mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-20 10:25:40 +00:00
Implemented TFlags for easy, type-safe bitflags
This commit is contained in:
@@ -29,7 +29,7 @@ CMaterial::CMaterial()
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mpIndirectTexture = nullptr;
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}
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CMaterial::CMaterial(EGame version, EVertexDescription vtxDesc)
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CMaterial::CMaterial(EGame version, FVertexDescription vtxDesc)
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{
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mpShader = nullptr;
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mShaderStatus = eNoShader;
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@@ -87,7 +87,7 @@ void CMaterial::GenerateShader()
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else mShaderStatus = eShaderExists;
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}
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bool CMaterial::SetCurrent(ERenderOptions Options)
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bool CMaterial::SetCurrent(FRenderOptions Options)
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{
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// Bind textures
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const char *skpSamplers[8] = {
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@@ -226,12 +226,12 @@ EGame CMaterial::Version() const
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return mVersion;
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}
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CMaterial::EMaterialOptions CMaterial::Options() const
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CMaterial::FMaterialOptions CMaterial::Options() const
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{
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return mOptions;
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}
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EVertexDescription CMaterial::VtxDesc() const
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FVertexDescription CMaterial::VtxDesc() const
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{
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return mVtxDesc;
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}
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@@ -287,13 +287,13 @@ void CMaterial::SetName(const TString& name)
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mName = name;
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}
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void CMaterial::SetOptions(EMaterialOptions Options)
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void CMaterial::SetOptions(FMaterialOptions Options)
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{
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mOptions = Options;
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mRecalcHash = true;
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}
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void CMaterial::SetVertexDescription(EVertexDescription desc)
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void CMaterial::SetVertexDescription(FVertexDescription desc)
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{
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mVtxDesc = desc;
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mRecalcHash = true;
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@@ -5,12 +5,12 @@
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#include "CTexture.h"
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#include "EGame.h"
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#include "TResPtr.h"
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#include "Core/Resource/Model/EVertexDescription.h"
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#include "Core/Render/ERenderOptions.h"
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#include "Core/Resource/Model/EVertexAttribute.h"
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#include "Core/Render/FRenderOptions.h"
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#include "Core/OpenGL/CShader.h"
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#include <Common/CColor.h>
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#include <Common/EnumUtil.h>
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#include <Common/Flags.h>
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#include <Common/types.h>
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#include <FileIO/IInputStream.h>
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@@ -23,7 +23,7 @@ public:
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friend class CMaterialCooker;
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// Enums
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enum EMaterialOptions
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enum EMaterialOption
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{
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eNoSettings = 0,
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eKonst = 0x8,
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@@ -38,6 +38,7 @@ public:
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eShortTexCoord = 0x2000,
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eAllSettings = 0x2FF8
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};
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DECLARE_FLAGS(EMaterialOption, FMaterialOptions)
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private:
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enum EShaderStatus
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@@ -58,8 +59,8 @@ private:
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bool mEnableBloom; // Bool that toggles bloom on or off. On by default on MP3 materials, off by default on MP1 materials.
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EGame mVersion;
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EMaterialOptions mOptions; // See the EMaterialOptions enum above
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EVertexDescription mVtxDesc; // Descriptor of vertex attributes used by this material
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FMaterialOptions mOptions; // See the EMaterialOptions enum above
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FVertexDescription mVtxDesc; // Descriptor of vertex attributes used by this material
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CColor mKonstColors[4]; // Konst color values for TEV
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GLenum mBlendSrcFac; // Source blend factor
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GLenum mBlendDstFac; // Dest blend factor
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@@ -72,19 +73,19 @@ private:
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public:
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CMaterial();
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CMaterial(EGame version, EVertexDescription vtxDesc);
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CMaterial(EGame version, FVertexDescription vtxDesc);
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~CMaterial();
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CMaterial* Clone();
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void GenerateShader();
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bool SetCurrent(ERenderOptions Options);
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bool SetCurrent(FRenderOptions Options);
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u64 HashParameters();
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void Update();
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// Getters
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TString Name() const;
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EGame Version() const;
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EMaterialOptions Options() const;
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EVertexDescription VtxDesc() const;
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FMaterialOptions Options() const;
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FVertexDescription VtxDesc() const;
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GLenum BlendSrcFac() const;
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GLenum BlendDstFac() const;
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CColor Konst(u32 KIndex) const;
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@@ -97,8 +98,8 @@ public:
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// Setters
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void SetName(const TString& name);
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void SetOptions(EMaterialOptions Options);
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void SetVertexDescription(EVertexDescription desc);
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void SetOptions(FMaterialOptions Options);
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void SetVertexDescription(FVertexDescription desc);
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void SetBlendMode(GLenum SrcFac, GLenum DstFac);
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void SetKonst(CColor& Konst, u32 KIndex);
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void SetIndTexture(CTexture *pTex);
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@@ -108,6 +109,5 @@ public:
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// Static
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static void KillCachedMaterial();
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};
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DEFINE_ENUM_FLAGS(CMaterial::EMaterialOptions)
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#endif // MATERIAL_H
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@@ -81,7 +81,7 @@ void CMaterialPass::LoadTexture(u32 PassIndex)
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mpTexture->Bind(PassIndex);
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}
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void CMaterialPass::SetAnimCurrent(ERenderOptions Options, u32 PassIndex)
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void CMaterialPass::SetAnimCurrent(FRenderOptions Options, u32 PassIndex)
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{
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if (mAnimMode == eNoUVAnim) return;
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@@ -4,7 +4,7 @@
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#include "TResPtr.h"
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#include "CTexture.h"
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#include "ETevEnums.h"
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#include "Core/Render/ERenderOptions.h"
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#include "Core/Render/FRenderOptions.h"
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#include <Common/CFourCC.h>
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#include <Common/CHashFNV1A.h>
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@@ -47,7 +47,7 @@ public:
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CMaterialPass* Clone(CMaterial *pParent);
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void HashParameters(CHashFNV1A& Hash);
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void LoadTexture(u32 PassIndex);
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void SetAnimCurrent(ERenderOptions Options, u32 PassIndex);
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void SetAnimCurrent(FRenderOptions Options, u32 PassIndex);
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// Setters
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void SetType(CFourCC Type);
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@@ -141,7 +141,7 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& Out)
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else
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Flags = 0x4002;
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Flags |= (HasKonst << 3) | mpMat->Options() | (TexFlags << 16);
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Flags |= (HasKonst ? 0x8 : 0x0) | mpMat->Options() | (TexFlags << 16);
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Out.WriteLong(Flags);
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@@ -151,10 +151,10 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& Out)
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Out.WriteLong(TexIndices[iTex]);
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// Vertex description
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EVertexDescription Desc = mpMat->VtxDesc();
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FVertexDescription Desc = mpMat->VtxDesc();
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if (mVersion < eEchoes)
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Desc = (EVertexDescription) (Desc & 0x00FFFFFF);
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Desc &= 0x00FFFFFF;
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Out.WriteLong(Desc);
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@@ -164,7 +164,7 @@ void CModelCooker::WriteModelPrime(IOutputStream& Out)
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Out.WriteToBoundary(32, 0);
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u32 PrimTableStart = Out.Tell();
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EVertexDescription MatAttribs = mpModel->GetMaterialBySurface(0, iSurf)->VtxDesc();
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FVertexDescription MatAttribs = mpModel->GetMaterialBySurface(0, iSurf)->VtxDesc();
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for (u32 iPrim = 0; iPrim < pSurface->Primitives.size(); iPrim++)
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{
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@@ -14,7 +14,7 @@ class CModelCooker
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u32 mNumVertices;
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u8 mVertexFormat;
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std::vector<CVertex> mVertices;
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EVertexDescription mVtxAttribs;
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FVertexDescription mVtxAttribs;
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CModelCooker();
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void GenerateSurfaceData();
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@@ -50,7 +50,7 @@ CMaterial* CMaterialLoader::ReadPrimeMaterial()
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pMat->mEnableBloom = false;
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// Flags
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pMat->mOptions = (CMaterial::EMaterialOptions) (mpFile->ReadLong() & CMaterial::eAllSettings);
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pMat->mOptions = (mpFile->ReadLong() & CMaterial::eAllSettings);
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// Textures
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u32 NumTextures = mpFile->ReadLong();
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@@ -63,7 +63,7 @@ CMaterial* CMaterialLoader::ReadPrimeMaterial()
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}
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// Vertex description
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pMat->mVtxDesc = (EVertexDescription) mpFile->ReadLong();
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pMat->mVtxDesc = (FVertexDescription) mpFile->ReadLong();
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// Unknowns
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if (mVersion >= eEchoesDemo)
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@@ -266,7 +266,7 @@ CMaterial* CMaterialLoader::ReadCorruptionMaterial()
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mHas0x400 = ((Flags & 0x400) != 0);
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mpFile->Seek(0x8, SEEK_CUR); // Don't know what any of this is
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pMat->mVtxDesc = (EVertexDescription) mpFile->ReadLong();
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pMat->mVtxDesc = (FVertexDescription) mpFile->ReadLong();
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mpFile->Seek(0xC, SEEK_CUR);
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// Initialize all KColors to white
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@@ -142,7 +142,7 @@ SSurface* CModelLoader::LoadSurface(IInputStream& Model)
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for (u16 iVtx = 0; iVtx < VertexCount; iVtx++)
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{
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CVertex Vtx;
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EVertexDescription VtxDesc = pMat->VtxDesc();
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FVertexDescription VtxDesc = pMat->VtxDesc();
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for (u32 iMtxAttr = 0; iMtxAttr < 8; iMtxAttr++)
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if (VtxDesc & (ePosMtx << iMtxAttr)) Model.Seek(0x1, SEEK_CUR);
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@@ -277,7 +277,7 @@ SSurface* CModelLoader::LoadAssimpMesh(const aiMesh *pMesh, CMaterialSet *pSet)
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{
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// Create vertex description and assign it to material
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CMaterial *pMat = pSet->MaterialByIndex(pMesh->mMaterialIndex);
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EVertexDescription desc = pMat->VtxDesc();
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FVertexDescription desc = pMat->VtxDesc();
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if (desc == eNoAttributes)
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{
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@@ -6,7 +6,7 @@
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#include "Core/Resource/Model/CModel.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/EGame.h"
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#include <Common/EnumUtil.h>
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#include <Common/Flags.h>
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#include <FileIO/FileIO.h>
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#include <assimp/scene.h>
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@@ -14,7 +14,7 @@
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class CModelLoader
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{
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public:
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enum EModelFlags
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enum EModelFlag
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{
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eNoFlags = 0x0,
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eShortPositions = 0x1,
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@@ -22,6 +22,7 @@ public:
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eHasTex1 = 0x4,
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eHasVisGroups = 0x8
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};
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DECLARE_FLAGS(EModelFlag, FModelFlags)
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private:
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TResPtr<CModel> mpModel;
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@@ -41,7 +42,7 @@ private:
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u32 mSurfaceCount;
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std::vector<u32> mSurfaceOffsets;
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EModelFlags mFlags;
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FModelFlags mFlags;
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CModelLoader();
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~CModelLoader();
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@@ -62,6 +63,4 @@ public:
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static EGame GetFormatVersion(u32 Version);
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};
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DEFINE_ENUM_FLAGS(CModelLoader::EModelFlags)
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#endif // CMODELLOADER_H
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@@ -82,14 +82,14 @@ void CModel::ClearGLBuffer()
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mBuffered = false;
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}
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void CModel::Draw(ERenderOptions Options, u32 MatSet)
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void CModel::Draw(FRenderOptions Options, u32 MatSet)
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{
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if (!mBuffered) BufferGL();
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for (u32 iSurf = 0; iSurf < mSurfaces.size(); iSurf++)
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DrawSurface(Options, iSurf, MatSet);
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}
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void CModel::DrawSurface(ERenderOptions Options, u32 Surface, u32 MatSet)
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void CModel::DrawSurface(FRenderOptions Options, u32 Surface, u32 MatSet)
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{
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if (!mBuffered) BufferGL();
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@@ -122,7 +122,7 @@ void CModel::DrawSurface(ERenderOptions Options, u32 Surface, u32 MatSet)
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mVBO.Unbind();
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}
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void CModel::DrawWireframe(ERenderOptions Options, CColor WireColor /*= CColor::skWhite*/)
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void CModel::DrawWireframe(FRenderOptions Options, CColor WireColor /*= CColor::skWhite*/)
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{
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if (!mBuffered) BufferGL();
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@@ -6,7 +6,7 @@
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#include "Core/Resource/CMaterialSet.h"
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#include "Core/OpenGL/CIndexBuffer.h"
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#include "Core/OpenGL/GLCommon.h"
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#include "Core/Render/ERenderOptions.h"
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#include "Core/Render/FRenderOptions.h"
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class CModel : public CBasicModel
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{
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@@ -24,9 +24,9 @@ public:
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void BufferGL();
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void ClearGLBuffer();
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void Draw(ERenderOptions Options, u32 MatSet);
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void DrawSurface(ERenderOptions Options, u32 Surface, u32 MatSet);
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void DrawWireframe(ERenderOptions Options, CColor WireColor = CColor::skWhite);
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void Draw(FRenderOptions Options, u32 MatSet);
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void DrawSurface(FRenderOptions Options, u32 Surface, u32 MatSet);
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void DrawWireframe(FRenderOptions Options, CColor WireColor = CColor::skWhite);
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u32 GetMatSetCount();
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u32 GetMatCount();
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@@ -97,7 +97,7 @@ void CStaticModel::ClearGLBuffer()
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mBuffered = false;
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}
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void CStaticModel::Draw(ERenderOptions Options)
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void CStaticModel::Draw(FRenderOptions Options)
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{
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if (!mBuffered) BufferGL();
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@@ -119,7 +119,7 @@ void CStaticModel::Draw(ERenderOptions Options)
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mVBO.Unbind();
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}
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void CStaticModel::DrawSurface(ERenderOptions Options, u32 Surface)
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void CStaticModel::DrawSurface(FRenderOptions Options, u32 Surface)
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{
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if (!mBuffered) BufferGL();
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@@ -144,7 +144,7 @@ void CStaticModel::DrawSurface(ERenderOptions Options, u32 Surface)
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mVBO.Unbind();
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}
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|
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void CStaticModel::DrawWireframe(ERenderOptions Options, CColor WireColor /*= CColor::skWhite*/)
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void CStaticModel::DrawWireframe(FRenderOptions Options, CColor WireColor /*= CColor::skWhite*/)
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{
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if (!mBuffered) BufferGL();
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|
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@@ -2,7 +2,7 @@
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#define CSTATICMODEL_H
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#include "CBasicModel.h"
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#include "Core/Render/ERenderOptions.h"
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#include "Core/Render/FRenderOptions.h"
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#include "Core/OpenGL/CIndexBuffer.h"
|
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|
||||
/* A CStaticModel is meant for meshes that don't move. It's built specifically with terrain in mind.
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@@ -23,9 +23,9 @@ public:
|
||||
|
||||
void BufferGL();
|
||||
void ClearGLBuffer();
|
||||
void Draw(ERenderOptions Options);
|
||||
void DrawSurface(ERenderOptions Options, u32 Surface);
|
||||
void DrawWireframe(ERenderOptions Options, CColor WireColor = CColor::skWhite);
|
||||
void Draw(FRenderOptions Options);
|
||||
void DrawSurface(FRenderOptions Options, u32 Surface);
|
||||
void DrawWireframe(FRenderOptions Options, CColor WireColor = CColor::skWhite);
|
||||
|
||||
CMaterial* GetMaterial();
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||||
void SetMaterial(CMaterial *pMat);
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef EVERTEXDESCRIPTION
|
||||
#define EVERTEXDESCRIPTION
|
||||
#ifndef EVERTEXATTRIBUTE
|
||||
#define EVERTEXATTRIBUTE
|
||||
|
||||
#include <Common/EnumUtil.h>
|
||||
#include <Common/Flags.h>
|
||||
|
||||
enum EVertexDescription
|
||||
enum EVertexAttribute
|
||||
{
|
||||
eNoAttributes = 0x0,
|
||||
ePosition = 0x3,
|
||||
@@ -27,7 +27,7 @@ enum EVertexDescription
|
||||
eTex5Mtx = 0x40000000,
|
||||
eTex6Mtx = 0x80000000
|
||||
};
|
||||
DEFINE_ENUM_FLAGS(EVertexDescription)
|
||||
DECLARE_FLAGS(EVertexAttribute, FVertexDescription)
|
||||
|
||||
#endif // EVERTEXDESCRIPTION
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||||
#endif // EVERTEXATTRIBUTE
|
||||
|
||||
@@ -1,130 +0,0 @@
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||||
#ifndef EOBJECTTYPE_H
|
||||
#define EOBJECTTYPE_H
|
||||
|
||||
// dunno if this is actually needed, but here it is.
|
||||
enum EObjectType
|
||||
{
|
||||
Actor = 0x0,
|
||||
Waypoint = 0x2,
|
||||
DoorArea = 0x3,
|
||||
Trigger = 0x4,
|
||||
Timer = 0x5,
|
||||
Counter = 0x6,
|
||||
Effect = 0x7,
|
||||
Platform = 0x8,
|
||||
Sound = 0x9,
|
||||
Generator = 0xA,
|
||||
Dock = 0xB,
|
||||
Camera = 0xC,
|
||||
CameraWaypoint = 0xD,
|
||||
NewIntroBoss = 0xE,
|
||||
SpawnPoint = 0xF,
|
||||
CameraHint = 0x10,
|
||||
Pickup = 0x11,
|
||||
MemoryRelay = 0x13,
|
||||
RandomRelay = 0x14,
|
||||
Relay = 0x15,
|
||||
Beetle = 0x16,
|
||||
HUDMemo = 0x17,
|
||||
CameraFilterKeyframe = 0x18,
|
||||
CameraBlurKeyframe = 0x19,
|
||||
DamageableTrigger = 0x1A,
|
||||
Debris = 0x1B,
|
||||
CameraShaker = 0x1C,
|
||||
ActorKeyFrame = 0x1D,
|
||||
Water = 0x20,
|
||||
Warwasp = 0x21,
|
||||
SpacePirate = 0x24,
|
||||
FlyingPirate = 0x25,
|
||||
ElitePirate = 0x26,
|
||||
MetroidBeta = 0x27,
|
||||
ChozoGhost = 0x28,
|
||||
CoverPoint = 0x2A,
|
||||
SpiderBallWaypoint = 0x2C,
|
||||
BloodFlower = 0x2D,
|
||||
FlickerBat = 0x2E,
|
||||
PathCamera = 0x2F,
|
||||
GrapplePoint = 0x30,
|
||||
PuddleSpore = 0x31,
|
||||
SpiderBallAttractionSurface = 0x33,
|
||||
PuddleToadGamma = 0x34,
|
||||
Fog = 0x35,
|
||||
FireFlea = 0x36,
|
||||
MetareeAlpha = 0x37,
|
||||
ActorRotate = 0x39,
|
||||
SpecialFunction = 0x3A,
|
||||
SpankWeed = 0x3B,
|
||||
Zoomer = 0x3D,
|
||||
PlayerHint = 0x3E,
|
||||
Ripper = 0x3F,
|
||||
PickupGenerator = 0x40,
|
||||
PointOfInterest = 0x42,
|
||||
Drone = 0x43,
|
||||
MetroidAlpha = 0x44,
|
||||
DebrisExtended = 0x45,
|
||||
Steam = 0x46,
|
||||
Ripple = 0x47,
|
||||
BallTrigger = 0x48,
|
||||
TargetingPoint = 0x49,
|
||||
ElectroMagneticPulse = 0x4A,
|
||||
IceSheegoth = 0x4B,
|
||||
PlayerActor = 0x4C,
|
||||
Flaahgra = 0x4D,
|
||||
AreaAttributes = 0x4E,
|
||||
FishCloud = 0x4F,
|
||||
FishCloudModifier = 0x50,
|
||||
VisorFlare = 0x51,
|
||||
VisorGoo = 0x53,
|
||||
JellyZap = 0x54,
|
||||
ControllerAction = 0x55,
|
||||
Switch = 0x56,
|
||||
PlayerStateChange = 0x57,
|
||||
Thardus = 0x58,
|
||||
WallCrawlerSwarm = 0x5A,
|
||||
AIJumpPoint = 0x5B,
|
||||
FlaahgraTentacle = 0x5C,
|
||||
RoomAcoustics = 0x5D,
|
||||
ColorModulate = 0x5E,
|
||||
ThardusRockProjectile = 0x5F,
|
||||
Midi = 0x60,
|
||||
StreamedAudio = 0x61,
|
||||
WorldTeleporter = 0x62,
|
||||
Repulsor = 0x63,
|
||||
GunTurret = 0x64,
|
||||
Babygoth = 0x66,
|
||||
Eyeball = 0x67,
|
||||
RadialKnockback = 0x68,
|
||||
CameraPitchVolume = 0x69,
|
||||
EnvFxDensityController = 0x6A,
|
||||
Magdolite = 0x6B,
|
||||
TeamAIMgr = 0x6C,
|
||||
SnakeWeedSwarm = 0x6D,
|
||||
ActorContraption = 0x6E,
|
||||
Oculus = 0x6F,
|
||||
Geemer = 0x70,
|
||||
SpindleCamera = 0x71,
|
||||
AtomicAlpha = 0x72,
|
||||
CameraHintTrigger = 0x73,
|
||||
RumbleEffect = 0x74,
|
||||
AmbientAI = 0x75,
|
||||
AtomicBeta = 0x77,
|
||||
Puffer = 0x79,
|
||||
Tryclops = 0x7A,
|
||||
Ridley = 0x7B,
|
||||
Seedling = 0x7C,
|
||||
ThermalHeatFader = 0x7D,
|
||||
Burrower = 0x7F,
|
||||
ScriptBeam = 0x81,
|
||||
WorldLightFader = 0x82,
|
||||
MetroidPrimeStage2 = 0x83,
|
||||
MetroidPrimeRelay = 0x84,
|
||||
MazeNode = 0x85,
|
||||
OmegaPirate = 0x86,
|
||||
PhazonPool = 0x87,
|
||||
PhazonHealingNodule = 0x88,
|
||||
NewCameraShaker = 0x89,
|
||||
ShadowProjector = 0x8A,
|
||||
BeamEnergyBall = 0x8B
|
||||
};
|
||||
|
||||
#endif // EOBJECTTYPE_H
|
||||
Reference in New Issue
Block a user