Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.

This commit is contained in:
Aruki
2018-09-20 13:11:42 -06:00
parent e2a57b7d49
commit 33e915a638
22 changed files with 575 additions and 270 deletions

View File

@@ -30,7 +30,7 @@ CGameExporter::CGameExporter(EDiscType DiscType, EGame Game, bool FrontEnd, EReg
, mpProgress(nullptr)
{
ASSERT(mGame != eUnknownGame);
ASSERT(mRegion != eRegion_Unknown);
ASSERT(mRegion != ERegion::Unknown);
}
#if PUBLIC_RELEASE

View File

@@ -46,7 +46,7 @@ class CGameProject
CGameProject()
: mProjectName("Unnamed Project")
, mGame(eUnknownGame)
, mRegion(eRegion_Unknown)
, mRegion(ERegion::Unknown)
, mGameID("000000")
, mBuildVersion(0.f)
, mpResourceStore(nullptr)