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AxioDL/PrimeWorldEditor
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Aruki 336744ed49 Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
2017-05-04 01:14:51 -06:00
bin
Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
2016-01-24 00:50:03 -07:00
resources
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
2017-05-04 01:14:51 -06:00
src
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
2017-05-04 01:14:51 -06:00
templates
Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
2017-04-30 23:45:56 -06:00
.gitignore
Upgraded to VS2015 64-bit compiler
2017-02-04 09:36:37 -07:00
Description
Modding tools and editor suite for the Metroid Prime series
MIT 102 MiB
Languages
C++ 59.6%
C 39.7%
CMake 0.5%
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