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https://github.com/AxioDL/PrimeWorldEditor.git
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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@@ -30,7 +30,7 @@ CGameExporter::CGameExporter(EDiscType DiscType, EGame Game, bool FrontEnd, EReg
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, mpProgress(nullptr)
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{
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ASSERT(mGame != eUnknownGame);
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ASSERT(mRegion != eRegion_Unknown);
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ASSERT(mRegion != ERegion::Unknown);
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}
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#if PUBLIC_RELEASE
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@@ -46,7 +46,7 @@ class CGameProject
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CGameProject()
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: mProjectName("Unnamed Project")
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, mGame(eUnknownGame)
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, mRegion(eRegion_Unknown)
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, mRegion(ERegion::Unknown)
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, mGameID("000000")
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, mBuildVersion(0.f)
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, mpResourceStore(nullptr)
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