Pre-transform bones with inverse bind instead of sending it to the shader

This commit is contained in:
parax0
2016-04-27 20:36:50 -06:00
parent 401fe22b75
commit 50dcc9cc1a
7 changed files with 19 additions and 35 deletions

View File

@@ -29,6 +29,13 @@ void CBone::UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float
for (u32 iChild = 0; iChild < mChildren.size(); iChild++)
mChildren[iChild]->UpdateTransform(rData, pAnim, Time, AnchorRoot);
rTransform *= mInvBind;
}
CVector3f CBone::TransformedPosition(const CBoneTransformData& rkData) const
{
return rkData[mID] * AbsolutePosition();
}
bool CBone::IsRoot() const
@@ -84,12 +91,12 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData& rkDat
for (u32 iBone = 0; iBone < mBones.size(); iBone++)
{
CBone *pBone = mBones[iBone];
const CTransform4f& rkBoneTransform = rkData[pBone->ID()];
CVector3f BonePos = pBone->TransformedPosition(rkData);
// Draw bone
CTransform4f Transform;
Transform.Scale(skSphereRadius);
Transform.Translate(rkBoneTransform.ExtractTranslation());
Transform.Translate(BonePos);
CGraphics::sMVPBlock.ModelMatrix = Transform;
CGraphics::UpdateMVPBlock();
CDrawUtil::DrawSphere(CColor::skWhite);
@@ -100,8 +107,8 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData& rkDat
for (u32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
{
const CTransform4f& rkChildTransform = rkData[pBone->ChildByIndex(iChild)->ID()];
CDrawUtil::DrawLine(rkBoneTransform.ExtractTranslation(), rkChildTransform.ExtractTranslation());
CVector3f ChildPos = pBone->ChildByIndex(iChild)->TransformedPosition(rkData);
CDrawUtil::DrawLine(BonePos, ChildPos);
}
}
}

View File

@@ -19,7 +19,6 @@ class CSkeleton : public CResource
CBone *mpRootBone;
std::vector<CBone*> mBones;
std::vector<CTransform4f> mInvBindMatrices;
static const float skSphereRadius;
@@ -34,9 +33,6 @@ public:
std::pair<s32,float> RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData);
inline u32 NumBones() const { return mBones.size(); }
inline const CTransform4f& BoneInverseBindMatrix(u32 BoneID) const { return mInvBindMatrices[BoneID]; }
inline const void* InverseBindMatricesData() const { return mInvBindMatrices.data(); }
inline u32 InverseBindMatricesSize() const { return mInvBindMatrices.size() * sizeof(CTransform4f); }
};
class CBone
@@ -49,10 +45,12 @@ class CBone
u32 mID;
CVector3f mPosition;
TString mName;
CTransform4f mInvBind;
public:
CBone(CSkeleton *pSkel);
void UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot);
CVector3f TransformedPosition(const CBoneTransformData& rkData) const;
bool IsRoot() const;
// Accessors
@@ -64,7 +62,6 @@ public:
inline CVector3f Position() const { return mPosition; }
inline CVector3f AbsolutePosition() const { return mPosition + (mpParent ? mpParent->AbsolutePosition() : CVector3f::skZero); }
inline TString Name() const { return mName; }
inline const CTransform4f& InverseBindMtx() const { return mpSkeleton->BoneInverseBindMatrix(mID); }
};
#endif // CSKELETON_H

View File

@@ -14,12 +14,10 @@ void CSkeletonLoader::SetLocalBoneCoords(CBone *pBone)
void CSkeletonLoader::CalculateBoneInverseBindMatrices()
{
mpSkeleton->mInvBindMatrices.resize(mpSkeleton->MaxBoneID() + 1);
for (u32 iBone = 0; iBone < mpSkeleton->mBones.size(); iBone++)
{
CBone *pBone = mpSkeleton->mBones[iBone];
mpSkeleton->mInvBindMatrices[pBone->ID()] = CTransform4f::TranslationMatrix(-pBone->AbsolutePosition());
pBone->mInvBind = CTransform4f::TranslationMatrix(-pBone->AbsolutePosition());
}
}