CBoneTransformData: Remove unnecessary inline keywords

Functions defined within the class declaration are inline by default.
This commit is contained in:
Lioncash 2020-06-11 13:39:57 -04:00
parent 9ec61de2ca
commit 53b257fb8a

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@ -11,16 +11,16 @@ class CBoneTransformData
std::vector<CTransform4f> mBoneMatrices;
public:
CBoneTransformData() { }
CBoneTransformData(CSkeleton *pSkel) { ResizeToSkeleton(pSkel); }
inline void ResizeToSkeleton(CSkeleton *pSkel) { mBoneMatrices.resize(pSkel ? pSkel->MaxBoneID() + 1 : 0); }
inline CTransform4f& BoneMatrix(uint32 BoneID) { return mBoneMatrices[BoneID]; }
inline const CTransform4f& BoneMatrix(uint32 BoneID) const { return mBoneMatrices[BoneID]; }
inline const void* Data() const { return mBoneMatrices.data(); }
inline uint32 DataSize() const { return mBoneMatrices.size() * sizeof(CTransform4f); }
inline uint32 NumTrackedBones() const { return mBoneMatrices.size(); }
inline CTransform4f& operator[](uint32 BoneIndex) { return BoneMatrix(BoneIndex); }
inline const CTransform4f& operator[](uint32 BoneIndex) const { return BoneMatrix(BoneIndex); }
CBoneTransformData() = default;
explicit CBoneTransformData(CSkeleton *pSkel) { ResizeToSkeleton(pSkel); }
void ResizeToSkeleton(CSkeleton *pSkel) { mBoneMatrices.resize(pSkel ? pSkel->MaxBoneID() + 1 : 0); }
CTransform4f& BoneMatrix(uint32 BoneID) { return mBoneMatrices[BoneID]; }
const CTransform4f& BoneMatrix(uint32 BoneID) const { return mBoneMatrices[BoneID]; }
const void* Data() const { return mBoneMatrices.data(); }
uint32 DataSize() const { return mBoneMatrices.size() * sizeof(CTransform4f); }
uint32 NumTrackedBones() const { return mBoneMatrices.size(); }
CTransform4f& operator[](uint32 BoneIndex) { return BoneMatrix(BoneIndex); }
const CTransform4f& operator[](uint32 BoneIndex) const { return BoneMatrix(BoneIndex); }
};
#endif // CBONETRANSFORMDATA