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https://github.com/AxioDL/PrimeWorldEditor.git
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CCollisionRenderSettingsDialog: Simplify hex string handling
We can do all of this handling within Qt without needing TStrings
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@@ -65,15 +65,13 @@ void CCollisionRenderSettingsDialog::SetupWidgets()
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void CCollisionRenderSettingsDialog::OnHideMaskChanged(const QString& NewMask)
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void CCollisionRenderSettingsDialog::OnHideMaskChanged(const QString& NewMask)
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{
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{
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TString MaskStr = TO_TSTRING(NewMask);
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const auto Mask = NewMask.toULongLong(nullptr, 16);
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uint64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
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mpEditor->Viewport()->CollisionRenderSettings().HideMask = Mask;
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mpEditor->Viewport()->CollisionRenderSettings().HideMask = Mask;
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}
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}
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void CCollisionRenderSettingsDialog::OnHighlightMaskChanged(const QString& NewMask)
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void CCollisionRenderSettingsDialog::OnHighlightMaskChanged(const QString& NewMask)
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{
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{
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TString MaskStr = TO_TSTRING(NewMask);
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const auto Mask = NewMask.toULongLong(nullptr, 16);
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uint64 Mask = (MaskStr.IsHexString() ? MaskStr.ToInt64(16) : 0);
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mpEditor->Viewport()->CollisionRenderSettings().HighlightMask = Mask;
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mpEditor->Viewport()->CollisionRenderSettings().HighlightMask = Mask;
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}
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}
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