CSkeletonLoader: Make use of ranged for where applicable
Same behavior, less code.
This commit is contained in:
parent
6909c75d64
commit
4dcb539763
|
@ -17,10 +17,9 @@ void CSkeletonLoader::SetLocalBoneCoords(CBone *pBone)
|
|||
|
||||
void CSkeletonLoader::CalculateBoneInverseBindMatrices()
|
||||
{
|
||||
for (uint32 iBone = 0; iBone < mpSkeleton->mBones.size(); iBone++)
|
||||
for (CBone* bone : mpSkeleton->mBones)
|
||||
{
|
||||
CBone *pBone = mpSkeleton->mBones[iBone];
|
||||
pBone->mInvBind = CTransform4f::TranslationMatrix(-pBone->Position());
|
||||
bone->mInvBind = CTransform4f::TranslationMatrix(-bone->Position());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,7 +36,7 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
|
|||
if (rCINF.PeekLong() == 0x9E220006)
|
||||
return ptr;
|
||||
|
||||
uint32 NumBones = rCINF.ReadLong();
|
||||
const uint32 NumBones = rCINF.ReadLong();
|
||||
ptr->mBones.reserve(NumBones);
|
||||
|
||||
// Read bones
|
||||
|
@ -63,7 +62,7 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
|
|||
// know) has at least two bones so the linked bone count will never be 0.
|
||||
if (Game == EGame::Invalid)
|
||||
{
|
||||
uint32 Check = rCINF.PeekLong();
|
||||
const uint32 Check = rCINF.PeekLong();
|
||||
Game = ((Check > 100 || Check == 0) ? EGame::Echoes : EGame::Prime);
|
||||
}
|
||||
if (Game >= EGame::Echoes)
|
||||
|
@ -72,7 +71,7 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
|
|||
pBone->mLocalRotation = CQuaternion(rCINF);
|
||||
}
|
||||
|
||||
uint32 NumLinkedBones = rCINF.ReadLong();
|
||||
const uint32 NumLinkedBones = rCINF.ReadLong();
|
||||
ASSERT(NumLinkedBones != 0);
|
||||
|
||||
for (uint32 iLink = 0; iLink < NumLinkedBones; iLink++)
|
||||
|
@ -92,15 +91,14 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
|
|||
|
||||
pBone->mpParent = ptr->BoneByID(rInfo.ParentID);
|
||||
|
||||
for (uint32 iChild = 0; iChild < rInfo.ChildIDs.size(); iChild++)
|
||||
for (const auto childID : rInfo.ChildIDs)
|
||||
{
|
||||
uint32 ChildID = rInfo.ChildIDs[iChild];
|
||||
CBone *pChild = ptr->BoneByID(ChildID);
|
||||
CBone *pChild = ptr->BoneByID(childID);
|
||||
|
||||
if (pChild)
|
||||
pBone->mChildren.push_back(pChild);
|
||||
else
|
||||
errorf("%s: Bone %d has invalid child ID: %d", *rCINF.GetSourceString(), pBone->mID, ChildID);
|
||||
errorf("%s: Bone %u has invalid child ID: %u", *rCINF.GetSourceString(), pBone->mID, childID);
|
||||
}
|
||||
|
||||
if (!pBone->mpParent)
|
||||
|
@ -116,18 +114,18 @@ std::unique_ptr<CSkeleton> CSkeletonLoader::LoadCINF(IInputStream& rCINF, CResou
|
|||
Loader.CalculateBoneInverseBindMatrices();
|
||||
|
||||
// Skip bone ID array
|
||||
uint32 NumBoneIDs = rCINF.ReadLong();
|
||||
const uint32 NumBoneIDs = rCINF.ReadLong();
|
||||
rCINF.Seek(NumBoneIDs * 4, SEEK_CUR);
|
||||
|
||||
// Read bone names
|
||||
uint32 NumBoneNames = rCINF.ReadLong();
|
||||
const uint32 NumBoneNames = rCINF.ReadLong();
|
||||
|
||||
for (uint32 iName = 0; iName < NumBoneNames; iName++)
|
||||
{
|
||||
TString Name = rCINF.ReadString();
|
||||
uint32 BoneID = rCINF.ReadLong();
|
||||
const uint32 BoneID = rCINF.ReadLong();
|
||||
|
||||
ptr->BoneByID(BoneID)->mName = Name;
|
||||
ptr->BoneByID(BoneID)->mName = std::move(Name);
|
||||
}
|
||||
|
||||
return ptr;
|
||||
|
|
Loading…
Reference in New Issue