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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<AssetNameMap ArchiveVer="0" FileVer="0">
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<AssetNameMap ArchiveVer="0" FileVer="0" Game="MPRM">
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<AssetNameMap>
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<Asset>
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<Key>00027340</Key>
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224509
resources/gameinfo/AssetNameMap64.xml
Normal file
224509
resources/gameinfo/AssetNameMap64.xml
Normal file
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