CStringLoader: Make use of unsigned stream utilities
This commit is contained in:
parent
f0b82908d5
commit
4672b75ec1
|
@ -9,19 +9,19 @@ void CStringLoader::LoadPrimeDemoSTRG(IInputStream& STRG)
|
|||
mpStringTable->mLanguages.resize(1);
|
||||
CStringTable::SLanguageData& Language = mpStringTable->mLanguages[0];
|
||||
Language.Language = ELanguage::English;
|
||||
uint TableStart = STRG.Tell();
|
||||
const uint32 TableStart = STRG.Tell();
|
||||
|
||||
// Header
|
||||
uint NumStrings = STRG.ReadLong();
|
||||
const uint32 NumStrings = STRG.ReadULong();
|
||||
Language.Strings.resize(NumStrings);
|
||||
|
||||
// String offsets (yeah, that wasn't much of a header)
|
||||
std::vector<uint> StringOffsets(NumStrings);
|
||||
for (uint32 OffsetIdx = 0; OffsetIdx < NumStrings; OffsetIdx++)
|
||||
StringOffsets[OffsetIdx] = STRG.ReadLong();
|
||||
std::vector<uint32> StringOffsets(NumStrings);
|
||||
for (auto& offset : StringOffsets)
|
||||
offset = STRG.ReadULong();
|
||||
|
||||
// Strings
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
for (size_t StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
STRG.GoTo( TableStart + StringOffsets[StringIdx] );
|
||||
Language.Strings[StringIdx].String = STRG.Read16String().ToUTF8();
|
||||
|
@ -32,17 +32,17 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
|
|||
{
|
||||
// This function starts at 0x8 in the file, after magic/version
|
||||
// Header
|
||||
uint NumLanguages = STRG.ReadLong();
|
||||
uint NumStrings = STRG.ReadLong();
|
||||
const uint32 NumLanguages = STRG.ReadULong();
|
||||
const uint32 NumStrings = STRG.ReadULong();
|
||||
|
||||
// Language definitions
|
||||
mpStringTable->mLanguages.resize(NumLanguages);
|
||||
std::vector<uint> LanguageOffsets(NumLanguages);
|
||||
std::vector<uint32> LanguageOffsets(NumLanguages);
|
||||
int EnglishIdx = -1;
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC();
|
||||
mpStringTable->mLanguages[LanguageIdx].Language = static_cast<ELanguage>(STRG.ReadFourCC());
|
||||
LanguageOffsets[LanguageIdx] = STRG.ReadLong();
|
||||
|
||||
// Skip strings size in MP2
|
||||
|
@ -53,7 +53,7 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
|
|||
|
||||
if (mpStringTable->mLanguages[LanguageIdx].Language == ELanguage::English)
|
||||
{
|
||||
EnglishIdx = (int) LanguageIdx;
|
||||
EnglishIdx = static_cast<int>(LanguageIdx);
|
||||
}
|
||||
}
|
||||
ASSERT(EnglishIdx != -1);
|
||||
|
@ -65,10 +65,10 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
|
|||
}
|
||||
|
||||
// Strings
|
||||
uint StringsStart = STRG.Tell();
|
||||
const uint32 StringsStart = STRG.Tell();
|
||||
for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
STRG.GoTo( StringsStart + LanguageOffsets[LanguageIdx] );
|
||||
STRG.GoTo(StringsStart + LanguageOffsets[LanguageIdx]);
|
||||
|
||||
// Skip strings size in MP1
|
||||
if (mVersion == EGame::Prime)
|
||||
|
@ -80,31 +80,31 @@ void CStringLoader::LoadPrimeSTRG(IInputStream& STRG)
|
|||
Language.Strings.resize(NumStrings);
|
||||
|
||||
// Offsets
|
||||
uint LanguageStart = STRG.Tell();
|
||||
std::vector<uint> StringOffsets(NumStrings);
|
||||
const uint32 LanguageStart = STRG.Tell();
|
||||
std::vector<uint32> StringOffsets(NumStrings);
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
for (auto& offset : StringOffsets)
|
||||
{
|
||||
StringOffsets[StringIdx] = LanguageStart + STRG.ReadLong();
|
||||
offset = LanguageStart + STRG.ReadULong();
|
||||
}
|
||||
|
||||
// The actual strings
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
for (uint32 StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
STRG.GoTo( StringOffsets[StringIdx] );
|
||||
STRG.GoTo(StringOffsets[StringIdx]);
|
||||
TString String = STRG.Read16String().ToUTF8();
|
||||
Language.Strings[StringIdx].String = String;
|
||||
Language.Strings[StringIdx].String = std::move(String);
|
||||
}
|
||||
}
|
||||
|
||||
// Set "localized" flags on strings
|
||||
const CStringTable::SLanguageData& kEnglishData = mpStringTable->mLanguages[EnglishIdx];
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
CStringTable::SLanguageData& LanguageData = mpStringTable->mLanguages[LanguageIdx];
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
for (uint32 StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
// Flag the string as localized if it is different than the English
|
||||
// version of the same string.
|
||||
|
@ -119,50 +119,50 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
|
|||
{
|
||||
// This function starts at 0x8 in the file, after magic/version
|
||||
// Header
|
||||
uint NumLanguages = STRG.ReadLong();
|
||||
uint NumStrings = STRG.ReadLong();
|
||||
const uint32 NumLanguages = STRG.ReadULong();
|
||||
const uint32 NumStrings = STRG.ReadULong();
|
||||
|
||||
// String names
|
||||
LoadNameTable(STRG);
|
||||
|
||||
// Language definitions
|
||||
mpStringTable->mLanguages.resize(NumLanguages);
|
||||
std::vector< std::vector<uint> > LanguageOffsets(NumLanguages);
|
||||
std::vector<std::vector<uint>> LanguageOffsets(NumLanguages);
|
||||
int EnglishIdx = -1;
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
mpStringTable->mLanguages[LanguageIdx].Language = (ELanguage) STRG.ReadFourCC();
|
||||
mpStringTable->mLanguages[LanguageIdx].Language = static_cast<ELanguage>(STRG.ReadFourCC());
|
||||
|
||||
if (mpStringTable->mLanguages[LanguageIdx].Language == ELanguage::English)
|
||||
{
|
||||
EnglishIdx = (int) LanguageIdx;
|
||||
EnglishIdx = static_cast<int>(LanguageIdx);
|
||||
}
|
||||
}
|
||||
ASSERT(EnglishIdx != -1);
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
LanguageOffsets[LanguageIdx].resize(NumStrings);
|
||||
STRG.Skip(4); // Skipping total string size
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
for (uint32 StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
LanguageOffsets[LanguageIdx][StringIdx] = STRG.ReadLong();
|
||||
}
|
||||
}
|
||||
|
||||
// Strings
|
||||
uint StringsStart = STRG.Tell();
|
||||
const uint32 StringsStart = STRG.Tell();
|
||||
|
||||
for (uint LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
for (uint32 LanguageIdx = 0; LanguageIdx < NumLanguages; LanguageIdx++)
|
||||
{
|
||||
CStringTable::SLanguageData& Language = mpStringTable->mLanguages[LanguageIdx];
|
||||
Language.Strings.resize(NumStrings);
|
||||
|
||||
for (uint StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
for (uint32 StringIdx = 0; StringIdx < NumStrings; StringIdx++)
|
||||
{
|
||||
STRG.GoTo( StringsStart + LanguageOffsets[LanguageIdx][StringIdx] );
|
||||
STRG.GoTo(StringsStart + LanguageOffsets[LanguageIdx][StringIdx]);
|
||||
STRG.Skip(4); // Skipping string size
|
||||
Language.Strings[StringIdx].String = STRG.ReadString();
|
||||
|
||||
|
@ -176,14 +176,15 @@ void CStringLoader::LoadCorruptionSTRG(IInputStream& STRG)
|
|||
void CStringLoader::LoadNameTable(IInputStream& STRG)
|
||||
{
|
||||
// Name table header
|
||||
uint NameCount = STRG.ReadLong();
|
||||
uint NameTableSize = STRG.ReadLong();
|
||||
uint NameTableStart = STRG.Tell();
|
||||
uint NameTableEnd = NameTableStart + NameTableSize;
|
||||
const uint32 NameCount = STRG.ReadULong();
|
||||
const uint32 NameTableSize = STRG.ReadULong();
|
||||
const uint32 NameTableStart = STRG.Tell();
|
||||
const uint32 NameTableEnd = NameTableStart + NameTableSize;
|
||||
|
||||
// Name definitions
|
||||
struct SNameDef {
|
||||
uint NameOffset, StringIndex;
|
||||
uint32 NameOffset;
|
||||
uint32 StringIndex;
|
||||
};
|
||||
std::vector<SNameDef> NameDefs(NameCount);
|
||||
|
||||
|
@ -191,17 +192,17 @@ void CStringLoader::LoadNameTable(IInputStream& STRG)
|
|||
// Note that it is possible that not every string in the table has a name.
|
||||
int MaxIndex = -1;
|
||||
|
||||
for (uint NameIdx = 0; NameIdx < NameCount; NameIdx++)
|
||||
for (size_t NameIdx = 0; NameIdx < NameCount; NameIdx++)
|
||||
{
|
||||
NameDefs[NameIdx].NameOffset = STRG.ReadLong() + NameTableStart;
|
||||
NameDefs[NameIdx].StringIndex = STRG.ReadLong();
|
||||
MaxIndex = Math::Max(MaxIndex, (int) NameDefs[NameIdx].StringIndex);
|
||||
NameDefs[NameIdx].NameOffset = STRG.ReadULong() + NameTableStart;
|
||||
NameDefs[NameIdx].StringIndex = STRG.ReadULong();
|
||||
MaxIndex = Math::Max(MaxIndex, static_cast<int>(NameDefs[NameIdx].StringIndex));
|
||||
}
|
||||
|
||||
// Name strings
|
||||
mpStringTable->mStringNames.resize(MaxIndex + 1);
|
||||
|
||||
for (uint NameIdx = 0; NameIdx < NameCount; NameIdx++)
|
||||
for (size_t NameIdx = 0; NameIdx < NameCount; NameIdx++)
|
||||
{
|
||||
SNameDef& NameDef = NameDefs[NameIdx];
|
||||
STRG.GoTo(NameDef.NameOffset);
|
||||
|
@ -217,7 +218,7 @@ std::unique_ptr<CStringTable> CStringLoader::LoadSTRG(IInputStream& STRG, CResou
|
|||
return nullptr;
|
||||
|
||||
// Verify that this is a valid STRG
|
||||
uint Magic = STRG.ReadLong();
|
||||
const uint32 Magic = STRG.ReadULong();
|
||||
EGame Version = EGame::Invalid;
|
||||
|
||||
if (Magic != 0x87654321)
|
||||
|
@ -225,7 +226,7 @@ std::unique_ptr<CStringTable> CStringLoader::LoadSTRG(IInputStream& STRG, CResou
|
|||
// Check for MP1 Demo STRG format - no magic/version; the first value is actually the filesize
|
||||
// so the best I can do is verify the first value actually points to the end of the file.
|
||||
// The file can have up to 31 padding bytes at the end so we account for that
|
||||
if (Magic <= (uint) STRG.Size() && Magic > STRG.Size() - 32)
|
||||
if (Magic <= static_cast<uint32>(STRG.Size()) && Magic > STRG.Size() - 32)
|
||||
{
|
||||
Version = EGame::PrimeDemo;
|
||||
}
|
||||
|
@ -237,10 +238,9 @@ std::unique_ptr<CStringTable> CStringLoader::LoadSTRG(IInputStream& STRG, CResou
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
uint FileVersion = STRG.ReadLong();
|
||||
const uint32 FileVersion = STRG.ReadULong();
|
||||
Version = GetFormatVersion(FileVersion);
|
||||
|
||||
if (Version == EGame::Invalid)
|
||||
|
@ -256,9 +256,12 @@ std::unique_ptr<CStringTable> CStringLoader::LoadSTRG(IInputStream& STRG, CResou
|
|||
Loader.mpStringTable = ptr.get();
|
||||
Loader.mVersion = Version;
|
||||
|
||||
if (Version == EGame::PrimeDemo) Loader.LoadPrimeDemoSTRG(STRG);
|
||||
else if (Version < EGame::Corruption) Loader.LoadPrimeSTRG(STRG);
|
||||
else Loader.LoadCorruptionSTRG(STRG);
|
||||
if (Version == EGame::PrimeDemo)
|
||||
Loader.LoadPrimeDemoSTRG(STRG);
|
||||
else if (Version < EGame::Corruption)
|
||||
Loader.LoadPrimeSTRG(STRG);
|
||||
else
|
||||
Loader.LoadCorruptionSTRG(STRG);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue