(NumAnims);
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for (uint32 iAnim = 0; iAnim < NumAnims; iAnim++)
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for (auto& Anim : Anims)
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{
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Anims[iAnim].Mode = mpFile->ReadLong();
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Anim.Mode = mpFile->ReadLong();
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switch (Anims[iAnim].Mode)
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switch (Anim.Mode)
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{
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case 3: // Rotation
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case 7: // ???
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Anims[iAnim].Params[0] = mpFile->ReadFloat();
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Anims[iAnim].Params[1] = mpFile->ReadFloat();
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Anim.Params[0] = mpFile->ReadFloat();
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Anim.Params[1] = mpFile->ReadFloat();
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break;
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case 2: // UV Scroll
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case 4: // U Scroll
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case 5: // V Scroll
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Anims[iAnim].Params[0] = mpFile->ReadFloat();
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Anims[iAnim].Params[1] = mpFile->ReadFloat();
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Anims[iAnim].Params[2] = mpFile->ReadFloat();
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Anims[iAnim].Params[3] = mpFile->ReadFloat();
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Anim.Params[0] = mpFile->ReadFloat();
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Anim.Params[1] = mpFile->ReadFloat();
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Anim.Params[2] = mpFile->ReadFloat();
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Anim.Params[3] = mpFile->ReadFloat();
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break;
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case 0: // Inverse ModelView Matrix
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case 1: // Inverse ModelView Matrix Translated
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case 6: // Model Matrix
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break;
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default:
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errorf("%s [0x%X]: Unsupported animation mode encountered: %d", *mpFile->GetSourceString(), mpFile->Tell() - 4, Anims[iAnim].Mode);
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errorf("%s [0x%X]: Unsupported animation mode encountered: %d", *mpFile->GetSourceString(), mpFile->Tell() - 4, Anim.Mode);
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break;
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}
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}
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// Move TexGen and anims into passes
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for (uint32 iPass = 0; iPass < pMat->mPasses.size(); iPass++)
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for (size_t iPass = 0; iPass < pMat->mPasses.size(); iPass++)
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{
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CMaterialPass *pPass = pMat->mPasses[iPass].get();
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uint8 TexCoordIdx = TevCoordIndices[iPass];
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const uint8 TexCoordIdx = TevCoordIndices[iPass];
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if ((TexGens.size() == 0) || (TexCoordIdx == 0xFF))
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if (TexGens.empty() || TexCoordIdx == 0xFF)
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{
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pPass->mTexCoordSource = 0xFF;
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pPass->mAnimMode = EUVAnimMode::NoUVAnim;
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}
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else
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{
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pPass->mTexCoordSource = (uint8) ((TexGens[TexCoordIdx] & 0x1F0) >> 4);
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pPass->mTexCoordSource = static_cast<uint8>((TexGens[TexCoordIdx] & 0x1F0) >> 4);
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// Next step - find which animation is used by this pass
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// Texture matrix is a reliable way to tell, because every UV anim mode generates a texture matrix
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uint32 TexMtxIdx = ((TexGens[TexCoordIdx] & 0x3E00) >> 9) / 3;
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const uint32 TexMtxIdx = ((TexGens[TexCoordIdx] & 0x3E00) >> 9) / 3;
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if (TexMtxIdx == 10) pPass->mAnimMode = EUVAnimMode::NoUVAnim; // 10 is identity matrix; indicates no UV anim for this pass
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else
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{
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pPass->mAnimMode = (EUVAnimMode) Anims[TexMtxIdx].Mode;
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pPass->mAnimMode = static_cast<EUVAnimMode>(Anims[TexMtxIdx].Mode);
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for (uint32 iParam = 0; iParam < 4; iParam++)
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for (size_t iParam = 0; iParam < 4; iParam++)
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pPass->mAnimParams[iParam] = Anims[TexMtxIdx].Params[iParam];
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}
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}
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@ -246,16 +249,16 @@ std::unique_ptr<CMaterial> CMaterialLoader::ReadPrimeMaterial()
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void CMaterialLoader::ReadCorruptionMatSet()
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{
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uint32 NumMats = mpFile->ReadLong();
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const uint32 NumMats = mpFile->ReadULong();
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mpSet->mMaterials.resize(NumMats);
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for (uint32 iMat = 0; iMat < NumMats; iMat++)
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for (size_t iMat = 0; iMat < NumMats; iMat++)
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{
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uint32 Size = mpFile->ReadLong();
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uint32 Next = mpFile->Tell() + Size;
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const uint32 Size = mpFile->ReadULong();
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const uint32 Next = mpFile->Tell() + Size;
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mpSet->mMaterials[iMat] = ReadCorruptionMaterial();
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mpSet->mMaterials[iMat]->mVersion = mVersion;
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mpSet->mMaterials[iMat]->mName = TString("Material #") + TString::FromInt32(iMat + 1, 0, 10);
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mpSet->mMaterials[iMat]->mName = TString("Material #") + std::to_string(iMat + 1);
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mpFile->Seek(Next, SEEK_SET);
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}
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}
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@ -321,17 +324,17 @@ ECLR ClrFourCCToEnum(CFourCC fcc)
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std::unique_ptr<CMaterial> CMaterialLoader::ReadCorruptionMaterial()
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{
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// Flags
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FMP3MaterialOptions MP3Options = mpFile->ReadLong();
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const FMP3MaterialOptions MP3Options = mpFile->ReadLong();
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mpFile->Seek(0x8, SEEK_CUR); // Don't know what any of this is
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FVertexDescription VtxDesc = ConvertToVertexDescription( mpFile->ReadLong() );
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FVertexDescription VtxDesc = ConvertToVertexDescription(mpFile->ReadULong());
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mpFile->Seek(0xC, SEEK_CUR);
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SMP3IntermediateMaterial Intermediate;
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Intermediate.mOptions = MP3Options;
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while (true)
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{
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CFourCC Type = mpFile->ReadLong();
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CFourCC Type = mpFile->ReadULong();
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// END
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if (Type == "END ")
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@ -340,44 +343,44 @@ std::unique_ptr<CMaterial> CMaterialLoader::ReadCorruptionMaterial()
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// INT
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if (Type == "INT ")
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{
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CFourCC IntType = mpFile->ReadLong();
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uint8 IntVal = (uint8) mpFile->ReadLong();
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Intermediate.mINTs[int(IntFourCCToEnum(IntType))] = IntVal;
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const CFourCC IntType = mpFile->ReadULong();
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const auto IntVal = static_cast<uint8>(mpFile->ReadULong());
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Intermediate.mINTs[static_cast<int>(IntFourCCToEnum(IntType))] = IntVal;
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}
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// CLR
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if (Type == "CLR ")
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{
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CFourCC ClrType = mpFile->ReadLong();
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CColor ClrVal(*mpFile, true);
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Intermediate.mCLRs[int(ClrFourCCToEnum(ClrType))] = ClrVal;
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const CFourCC ClrType = mpFile->ReadULong();
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const CColor ClrVal(*mpFile, true);
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Intermediate.mCLRs[static_cast<int>(ClrFourCCToEnum(ClrType))] = ClrVal;
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}
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// PASS
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if (Type == "PASS")
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{
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uint32 Size = mpFile->ReadLong();
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uint32 Next = Size + mpFile->Tell();
|
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const uint32 Size = mpFile->ReadULong();
|
||||
const uint32 Next = Size + mpFile->Tell();
|
||||
|
||||
CFourCC PassType = mpFile->ReadLong();
|
||||
auto& Pass = Intermediate.mPASSes[int(PassFourCCToEnum(PassType))].emplace(SMP3IntermediateMaterial::PASS());
|
||||
const CFourCC PassType = mpFile->ReadULong();
|
||||
auto& Pass = Intermediate.mPASSes[static_cast<int>(PassFourCCToEnum(PassType))].emplace(SMP3IntermediateMaterial::PASS());
|
||||
|
||||
Pass.mPassType = PassType;
|
||||
Pass.mSettings = (EPassSettings) mpFile->ReadLong();
|
||||
Pass.mSettings = static_cast<EPassSettings>(mpFile->ReadULong());
|
||||
|
||||
uint64 TextureID = mpFile->ReadLongLong();
|
||||
if (TextureID != 0xFFFFFFFFFFFFFFFF)
|
||||
const uint64 TextureID = mpFile->ReadULongLong();
|
||||
if (TextureID != UINT64_MAX)
|
||||
Pass.mpTexture = gpResourceStore->LoadResource<CTexture>(TextureID);
|
||||
|
||||
Pass.mUvSrc = mpFile->ReadLong();
|
||||
Pass.mUvSrc = mpFile->ReadULong();
|
||||
|
||||
uint32 AnimSize = mpFile->ReadLong();
|
||||
const uint32 AnimSize = mpFile->ReadULong();
|
||||
if (AnimSize > 0)
|
||||
{
|
||||
Pass.mUvSource = (EUVAnimUVSource) mpFile->ReadShort();
|
||||
Pass.mMtxConfig = (EUVAnimMatrixConfig) mpFile->ReadShort();
|
||||
Pass.mUvSource = static_cast<EUVAnimUVSource>(mpFile->ReadUShort());
|
||||
Pass.mMtxConfig = static_cast<EUVAnimMatrixConfig>(mpFile->ReadUShort());
|
||||
|
||||
Pass.mAnimMode = (EUVAnimMode) mpFile->ReadLong();
|
||||
Pass.mAnimMode = static_cast<EUVAnimMode>(mpFile->ReadULong());
|
||||
|
||||
switch (Pass.mAnimMode)
|
||||
{
|
||||
|
@ -402,7 +405,7 @@ std::unique_ptr<CMaterial> CMaterialLoader::ReadCorruptionMaterial()
|
|||
|
||||
// Unknown/unsupported animation type
|
||||
case EUVAnimMode::ConvolutedModeB:
|
||||
Pass.mAnimConvolutedModeBType = EUVConvolutedModeBType(mpFile->ReadLong());
|
||||
Pass.mAnimConvolutedModeBType = EUVConvolutedModeBType(mpFile->ReadULong());
|
||||
Pass.mAnimParams[0] = mpFile->ReadFloat();
|
||||
Pass.mAnimParams[1] = mpFile->ReadFloat();
|
||||
Pass.mAnimParams[2] = mpFile->ReadFloat();
|
||||
|
@ -412,7 +415,7 @@ std::unique_ptr<CMaterial> CMaterialLoader::ReadCorruptionMaterial()
|
|||
Pass.mAnimParams[6] = mpFile->ReadFloat();
|
||||
Pass.mAnimParams[7] = mpFile->ReadFloat();
|
||||
debugf("%s: UVMode8 Used with type %i",
|
||||
*mpFile->GetSourceString(), int(Pass.mAnimConvolutedModeBType));
|
||||
*mpFile->GetSourceString(), static_cast<int>(Pass.mAnimConvolutedModeBType));
|
||||
break;
|
||||
case EUVAnimMode::Eleven:
|
||||
break;
|
||||
|
@ -454,25 +457,25 @@ void CMaterialLoader::SetMP3IntermediateIntoMaterialPass(CMaterialPass* pPass,
|
|||
void CMaterialLoader::SelectBestCombinerConfig(EMP3RenderConfig& OutConfig, uint8& OutAlpha,
|
||||
const SMP3IntermediateMaterial& Material, bool Bloom)
|
||||
{
|
||||
uint8 UseAlpha = Material.GetINT(EINT::OPAC);
|
||||
const uint8 UseAlpha = Material.GetINT(EINT::OPAC);
|
||||
|
||||
EMP3RenderConfig UseConfig = EMP3RenderConfig::FullRenderOpaque;
|
||||
if (Material.mOptions & EMP3MaterialOption::SolidWhiteOnly)
|
||||
if ((Material.mOptions & EMP3MaterialOption::SolidWhiteOnly) != 0)
|
||||
{
|
||||
// Just white
|
||||
UseConfig = EMP3RenderConfig::SolidWhite;
|
||||
}
|
||||
else if (Material.mOptions & EMP3MaterialOption::SolidColorOnly)
|
||||
else if ((Material.mOptions & EMP3MaterialOption::SolidColorOnly) != 0)
|
||||
{
|
||||
// Just KColor/KAlpha
|
||||
UseConfig = EMP3RenderConfig::SolidKColorKAlpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool AdditiveIncandecence = Material.mOptions & EMP3MaterialOption::AdditiveIncandecence;
|
||||
const bool AdditiveIncandecence = (Material.mOptions & EMP3MaterialOption::AdditiveIncandecence) != 0;
|
||||
// Essentially skips optimized variants for special rendering cases even if opaque
|
||||
// Config 6 being an important case here
|
||||
bool ForceAlphaBlendingConfig = Material.mOptions & EMP3MaterialOption::PreIncandecenceTransparency;
|
||||
const bool ForceAlphaBlendingConfig = (Material.mOptions & EMP3MaterialOption::PreIncandecenceTransparency) != 0;
|
||||
if (AdditiveIncandecence && !ForceAlphaBlendingConfig)
|
||||
{
|
||||
// Incandecence/Reflect only
|
||||
|
@ -481,7 +484,7 @@ void CMaterialLoader::SelectBestCombinerConfig(EMP3RenderConfig& OutConfig, uint
|
|||
else
|
||||
{
|
||||
bool AlphaCompare = false;
|
||||
if (Material.mOptions & EMP3MaterialOption::Masked && UseAlpha == 255)
|
||||
if ((Material.mOptions & EMP3MaterialOption::Masked) != 0 && UseAlpha == 255)
|
||||
{
|
||||
AlphaCompare = true;
|
||||
}
|
||||
|
@ -493,7 +496,7 @@ void CMaterialLoader::SelectBestCombinerConfig(EMP3RenderConfig& OutConfig, uint
|
|||
}
|
||||
|
||||
bool ForceNoBloom = true;
|
||||
if (!(ConsiderBloom && Material.mOptions & EMP3MaterialOption::Bloom))
|
||||
if (!(ConsiderBloom && (Material.mOptions & EMP3MaterialOption::Bloom) != 0))
|
||||
ForceNoBloom = false;
|
||||
|
||||
if (AdditiveIncandecence)
|
||||
|
@ -520,7 +523,7 @@ void CMaterialLoader::SelectBestCombinerConfig(EMP3RenderConfig& OutConfig, uint
|
|||
}
|
||||
else if (ForceAlphaBlendingConfig || UseAlpha < 255)
|
||||
{
|
||||
bool WithIncandecence = Material.GetPASS(EPASS::INCA) || Material.GetPASS(EPASS::BLOI);
|
||||
const bool WithIncandecence = Material.GetPASS(EPASS::INCA) || Material.GetPASS(EPASS::BLOI);
|
||||
if (ForceNoBloom || !Bloom)
|
||||
{
|
||||
if (WithIncandecence)
|
||||
|
@ -560,7 +563,7 @@ void CMaterialLoader::SelectBestCombinerConfig(EMP3RenderConfig& OutConfig, uint
|
|||
OutAlpha = UseAlpha;
|
||||
}
|
||||
|
||||
static const ETevKSel KColorEighths[] =
|
||||
constexpr std::array KColorEighths
|
||||
{
|
||||
kKonstOneEighth,
|
||||
kKonstOneFourth,
|
||||
|
@ -569,18 +572,21 @@ static const ETevKSel KColorEighths[] =
|
|||
kKonstFiveEighths,
|
||||
kKonstThreeFourths,
|
||||
kKonstSevenEighths,
|
||||
kKonstOne
|
||||
kKonstOne,
|
||||
};
|
||||
|
||||
bool CMaterialLoader::SetupStaticDiffuseLightingStage(STevTracker& Tracker, CMaterial* pMat,
|
||||
const SMP3IntermediateMaterial& Intermediate, bool FullAlpha)
|
||||
{
|
||||
bool hasDIFFTexture = Intermediate.GetPASS(EPASS::DIFF).operator bool();
|
||||
const bool hasDIFFTexture = Intermediate.GetPASS(EPASS::DIFF).operator bool();
|
||||
if (!hasDIFFTexture && (Intermediate.mOptions & (EMP3MaterialOption::AdditiveIncandecence |
|
||||
EMP3MaterialOption::PreIncandecenceTransparency |
|
||||
EMP3MaterialOption::ForceLightingStage)) !=
|
||||
EMP3MaterialOption::ForceLightingStage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
pMat->SetTevColor(Intermediate.GetCLR(ECLR::DIFB), kColor1Reg);
|
||||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
if (hasDIFFTexture)
|
||||
|
@ -755,7 +761,7 @@ void CMaterialLoader::SetupColorKColorStage(STevTracker& Tracker, CMaterial* pMa
|
|||
|
||||
bool useDynamicLightingAlpha = false;
|
||||
CColor col = Intermediate.GetCLR(ECLR::CLR);
|
||||
col.A = Alpha / 255.f;
|
||||
col.A = static_cast<float>(Alpha) / 255.f;
|
||||
pMat->SetKonst(col, Tracker.mCurKColor);
|
||||
pPass->SetKColorSel(ETevKSel(kKonst0_RGB + Tracker.mCurKColor));
|
||||
pPass->SetColorInputs(kZeroRGB, StaticLighting ? kColor0RGB : kRasRGB, kKonstRGB, kZeroRGB);
|
||||
|
@ -787,7 +793,7 @@ bool CMaterialLoader::SetupTransparencyStage(STevTracker& Tracker, CMaterial* pM
|
|||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
SetMP3IntermediateIntoMaterialPass(pPass.get(), *IntermediateTran);
|
||||
|
||||
if (IntermediateTran->mSettings & EPassSettings::InvertOpacityMap)
|
||||
if ((IntermediateTran->mSettings & EPassSettings::InvertOpacityMap) != 0)
|
||||
{
|
||||
pPass->SetAlphaInputs(kPrevAlpha, kZeroAlpha, kTextureAlpha, kZeroAlpha);
|
||||
}
|
||||
|
@ -846,7 +852,7 @@ void CMaterialLoader::SetupTransparencyKAlphaMultiplyStage(STevTracker& Tracker,
|
|||
}
|
||||
}
|
||||
const auto& IntermediateTran = Intermediate.GetPASS(EPASS::TRAN);
|
||||
if (IntermediateTran && IntermediateTran->mSettings & EPassSettings::InvertOpacityMap)
|
||||
if (IntermediateTran && (IntermediateTran->mSettings & EPassSettings::InvertOpacityMap) != 0)
|
||||
{
|
||||
pPass->SetAlphaInputs(argA, kZeroAlpha, kTextureAlpha, kZeroAlpha);
|
||||
}
|
||||
|
@ -892,7 +898,7 @@ void CMaterialLoader::SetupTransparencyKAlphaMultiplyStage(STevTracker& Tracker,
|
|||
bool CMaterialLoader::SetupReflectionAlphaStage(STevTracker& Tracker, CMaterial* pMat,
|
||||
const SMP3IntermediateMaterial& Intermediate)
|
||||
{
|
||||
if (Intermediate.mOptions & EMP3MaterialOption::ReflectionAlphaTarget)
|
||||
if ((Intermediate.mOptions & EMP3MaterialOption::ReflectionAlphaTarget) != 0)
|
||||
{
|
||||
if (const auto& IntermediateRfld = Intermediate.GetPASS(EPASS::RFLD))
|
||||
{
|
||||
|
@ -917,8 +923,9 @@ bool CMaterialLoader::SetupReflectionStages(STevTracker& Tracker, CMaterial* pMa
|
|||
const SMP3IntermediateMaterial& Intermediate,
|
||||
ETevColorInput argD, bool StaticLighting)
|
||||
{
|
||||
if (!Intermediate.GetPASS(EPASS::RFLD) || Intermediate.mOptions & EMP3MaterialOption::ReflectionAlphaTarget)
|
||||
if (!Intermediate.GetPASS(EPASS::RFLD) || (Intermediate.mOptions & EMP3MaterialOption::ReflectionAlphaTarget) != 0)
|
||||
return false;
|
||||
|
||||
ETevColorInput argC = kOneRGB;
|
||||
if (Intermediate.GetPASS(EPASS::RFLV) || Intermediate.GetPASS(EPASS::LRLD) || Intermediate.GetPASS(EPASS::LURD)) {
|
||||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
|
@ -948,6 +955,7 @@ bool CMaterialLoader::SetupReflectionStages(STevTracker& Tracker, CMaterial* pMa
|
|||
argC = kColor2RGB;
|
||||
pMat->mPasses.push_back(std::move(pPass));
|
||||
}
|
||||
|
||||
if (const auto& IntermediateRfld = Intermediate.GetPASS(EPASS::RFLD))
|
||||
{
|
||||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
|
@ -959,6 +967,7 @@ bool CMaterialLoader::SetupReflectionStages(STevTracker& Tracker, CMaterial* pMa
|
|||
SetMP3IntermediateIntoMaterialPass(pPass.get(), *IntermediateRfld);
|
||||
pMat->mPasses.push_back(std::move(pPass));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -978,14 +987,14 @@ bool CMaterialLoader::SetupQuantizedKAlphaAdd(STevTracker& Tracker, CMaterial* p
|
|||
bool CMaterialLoader::SetupIncandecenceStage(STevTracker& Tracker, CMaterial* pMat,
|
||||
const SMP3IntermediateMaterial& Intermediate)
|
||||
{
|
||||
uint8 bloi = Intermediate.GetINT(EINT::BLOI);
|
||||
const uint8 bloi = Intermediate.GetINT(EINT::BLOI);
|
||||
const auto& IntermediateInca = Intermediate.GetPASS(EPASS::INCA);
|
||||
if (!IntermediateInca)
|
||||
{
|
||||
if (bloi)
|
||||
if (bloi != 0)
|
||||
return SetupQuantizedKAlphaAdd(Tracker, pMat, bloi);
|
||||
else
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
|
@ -997,18 +1006,18 @@ bool CMaterialLoader::SetupIncandecenceStage(STevTracker& Tracker, CMaterial* pM
|
|||
pPass->SetColorOutput(kPrevReg);
|
||||
pPass->SetAlphaOutput(kPrevReg);
|
||||
pPass->SetRasSel(kRasColorNull);
|
||||
if (IntermediateInca->mSettings & EPassSettings::BloomContribution)
|
||||
if ((IntermediateInca->mSettings & EPassSettings::BloomContribution) != 0)
|
||||
{
|
||||
pPass->SetTexSwapComp(3, IntermediateInca->GetSwapAlphaComp());
|
||||
pPass->SetKAlphaSel(KColorEighths[Intermediate.GetINT(EINT::BNIF) / 32]);
|
||||
pPass->SetAlphaInputs(kZeroAlpha, kTextureAlpha, kKonstAlpha, kPrevAlpha);
|
||||
pMat->mPasses.push_back(std::move(pPass));
|
||||
if (bloi)
|
||||
if (bloi != 0)
|
||||
SetupQuantizedKAlphaAdd(Tracker, pMat, bloi);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bloi)
|
||||
if (bloi != 0)
|
||||
{
|
||||
pPass->SetKAlphaSel(KColorEighths[bloi / 32]);
|
||||
pPass->SetAlphaInputs(kKonstAlpha, kZeroAlpha, kZeroAlpha, kPrevAlpha);
|
||||
|
@ -1048,11 +1057,11 @@ bool CMaterialLoader::SetupStartingIncandecenceStage(STevTracker& Tracker, CMate
|
|||
const SMP3IntermediateMaterial& Intermediate)
|
||||
{
|
||||
bool needsBloiAdd = false;
|
||||
uint8 bloi = Intermediate.GetINT(EINT::BLOI);
|
||||
const uint8 bloi = Intermediate.GetINT(EINT::BLOI);
|
||||
const auto& IntermediateInca = Intermediate.GetPASS(EPASS::INCA);
|
||||
if (!IntermediateInca)
|
||||
{
|
||||
if (bloi)
|
||||
if (bloi != 0)
|
||||
{
|
||||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
pPass->SetColorInputs(kZeroRGB, kZeroRGB, kZeroRGB, kZeroRGB);
|
||||
|
@ -1073,11 +1082,11 @@ bool CMaterialLoader::SetupStartingIncandecenceStage(STevTracker& Tracker, CMate
|
|||
/* KColor is set as the INCA mod color in game */
|
||||
pPass->SetKColorSel(kKonstOne);
|
||||
pPass->SetColorInputs(kZeroRGB, kTextureRGB, kKonstRGB, kZeroRGB);
|
||||
if (IntermediateInca->mSettings & EPassSettings::BloomContribution)
|
||||
if ((IntermediateInca->mSettings & EPassSettings::BloomContribution) != 0)
|
||||
{
|
||||
pPass->SetTexSwapComp(3, IntermediateInca->GetSwapAlphaComp());
|
||||
uint8 bnif = Intermediate.GetINT(EINT::BNIF);
|
||||
if (bloi && !bnif)
|
||||
const uint8 bnif = Intermediate.GetINT(EINT::BNIF);
|
||||
if (bloi != 0 && !bnif)
|
||||
{
|
||||
pPass->SetKAlphaSel(KColorEighths[bloi / 32]);
|
||||
pPass->SetAlphaInputs(kKonstAlpha, kZeroAlpha, kZeroAlpha, kTextureAlpha);
|
||||
|
@ -1091,7 +1100,7 @@ bool CMaterialLoader::SetupStartingIncandecenceStage(STevTracker& Tracker, CMate
|
|||
}
|
||||
else
|
||||
{
|
||||
if (bloi)
|
||||
if (bloi != 0)
|
||||
{
|
||||
pPass->SetKAlphaSel(KColorEighths[bloi / 32]);
|
||||
pPass->SetAlphaInputs(kZeroAlpha, kZeroAlpha, kZeroAlpha, kKonstAlpha);
|
||||
|
@ -1153,7 +1162,7 @@ bool CMaterialLoader::SetupStaticBloomLightingA1Stages(STevTracker& Tracker, CMa
|
|||
const auto& IntermediateBlol = Intermediate.GetPASS(EPASS::BLOL);
|
||||
auto pPass = std::make_unique<CMaterialPass>(pMat);
|
||||
|
||||
ETevAlphaInput argC = IntermediateBlol ? kTextureAlpha : kZeroAlpha;
|
||||
const ETevAlphaInput argC = IntermediateBlol ? kTextureAlpha : kZeroAlpha;
|
||||
pPass->SetAlphaInputs(kZeroAlpha, kColor1Alpha, argC, kRasAlpha);
|
||||
pPass->SetAlphaOutput(kPrevReg);
|
||||
if (argC == kTextureAlpha) {
|
||||
|
@ -1196,7 +1205,7 @@ bool CMaterialLoader::SetupStaticBloomDiffuseLightingStages(STevTracker& Tracker
|
|||
pPass->SetColorOutput(kPrevReg);
|
||||
pPass->SetAlphaOutput(kPrevReg);
|
||||
pPass->SetColorInputs(kZeroRGB, kZeroRGB, kZeroRGB, kPrevRGB);
|
||||
ETevAlphaInput argC = Tracker.mStaticLightingAlphaSet ? kPrevAlpha : kRasAlpha;
|
||||
const ETevAlphaInput argC = Tracker.mStaticLightingAlphaSet ? kPrevAlpha : kRasAlpha;
|
||||
if (!StaticLighting)
|
||||
{
|
||||
if (Intermediate.GetINT(EINT::BLOD) == 255 || Tracker.mStaticDiffuseLightingAlphaSet)
|
||||
|
@ -1241,7 +1250,7 @@ bool CMaterialLoader::SetupStaticBloomDiffuseLightingStages(STevTracker& Tracker
|
|||
}
|
||||
else
|
||||
{
|
||||
ETevAlphaInput argB = Tracker.mStaticLightingAlphaSet ? kPrevAlpha : kRasAlpha;
|
||||
const ETevAlphaInput argB = Tracker.mStaticLightingAlphaSet ? kPrevAlpha : kRasAlpha;
|
||||
pPass->SetKAlphaSel(KColorEighths[Intermediate.GetINT(EINT::BLOD) / 32]);
|
||||
pPass->SetAlphaInputs(kZeroAlpha, argB, kKonstAlpha, kZeroAlpha);
|
||||
pPass->SetRasSel(argB == kPrevAlpha ? kRasColor0A0 : kRasColorNull);
|
||||
|
@ -1279,7 +1288,7 @@ void CMaterialLoader::SetupNoBloomTransparent(CMaterial* pMat, const SMP3Interme
|
|||
uint8 Alpha)
|
||||
{
|
||||
STevTracker Tracker;
|
||||
bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, true);
|
||||
const bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, true);
|
||||
if (Intermediate.GetPASS(EPASS::CLR))
|
||||
{
|
||||
SetupColorTextureStage(Tracker, pMat, Intermediate, true, Alpha, StaticLighting);
|
||||
|
@ -1317,7 +1326,7 @@ void CMaterialLoader::SetupFullRenderOpaque(CMaterial* pMat, const SMP3Intermedi
|
|||
{
|
||||
pMat->mOptions.AssignFlag(EMaterialOption::AlphaWrite, true);
|
||||
STevTracker Tracker;
|
||||
bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, false);
|
||||
const bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, false);
|
||||
SetupStaticBloomLightingStage(Tracker, pMat, Intermediate, StaticLighting);
|
||||
SetupStaticBloomDiffuseLightingStages(Tracker, pMat, Intermediate, StaticLighting);
|
||||
if (Intermediate.GetPASS(EPASS::CLR))
|
||||
|
@ -1382,7 +1391,7 @@ CMaterial* CMaterialLoader::SetupFullRenderTransparent(
|
|||
CMaterial* pMat, const SMP3IntermediateMaterial& Intermediate, uint8 Alpha)
|
||||
{
|
||||
STevTracker Tracker;
|
||||
bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, true);
|
||||
const bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, true);
|
||||
if (Intermediate.GetPASS(EPASS::CLR))
|
||||
{
|
||||
SetupColorTextureStage(Tracker, pMat, Intermediate, true, Alpha, StaticLighting);
|
||||
|
@ -1447,7 +1456,7 @@ void CMaterialLoader::SetupFullRenderTransparentAdditiveIncandecence(CMaterial*
|
|||
void CMaterialLoader::SetupMaterialAlphaCompare(CMaterial* pMat, const SMP3IntermediateMaterial& Intermediate)
|
||||
{
|
||||
STevTracker Tracker;
|
||||
int StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, true);
|
||||
const bool StaticLighting = SetupStaticDiffuseLightingStage(Tracker, pMat, Intermediate, true);
|
||||
if (Intermediate.GetPASS(EPASS::CLR))
|
||||
{
|
||||
SetupColorTextureStage(Tracker, pMat, Intermediate, false, 255, StaticLighting);
|
||||
|
|
Loading…
Reference in New Issue